-
Notifications
You must be signed in to change notification settings - Fork 2
/
index.js
765 lines (659 loc) · 20.2 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
const Random = {
float: function (min, max) {
// Return random floating-point number
min = Math.ceil(min);
max = Math.floor(max);
return Math.random() * (max - min + 1) + min;
},
int: function (min, max) {
// Return random whole number
return Math.floor(Random.float(min, max));
},
shuffle: function (array) {
// Move the items in an array into a random order
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
return array;
},
choice: function (thing) {
// Pick a random letter from string or item from array
if (typeof thing == "string" || Array.isArray(thing)) {
return thing[Random.int(0, thing.length - 1)];
} else {
return `cannot pick from ${typeof thing}`;
}
},
sample: function (sequence, lengthOfReturn) {
let final = [];
sequence = sequence.toString();
for (let i = 0; i < lengthOfReturn; i++) {
final.push(sequence[Random.int(0, sequence.length - 1)]);
}
return final;
},
stringFromChars: function (chars = "abc.xyz/123", len = 5) {
let final = "";
for (let i = 0; i < len; i++) {
final += chars[Random.int(0, chars.length - 1)];
}
return final;
},
multiFloat: function (min = 0, max = 1, amt = 4) {
let output = [];
for (let i = 0; i < amt; i++) {
output.push(Random.float(min, max));
}
return output;
},
hex: function () {
const charset = "0123456789ABCDEF";
let colorCode = "#";
for (let i = 0; i < 6; i++) {
colorCode += charset[Random.int(0, charset.length - 1)];
}
return colorCode;
},
rgb: function () {
return `rgb(${Random.int(0, 255)}, ${Random.int(0, 255)}, ${Random.int(
0,
255
)})`;
},
hsl: function () {
return `hsl(${Random.int(0, 360)}, ${Random.int(0, 100)}%, ${Random.int(
0,
100
)}%)`;
},
coinFlip: function (headsProbability = 0.5) {
// Validate probability input (between 0 and 1)
if (headsProbability < 0 || headsProbability > 1) {
throw new Error("Heads probability must be between 0 and 1");
}
// Generate random float between 0 and 1
const randomValue = Math.random();
// Return "heads" if random value is less than headsProbability, otherwise "tails"
return randomValue < headsProbability ? "heads" : "tails";
},
bool: function () {
// Generate random float between 0 and 1
const randomValue = Math.random();
// Return true if random value is less than 0.5 (fair coin flip), otherwise false
return randomValue < 0.5;
},
subset: function (
array,
size = Math.floor(Math.random() * (array.length + 1))
) {
// Validate input
if (!Array.isArray(array)) {
throw new Error("Input must be an array");
}
// Handle edge cases: empty array or requested size exceeding array length
if (array.length === 0 || size > array.length) {
return [];
}
// Use Fisher-Yates shuffle to randomize the array
const shuffledArray = Random.shuffle([...array]); // Create a copy to avoid mutation
// Select the desired subset size from the shuffled array
return shuffledArray.slice(0, size);
},
powerSet: function (set) {
// Validate input
if (!Array.isArray(set)) {
throw new Error("Input must be an array");
}
const powerSet = [];
// Include an empty set as a base case
powerSet.push([]);
// Iterate through each element in the set
for (const element of set) {
const temp = [];
// For each existing subset, create a new subset with the current element added
for (const subset of powerSet) {
temp.push(subset.concat(element));
}
// Add the newly created subsets with the current element to the powerSet
powerSet.push(...temp);
}
return powerSet;
},
permute: function (array) {
// Validate input
if (!Array.isArray(array)) {
throw new Error("Input must be an array");
}
// Base case: permutation of a single element is the element itself
if (array.length === 1) {
return [array];
}
const permutations = [];
for (let i = 0; i < array.length; i++) {
// Fix the current element and recursively permute the remaining elements
const currentElement = array[i];
const remaining = array.slice(0, i).concat(array.slice(i + 1));
const subPermutations = Random.permute(remaining);
