From d096c5e90aeceac7259386e5e4b2dba5ff88cbe4 Mon Sep 17 00:00:00 2001 From: Felicia Lim Date: Mon, 17 Jul 2023 14:14:31 -0700 Subject: [PATCH] headsets -> headphones --- index.bs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/index.bs b/index.bs index 67d06ed6..8a5ecc5a 100644 --- a/index.bs +++ b/index.bs @@ -248,7 +248,7 @@ This specification defines an immersive audio model and formats (IAMF) to provid - The term Immersive Audio (IA) means the combination of [=3D audio signal=]s recreating a sound experience close to that of a natural environment. - The term 3D audio signal means a representation of sound that incorporates additional information beyond traditional stereo or surround sound formats such as Ambisonics (Scene-based), Object-based audio and Channel-based audio (e.g. 3.1.2ch or 7.1.4ch). -IAMF is used to provide [=Immersive Audio=] content for presentation on a wide range of devices in both streaming and offline applications. These applications include internet audio streaming, multicasting/broadcasting services, file download, gaming, communication, virtual and augmented reality, and others. In these applications, audio may be played back on a wide range of devices, e.g. headsets, mobile phones, tablets, TVs, sound bars, home theater systems, and big screens. +IAMF is used to provide [=Immersive Audio=] content for presentation on a wide range of devices in both streaming and offline applications. These applications include internet audio streaming, multicasting/broadcasting services, file download, gaming, communication, virtual and augmented reality, and others. In these applications, audio may be played back on a wide range of devices, e.g. headphones, mobile phones, tablets, TVs, sound bars, home theater systems, and big screens. Here are some typical IAMF use cases and examples of how to instantiate the model for the use cases. - UC1: One [=Audio Element=] (e.g., 3.1.2ch or First Order Ambisonics (FOA)) is delivered to a big-screen TV (in a home) or a mobile device through a unicast network. It is rendered to a loudspeaker layout (e.g. 3.1.2ch) or headphones with loudness normalization, and is played back on loudspeakers built into the big-screen TV or headphones connected to the mobile device, respectively.