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Sprite Drawing Benchmark #4
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Thank you for the test code. I tested it with my 3050 graphics card, and it can run 20,000 sprites at a full 60 FPS, but drops to about 30 FPS with 50,000 sprites. However, I don't plan to pursue extremely high performance since my time is limited, so I might lean more towards compatibility and extensibility. |
Updated my benchmarks
I assume that RGM performance at it is because of Centurion? (I mean everything is just using SDL2 minus LiteRGSS2) |
The engine has just reached a stable phase. In the early stages of development, I skipped many optimization steps to save development time. Perhaps it's time to start optimizing soon. |
On the latest release, this benchmark is only capable of drawing 2k sprites at 60 FPS, the same as RGSS3 Game.exe |
Oh, the renderer does not batch sprites. Although the benchmark scores might be lower, the actual performance in the game is good (an action game on steam is using the engine). |
As it is still in development, it may help you, LiteRGSS2 seems to be the fastest of the bunch for now
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