-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
101 lines (79 loc) · 1.97 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
let Cards = []
let sum = 0
let hasBlackJack = false
let isAlive = false
let message = ""
let messageEl = document.getElementById("message-el")
let sumEl = document.querySelector("#sum-el")
let cardEl = document.querySelector("#cards-el")
function startGame(){
isAlive = true
let firstCard = getRandomCard()
let secondCard = getRandomCard()
Cards = [firstCard, secondCard]
sum = firstCard + secondCard
renderGame()
}
function renderGame(){
if (sum < 21){
message = "do you want to proceed with another game"
}
else if (sum === 21){
message = "BBBBBBBBBBBBBoooooooooooooooooooooooooommmmmmmmmmmmmmmmmmmmmmmmmm!!!!!!!!!!!!"
hasBlackJack = true
}
else if (sum > 21){
message = "You died 3 years ago"
isAlive = false
}
messageEl.textContent = message
sumEl.textContent = "sum: " + sum
cardEl.textContent = "Cards: "
for ( let i = 0; i < Cards.length; i++){
cardEl.textContent += Cards[i] + " "
}
}
function newCrad(){
let thirdCard = getRandomCard()
sum += thirdCard
Cards.push(thirdCard)
renderGame()
}
function getRandomCard(){
let randomNumber = Math.floor ( Math.random() * 13 ) + 1
if (randomNumber === 1){
return 10
}
else if (randomNumber > 10){
return 10
}
else{
return randomNumber
}
}
let player1Time = 102
let player2Time = 107
function getFastestRace(){
if (player1Time < player2Time){
return player1Time
}
else if (player1Time > player2Time){
return player2Time
}
else {
return player1Time
}
}
function totalRaceTime(){
let total = player1Time + player2Time
return total
}
// function rollDice(){
// let randomNumber = Math.floor(Math.random() * 6) + 1
// console.log(randomNumber)
// }
// rollDice()
// let fastestRace = getFastestRace()
// let totalRace = totalRaceTime()
// console.log(fastestRace)
// console.log(totalRace)