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stencil-cuda.cu
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stencil-cuda.cu
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#include "prk_util.h"
#include "prk_cuda.h"
__global__ void star2(const int n, const double * in, double * out) {
const int i = blockIdx.y * blockDim.y + threadIdx.y;
const int j = blockIdx.x * blockDim.x + threadIdx.x;
if ( (2 <= i) && (i < n-2) && (2 <= j) && (j < n-2) ) {
out[i*n+j] += +in[(i)*n+(j-2)] * -0.125
+in[(i)*n+(j-1)] * -0.25
+in[(i-2)*n+(j)] * -0.125
+in[(i-1)*n+(j)] * -0.25
+in[(i+1)*n+(j)] * 0.25
+in[(i+2)*n+(j)] * 0.125
+in[(i)*n+(j+1)] * 0.25
+in[(i)*n+(j+2)] * 0.125;
}
}
__global__ void star3(const int n, const double * in, double * out) {
const int i = blockIdx.y * blockDim.y + threadIdx.y;
const int j = blockIdx.x * blockDim.x + threadIdx.x;
if ( (3 <= i) && (i < n-3) && (3 <= j) && (j < n-3) ) {
out[i*n+j] += +in[(i)*n+(j-3)] * -0.05555555555555555
+in[(i)*n+(j-2)] * -0.08333333333333333
+in[(i)*n+(j-1)] * -0.16666666666666666
+in[(i-3)*n+(j)] * -0.05555555555555555
+in[(i-2)*n+(j)] * -0.08333333333333333
+in[(i-1)*n+(j)] * -0.16666666666666666
+in[(i+1)*n+(j)] * 0.16666666666666666
+in[(i+2)*n+(j)] * 0.08333333333333333
+in[(i+3)*n+(j)] * 0.05555555555555555
+in[(i)*n+(j+1)] * 0.16666666666666666
+in[(i)*n+(j+2)] * 0.08333333333333333
+in[(i)*n+(j+3)] * 0.05555555555555555;
}
}
__global__ void star4(const int n, const double * in, double * out) {
const int i = blockIdx.y * blockDim.y + threadIdx.y;
const int j = blockIdx.x * blockDim.x + threadIdx.x;
if ( (4 <= i) && (i < n-4) && (4 <= j) && (j < n-4) ) {
out[i*n+j] += +in[(i)*n+(j-4)] * -0.03125
+in[(i)*n+(j-3)] * -0.041666666666666664
+in[(i)*n+(j-2)] * -0.0625
+in[(i)*n+(j-1)] * -0.125
+in[(i-4)*n+(j)] * -0.03125
+in[(i-3)*n+(j)] * -0.041666666666666664
+in[(i-2)*n+(j)] * -0.0625
+in[(i-1)*n+(j)] * -0.125
+in[(i+1)*n+(j)] * 0.125
+in[(i+2)*n+(j)] * 0.0625
+in[(i+3)*n+(j)] * 0.041666666666666664
+in[(i+4)*n+(j)] * 0.03125
+in[(i)*n+(j+1)] * 0.125
+in[(i)*n+(j+2)] * 0.0625
+in[(i)*n+(j+3)] * 0.041666666666666664
+in[(i)*n+(j+4)] * 0.03125;
}
}
__global__ void nothing(const int n, const double * in, double * out)
{
}
__global__ void add(const int n, double * in)
{
auto i = blockIdx.x * blockDim.x + threadIdx.x;
auto j = blockIdx.y * blockDim.y + threadIdx.y;
if ((i<n) && (j<n)) {
in[i*n+j] += 1.0;
}
}
int main(int argc, char* argv[])
{
std::cout << "Parallel Research Kernels version " << std::endl;
std::cout << "C++11/CUDA Stencil execution on 2D grid" << std::endl;
//////////////////////////////////////////////////////////////////////
// Process and test input parameters
//////////////////////////////////////////////////////////////////////
int iterations;
size_t n, block_size = 16, radius = 2;
try {
if (argc < 3) {
throw "Usage: <# iterations> <array dimension> [<block size> <stencil radius>]";
}
// number of times to run the algorithm
iterations = std::atoi(argv[1]);
if (iterations < 1) {
throw "ERROR: iterations must be >= 1";
}
// linear grid dimension
n = std::atoi(argv[2]);
if (n < 1) {
throw "ERROR: grid dimension must be positive";
} else if (n > prk::get_max_matrix_size()) {
throw "ERROR: grid dimension too large - overflow risk";
}
if (argc > 3) {
block_size = std::atoi(argv[3]);
if (block_size <= 0) block_size = n;
if (block_size > n) block_size = n;
}
if (n % block_size) {
throw "ERROR: block size does not evenly divide grid size";
}
// stencil radius
radius = 2;
if (argc > 4) {
radius = std::atoi(argv[4]);
}
if ( (radius < 1) || (2*radius+1 > n) ) {
throw "ERROR: Stencil radius negative or too large";
