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Currently, this engine has completed the Graphics and Input parts for RGSS2 and RGSS3. The Filesystem and Audio parts remain unfinished. Moreover, I have actually been using Visual Studio's solution (sln) for build management, so I plan to delegate this feature to someone else. Thank you for your suggestion.
I'm tired of using XCode for Mac builds... as it's still in development you could aim for Zig cross compiler
https://medium.com/@edlyuu/zig-c-c-compiler-wtf-is-zig-c-790d9ad8d85b
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