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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Boid",
"language": "GDScript",
"path": "res://scripts/BoidController.gd"
}, {
"base": "Object",
"class": "Circle2",
"language": "GDScript",
"path": "res://scripts/Circle2.gd"
}, {
"base": "Node2D",
"class": "Flock",
"language": "GDScript",
"path": "res://scripts/FlockController.gd"
}, {
"base": "Object",
"class": "QuadTree",
"language": "GDScript",
"path": "res://scripts/QuadTree.gd"
}, {
"base": "Object",
"class": "QuadTreeElement",
"language": "GDScript",
"path": "res://scripts/QuadTreeElement.gd"
} ]
_global_script_class_icons={
"Boid": "",
"Circle2": "",
"Flock": "",
"QuadTree": "",
"QuadTreeElement": ""
}
[application]
config/name="BOIDS"
run/main_scene="res://scenes/Main.tscn"
config/icon="res://boids_icon.png"
[debug]
settings/stdout/print_fps=true
[display]
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gdnative]
singletons=[ ]
[input]
ui_accept={
"deadzone": 0.5,
"events": [ ]
}
ui_select={
"deadzone": 0.51,
"events": [ ]
}
ui_cancel={
"deadzone": 0.5,
"events": [ ]
}
ui_focus_next={
"deadzone": 0.5,
"events": [ ]
}
ui_focus_prev={
"deadzone": 0.5,
"events": [ ]
}
ui_left={
"deadzone": 0.5,
"events": [ ]
}
ui_right={
"deadzone": 0.5,
"events": [ ]
}
ui_up={
"deadzone": 0.5,
"events": [ ]
}
ui_down={
"deadzone": 0.5,
"events": [ ]
}
ui_page_up={
"deadzone": 0.5,
"events": [ ]
}
ui_page_down={
"deadzone": 0.5,
"events": [ ]
}
ui_home={
"deadzone": 0.5,
"events": [ ]
}
ui_end={
"deadzone": 0.5,
"events": [ ]
}
draw_debug={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
reset={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
add_point={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
clear={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
]
}
add_point_at_mouse={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[rendering]
environment/default_environment="res://default_env.tres"