}
}
catch (const char * e) {
std::cout << e << std::endl;
return 1;
}
std::cout << "Number of iterations = " << iterations << std::endl;
std::cout << "Grid size = " << n << std::endl;
std::cout << "Block size = " << block_size << std::endl;
std::cout << "Radius of stencil = " << radius << std::endl;
//////////////////////////////////////////////////////////////////////
/// Setup CUDA environment
//////////////////////////////////////////////////////////////////////
prk::CUDA::info info;
info.print(1);
auto stencil = nothing;
switch (radius) {
case 2: stencil = star2; break;
case 3: stencil = star3; break;
case 4: stencil = star4; break;
}
dim3 dimGrid(prk::divceil(n,block_size),prk::divceil(n,block_size),1);
dim3 dimBlock(block_size, block_size, 1);
info.checkDims(dimBlock, dimGrid);
//////////////////////////////////////////////////////////////////////
// Allocate space and perform the computation
//////////////////////////////////////////////////////////////////////
double stencil_time{0};
const size_t nelems = n*n;
const size_t bytes = nelems * sizeof(double);
double * h_in;
double * h_out;
prk::CUDA::check( cudaMallocHost((void**)&h_in, bytes) );
prk::CUDA::check( cudaMallocHost((void**)&h_out, bytes) );
for (int i=0; i<n; i++) {
for (int j=0; j<n; j++) {
h_in[i*n+j] = static_cast<double>(i+j);
h_out[i*n+j] = static_cast<double>(0);
}
}
// copy input from host to device
double * d_in;
double * d_out;
prk::CUDA::check( cudaMalloc((void**)&d_in, bytes) );
prk::CUDA::check( cudaMalloc((void**)&d_out, bytes) );
prk::CUDA::check( cudaMemcpy(d_in, &(h_in[0]), bytes, cudaMemcpyHostToDevice) );
prk::CUDA::check( cudaMemcpy(d_out, &(h_out[0]), bytes, cudaMemcpyHostToDevice) );
prk::CUDA::check( cudaDeviceSynchronize() );
for (int iter = 0; iter<=iterations; iter++) {
if (iter==1) stencil_time = prk::wtime();
// Apply the stencil operator
stencil<<<dimGrid, dimBlock>>>(n, d_in, d_out);
// Add constant to solution to force refresh of neighbor data, if any
add<<<dimGrid, dimBlock>>>(n, d_in);
prk::CUDA::check( cudaDeviceSynchronize() );
}
stencil_time = prk::wtime() - stencil_time;
// copy output back to host
prk::CUDA::check( cudaMemcpy(&(h_out[0]), d_out, bytes, cudaMemcpyDeviceToHost) );
#ifdef VERBOSE
// copy input back to host - debug only
prk::CUDA::check( cudaMemcpy(&(h_in[0]), d_in, bytes, cudaMemcpyDeviceToHost) );
#endif
prk::CUDA::check( cudaFree(d_out) );
prk::CUDA::check( cudaFree(d_in) );
//////////////////////////////////////////////////////////////////////
// Analyze and output results
//////////////////////////////////////////////////////////////////////
// interior of grid with respect to stencil
const size_t active_points = (n-2L*radius)*(n-2L*radius);
double norm{0};
for (size_t i=radius; i<n-radius; i++) {
for (size_t j=radius; j<n-radius; j++) {
norm += prk::abs(h_out[i*n+j]);
}
}
norm /= active_points;
// verify correctness
const double epsilon = 1.0e-8;
const double reference_norm = 2*(iterations+1);
if (prk::abs(norm-reference_norm) > epsilon) {
std::cout << "ERROR: L1 norm = " << norm
<< " Reference L1 norm = " << reference_norm << std::endl;
return 1;
} else {
std::cout << "Solution validates" << std::endl;
#ifdef VERBOSE
std::cout << "L1 norm = " << norm
<< " Reference L1 norm = " << reference_norm << std::endl;
#endif
const size_t stencil_size = 4*radius+1;
size_t flops = (2L*stencil_size+1L) * active_points;
double avgtime = stencil_time/iterations;
std::cout << 8*sizeof(double) << "B "
<< "Rate (MFlops/s): " << 1.0e-6 * static_cast<double>(flops)/avgtime
<< " Avg time (s): " << avgtime << std::endl;
}
return 0;
}