// Insert the current element into all possible positions of each sub-permutation
for (const subPermutation of subPermutations) {
permutations.push([currentElement].concat(subPermutation));
}
}
return permutations;
},
uuid: function () {
// Check for modern browsers with crypto.randomUUID support (recommended)
if (
typeof window !== "undefined" &&
window.crypto &&
window.crypto.randomUUID
) {
return window.crypto.randomUUID();
} else {
// Fallback for older environments (less secure)
const chars = "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx";
return chars.replace(/[xy]/g, function (c) {
const r = (Math.random() * 16) | 0,
v = c === "x" ? r : (r & 0x3) | 0x8;
return v.toString(16);
});
}
},
customUUID: function (formatString = "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx") {
// Validate input format
if (typeof formatString !== "string") {
throw new Error("Format string must be a string");
}
const uuidParts = [];
let currentSection = "";
// Iterate through the format string
for (let char of formatString) {
if (/[^xy]/.test(char)) {
// Handle literal characters
currentSection += char;
} else if (char === "x" || char === "y") {
// Generate random character for "x" and "y" sections on demand
currentSection += Math.floor(Math.random() * 16).toString(16);
} else {
// Throw error for unsupported format characters
throw new Error(`Unsupported format character: ${char}`);
}
// Complete and separate sections as needed
if (
currentSection.length ===
(char === "x" || char === "y" ? 1 : currentSection.length)
) {
uuidParts.push(currentSection);
currentSection = "";
}
}
// Ensure all sections are completed
if (currentSection.length > 0) {
throw new Error("Incomplete format string section");
}
return uuidParts.join("");
},
password: function (length = 12, complexity = "medium") {
// Validate input
if (typeof length !== "number" || length <= 0) {
throw new Error("Password length must be a positive number");
}
if (!["low", "medium", "high"].includes(complexity.toLowerCase())) {
throw new Error(
"Invalid complexity level. Choose 'low', 'medium', or 'high'"
);
}
// Define character pools for different complexity levels
const charPools = {
low: "abcdefghijklmnopqrstuvwxyz0123456789",
medium:
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%^&*()",
high: "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%^&*()_+-=[]{}|;':\",<.>/?`~",
};
// Select character pool based on complexity
const charPool = charPools[complexity.toLowerCase()];
// Generate random password string
let password = "";
for (let i = 0; i < length; i++) {
password += charPool[Math.floor(Math.random() * charPool.length)];
}
// Ensure password meets minimum complexity requirements (optional)
if (complexity !== "low") {
const hasLowercase = /[a-z]/.test(password);
const hasUppercase = /[A-Z]/.test(password);
const hasNumber = /[0-9]/.test(password);
const hasSymbol =
/[!@#$%^&*()]/.test(password) ||
(complexity === "high" && /[_+\-=\[\]{}|;':",.<>\/?`~]/.test(password)); // Corrected regular expression and added grouping parentheses
if (!hasLowercase || !hasUppercase || !hasNumber || !hasSymbol) {
// Regenerate password if minimum requirements not met
return this.password(length, complexity);
}
}
return password;
},
grayscale: function () {
// Generate random RGB values
const r = Math.floor(Math.random() * 256);
const g = Math.floor(Math.random() * 256);
const b = Math.floor(Math.random() * 256);
// Calculate grayscale value
const grayValue = Math.round(0.2126 * r + 0.7152 * g + 0.0722 * b);
// Return grayscale color in RGB format
return `rgb(${grayValue},${grayValue},${grayValue})`;
},
complimentaryColor: function (color) {
// Function to convert RGB to HSL
const rgbToHsl = function (r, g, b) {
(r /= 255), (g /= 255), (b /= 255);
const max = Math.max(r, g, b),
min = Math.min(r, g, b);
let h,
s,
l = (max + min) / 2;
if (max === min) {
h = s = 0;
} else {
const d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r:
h = (g - b) / d + (g < b ? 6 : 0);
break;
case g:
h = (b - r) / d + 2;
break;
case b:
h = (r - g) / d + 4;
break;
}
h /= 6;
}
return [h * 360, s * 100, l * 100];
};
// Function to convert HSL to RGB
const hslToRgb = function (h, s, l) {
let r, g, b;
h /= 360;
s /= 100;
l /= 100;
if (s === 0) {
r = g = b = l;
} else {
const hue2rgb = function (p, q, t) {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
};
const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = hue2rgb(p, q, h + 1 / 3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1 / 3);
}
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
};
// Helper function to ensure value stays within valid range
const clamp = function (value, min, max) {
return Math.min(Math.max(value, min), max);
};
const complimentaryHex = function(hex) {
if (!/^#[0-9A-F]{6}$/i.test(hex)) {
throw new Error("Unsupported color format. Only RGB, HSL and HEX formats are supported.");
}
hex = hex.substring(1);
let r = parseInt(hex.substring(0, 2), 16);
let g = parseInt(hex.substring(2, 4), 16);
let b = parseInt(hex.substring(4, 6), 16);
r = (255 - r).toString(16).padStart(2, '0');
g = (255 - g).toString(16).padStart(2, '0');
b = (255 - b).toString(16).padStart(2, '0');
return `#${r}${g}${b}`;
}
// Convert input color to HSL
let hslColor;
// conditions to return the same type of color format as in input
if (color.startsWith("#")) {
return complimentaryHex(color);
}
else if (color.startsWith("rgb")) {
const [r, g, b] = color.match(/\d+/g);
hslColor = rgbToHsl(parseInt(r), parseInt(g), parseInt(b));
} else if (color.startsWith("hsl")) {
hslColor = color.match(/\d+/g).map(Number);
} else {
throw new Error(
"Unsupported color format. Only RGB, HSL and HEX formats are supported."
);
}
// complementary hue calculation
let complementaryHue = (hslColor[0] + 180) % 360;
// Convert complementary hue back to original format
complementaryHue = clamp(complementaryHue, 0, 360);
let complementaryColor;
// Check the original format and convert back accordingly
if (color.startsWith("rgb")) {
const [r, g, b] = hslToRgb(complementaryHue, hslColor[1], hslColor[2]);
complementaryColor = `rgb(${r},${g},${b})`;
} else {
complementaryColor = `hsl(${complementaryHue.toFixed(
0
)},${hslColor[1].toFixed(2)}%,${hslColor[2].toFixed(2)}%)`;
}
return complementaryColor;
},
randomShade: function (color) {
// Function to convert hex to RGB
const hexToRgb = function (hex) {
hex = hex.replace(/^#/, "");
const bigint = parseInt(hex, 16);
const r = (bigint >> 16) & 255;
const g = (bigint >> 8) & 255;
const b = bigint & 255;
return [r, g, b];
};
// Function to convert RGB to HSL
const rgbToHsl = function (r, g, b) {
(r /= 255), (g /= 255), (b /= 255);
const max = Math.max(r, g, b),
min = Math.min(r, g, b);
let h,
s,
l = (max + min) / 2;
if (max === min) {
h = s = 0;
} else {
const d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r:
h = (g - b) / d + (g < b ? 6 : 0);
break;
case g:
h = (b - r) / d + 2;
break;
case b:
h = (r - g) / d + 4;
break;
}
h /= 6;
}
return [h * 360, s * 100, l * 100];
};
// Function to convert HSL to RGB
const hslToRgb = function (h, s, l) {
let r, g, b;
h /= 360;
s /= 100;
l /= 100;
if (s === 0) {
r = g = b = l;
} else {
const hue2rgb = function (p, q, t) {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
};
const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = hue2rgb(p, q, h + 1 / 3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1 / 3);
}
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
};
// Calculate new lightness value for shade (darker)
const adjustLightnessForShade = function (l) {
const minLightness = 10; // Minimum lightness value to avoid going completely black
return Math.max(l - Math.random() * 20, minLightness);
};
// Convert color to HSL
let hslColor;
if (color.startsWith("#")) {
const [r, g, b] = hexToRgb(color);
hslColor = rgbToHsl(r, g, b);
} else if (color.startsWith("rgb")) {
const [r, g, b] = color.match(/\d+/g).map(Number);
hslColor = rgbToHsl(r, g, b);
} else if (color.startsWith("hsl")) {
hslColor = color.match(/\d+/g).map(Number);
} else {
throw new Error(
"Unsupported color format. Only RGB, HSL, and HEX formats are supported."
);
}
// Adjust lightness for shade (darker)
hslColor[2] = adjustLightnessForShade(hslColor[2]);
// Convert HSL back to the original format
let newColor;
if (color.startsWith("rgb")) {
const [r, g, b] = hslToRgb(hslColor[0], hslColor[1], hslColor[2]);
newColor = `rgb(${r},${g},${b})`;
} else if (color.startsWith("hsl")) {
newColor = `hsl(${hslColor[0].toFixed(0)},${hslColor[1].toFixed(
2
)}%,${hslColor[2].toFixed(2)}%)`;
} else {
newColor = `#${hslToRgb(hslColor[0], hslColor[1], hslColor[2])
.map((c) => c.toString(16).padStart(2, "0"))
.join("")}`;
}
return newColor;
},
randomTint: function (color) {
// Function to convert hex to RGB
const hexToRgb = function (hex) {
hex = hex.replace(/^#/, "");
const bigint = parseInt(hex, 16);
const r = (bigint >> 16) & 255;
const g = (bigint >> 8) & 255;
const b = bigint & 255;
return [r, g, b];
};
// Function to convert RGB to HSL
const rgbToHsl = function (r, g, b) {
(r /= 255), (g /= 255), (b /= 255);
const max = Math.max(r, g, b),
min = Math.min(r, g, b);
let h,
s,
l = (max + min) / 2;
if (max === min) {
h = s = 0;
} else {
const d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r:
h = (g - b) / d + (g < b ? 6 : 0);
break;
case g:
h = (b - r) / d + 2;
break;
case b:
h = (r - g) / d + 4;
break;
}
h /= 6;
}
return [h * 360, s * 100, l * 100];
};
// Function to convert HSL to RGB
const hslToRgb = function (h, s, l) {
let r, g, b;
h /= 360;
s /= 100;
l /= 100;
if (s === 0) {
r = g = b = l;
} else {
const hue2rgb = function (p, q, t) {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
};
const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = hue2rgb(p, q, h + 1 / 3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1 / 3);
}
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
};
// Calculate new lightness value for tint (lighter)
const adjustLightnessForTint = function (l) {
const maxLightness = 90; // Maximum lightness value to avoid going completely white
return Math.min(l + Math.random() * 20, maxLightness);
};
// Convert color to HSL
let hslColor;
if (color.startsWith("#")) {
const [r, g, b] = hexToRgb(color);
hslColor = rgbToHsl(r, g, b);
} else if (color.startsWith("rgb")) {
const [r, g, b] = color.match(/\d+/g).map(Number);
hslColor = rgbToHsl(r, g, b);
} else if (color.startsWith("hsl")) {
hslColor = color.match(/\d+/g).map(Number);
} else {
throw new Error(
"Unsupported color format. Only RGB, HSL, and HEX formats are supported."
);
}
// Adjust lightness for tint (lighter)
hslColor[2] = adjustLightnessForTint(hslColor[2]);
// Convert HSL back to the original format
let newColor;
if (color.startsWith("rgb")) {
const [r, g, b] = hslToRgb(hslColor[0], hslColor[1], hslColor[2]);
newColor = `rgb(${r},${g},${b})`;
} else if (color.startsWith("hsl")) {
newColor = `hsl(${hslColor[0].toFixed(0)},${hslColor[1].toFixed(
2
)}%,${hslColor[2].toFixed(2)}%)`;
} else {
newColor = `#${hslToRgb(hslColor[0], hslColor[1], hslColor[2])
.map((c) => c.toString(16).padStart(2, "0"))
.join("")}`;
}
return newColor;
},
rollDice: function (sides = 6) {
// Validate input
if (typeof sides !== "number" || sides <= 0 || !Number.isInteger(sides)) {
throw new Error(
"Invalid number of sides. Please provide a positive integer for the number of sides."
);
}
// Generate random number within the valid range of sides
const result = Random.int(1, sides);
return result;
},
shuffleDeck: function (deck) {
// Validate input
if (!Array.isArray(deck) || deck.length === 0) {
throw new Error(
"Invalid deck provided. Please provide an array of card objects."
);
}
// Implementation using the Fisher-Yates shuffle algorithm
for (let i = deck.length - 1; i > 0; i--) {
const j = Math.floor(Random.float(0, i + 1)); // Generate random index within remaining elements
[deck[i], deck[j]] = [deck[j], deck[i]]; // Swap elements at indices i and j
}
return deck;
},
pickCard: function () {
const suits = ["Spades", "Hearts", "Diamonds", "Clubs"];
const values = [
"Ace",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"Jack",
"Queen",
"King",
];
// Generate random indices for suit and value
const randomSuitIndex = Random.int(0, suits.length - 1);
const randomValueIndex = Random.int(0, values.length - 1);
// Create and return the card object
return {
card: values[randomValueIndex],
suit: suits[randomSuitIndex],
};
},
even: function (min = 0, max = 100) {
// Validate input (optional)
min = Math.floor(min); // Ensure integers
max = Math.floor(max);
if (min > max) {
throw new Error("Minimum cannot be greater than maximum.");
}
// Ensure even range (make max even if odd)
max = max % 2 === 0 ? max : max - 1;
// Generate random number within adjusted range
const randomNum = Math.floor(Math.random() * (max - min + 1)) + min;
// Ensure even number (add 2 if odd)
return randomNum % 2 === 0 ? randomNum : randomNum + 2;
},
odd: function (min = 0, max = 100) {
// Validate input (optional)
min = Math.floor(min); // Ensure integers
max = Math.floor(max);
if (min > max) {
throw new Error("Minimum cannot be greater than maximum.");
}
// Ensure odd range (make max odd if even)
max = max % 2 === 1 ? max : max - 1;
// Generate random number within adjusted range
const randomNum = Math.floor(Math.random() * (max - min + 1)) + min;
// Ensure odd number (add 1 if even)
return randomNum % 2 === 1 ? randomNum : randomNum + 1;
},
prime: function (min = 2, max = 100) {
// Validate input (optional)
min = Math.floor(min); // Ensure integers
max = Math.floor(max);
if (min > max || min < 2) {
throw new Error(
"Minimum must be greater than or equal to 2 and less than or equal to maximum."
);
}
// Loop until a prime number is found within the range
let primeFound = false;
let randomNum;
while (!primeFound) {
randomNum = Math.floor(Math.random() * (max - min + 1)) + min;
primeFound = Random.isPrime(randomNum); // Helper function to check primality
}
return randomNum;
},
isPrime: function (num) {
// Basic primality check (up to the square root of the number)
if (num <= 1) return false;
if (num <= 3) return true;
if (num % 2 === 0 || num % 3 === 0) return false;
for (let i = 5; i * i <= num; i += 6) {
if (num % i === 0 || num % (i + 2) === 0) return false;
}
return true;
},
};
module.exports = Random;