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Minecraft Dungeons uses an isometric-like camera view. I can't tell the exact camera positions and such, but for now, the camera has 30 30-block range and a 60° angle high (from the player). This gives a basic isometric view.
It needs more stuff like different camera rotation and view obstruction preventions.
The text was updated successfully, but these errors were encountered:
Minecraft Dungeons uses an isometric-like camera view. I can't tell the exact camera positions and such, but for now, the camera has 30 30-block range and a 60° angle high (from the player). This gives a basic isometric view.
It needs more stuff like different camera rotation and view obstruction preventions.
The text was updated successfully, but these errors were encountered: