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Core.lua
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Core.lua
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local AIA = LibStub('AceAddon-3.0'):GetAddon('AIA')
local L = LibStub('AceLocale-3.0'):GetLocale('AIA')
local LDB = LibStub('LibDataBroker-1.1'):GetDataObjectByName('AIA')
local invitesToAccept = {}
local invitesAccepted = 0
local currentDate
local currentMonth = tonumber(date('%m'))
local currentYear = tonumber(date('%Y'))
local enteredWorld = false
local firstRun = true
local elapsed = 0
local totalEvents = {}
local eventCount = 0
local sessionAccepted = 0
local currentlyChecking = false
local calendarOpen = false
function AIA:InviteStatus(event)
if not event then return end
if event.calendarType ~= 'PLAYER' and event.calendarType ~= 'GUILD_EVENT' and event.calendarType ~= 'COMMUNITY_EVENT' then return end
local status = event.inviteStatus
if not status then return end
if status == 2 or (status >= 4 and status <= 7) then return 'Replied' end -- AIA does nothing for these statuses because they're already forms of accepted.
-- Statuses: Invited = 1, Accepted = 2, Declined = 3, Confirmed = 4, Out = 5, Standby = 6, Signed Up = 7, Not Signed Up = 8, Tentative = 9
local inviter = AIA:FindEventCreator(event)
if not inviter then return end
if event.inviteType == 1 then -- If the event is invite only or sign up. 1 == Invite, 2 == Sign Up
if AIA:StringFilter(AIA.db.profile.Filter.Name, inviter) == false then return false end
if AIA:StringFilter(AIA.db.profile.Filter.Title, event.title) == false then return false end
if status == 1 then
if AIA.db.profile.Types.Invited == true then
return true
end
elseif status == 3 then
if AIA.db.profile.Types.Declined == true then
return true
end
elseif status == 9 then
if AIA.db.profile.Types.Tentative == true then
return true
end
end
elseif event.inviteType == 2 then
if AIA:StringFilter(AIA.db.profile.Filter.SignUp.Name, inviter) == false then return false end
if AIA:StringFilter(AIA.db.profile.Filter.SignUp.Title, event.title) == false then return false end
if status == 8 then
if AIA.db.profile.Types.SignUp == true then
return true
end
end
end
return false
end
function AIA:CreateCalendarList(eventName)
if CalendarFrame then
if CalendarFrame:IsVisible() == true then
return
end
end
if eventName == 'PLAYER_ENTERING_WORLD' then
-- Force the calendar to update so we can grab data immediately.
C_Calendar.OpenCalendar()
enteredWorld = true
end
if enteredWorld == false then return end
if currentlyChecking then return end
wipe(invitesToAccept)
currentDate = tonumber(date('%Y%m%d%H%M'))
local selectedYear = currentYear
local selectedMonth = currentMonth
for m = 0,12 do
currentlyChecking = true
selectedMonth = currentMonth + m
if selectedMonth > 12 then
selectedMonth = selectedMonth - 12
selectedYear = currentYear + 1
end
C_Calendar.SetAbsMonth(selectedMonth,selectedYear)
for d = 1,AIA:DaysInMonth(selectedMonth,selectedYear) do
local numDayEvents = C_Calendar.GetNumDayEvents(0,d) -- Month offset is 0 because we check set the current month above, and check only this month.
for i = 1,numDayEvents do
local event = C_Calendar.GetDayEvent(0,d,i) or nil
if event then
if event.calendarType == 'PLAYER' or event.calendarType == 'GUILD_EVENT' or event.calendarType == 'COMMUNITY_EVENT' then
if AIA:DateConversion(event.startTime) > currentDate and not event.isLocked then
totalEvents[tostring(0)..tostring(d)..tostring(i)] = true
if AIA:InviteStatus(event) == 'Replied' then
totalEvents[tostring(0)..tostring(d)..tostring(i)] = false
end
if AIA:EventFilter(event) == true and AIA:InviteStatus(event) == true then
totalEvents[tostring(0)..tostring(d)..tostring(i)] = false
local data = {
month = selectedMonth,
year = selectedYear,
day = d,
index = i,
}
table.insert(invitesToAccept,data)
if #invitesToAccept > invitesAccepted then
invitesAccepted = #invitesToAccept
end
end
end
end
end
end
end
end
currentlyChecking = false
AIA.Accepter:SetScript('OnUpdate', AIA.AcceptInvite)
end
function AIA:AcceptInvite(timer)
if timer then
if firstRun then -- Delay first run when logging in a little bit.
elapsed = elapsed + timer
if elapsed > 15 then
elapsed = 0
firstRun = false
else return
end
elseif timer then
elapsed = elapsed + timer
if elapsed > 0.05 then
elapsed = 0
else return
end
end
end
if firstRun then return end
if C_Calendar.IsActionPending() then return end
if not invitesToAccept[1] then
eventCount = AIA:CheckFilteredEventCount(totalEvents)
if AIA.db.profile.NotifyFinish then
if (AIA.db.profile.NotifyOnlyAccepted and invitesAccepted > 0) or not AIA.db.profile.NotifyOnlyAccepted then
if invitesAccepted == 1 then
print('|cFFFF2C5AAIA: |r'..L['Accepted ']..invitesAccepted..L[' calendar invite.'])
else
print('|cFFFF2C5AAIA: |r'..L['Accepted ']..invitesAccepted..L[' calendar invites.'])
end
end
end
if AIA.db.profile.WarnIgnoredEvents == true then
if eventCount == 1 then
print('|cFFFF2C5AAIA: |r'..eventCount..L[' calendar invite has been ignored by AIA due to your filters.'])
elseif eventCount > 0 then
print('|cFFFF2C5AAIA: |r'..eventCount..L[' calendar invites have been ignored by AIA due to your filters.'])
end
end
if AIA.db.profile.LDB.WarnIgnoredEvents == true then
if eventCount == 1 then
LDB.text = string.format('|cFFFF2C5A%d|r |cFFFFFFFF'..L['Pending invite']..'|r', eventCount)
elseif eventCount > 0 then
LDB.text = string.format('|cFFFF2C5A%d|r |cFFFFFFFF'..L['Pending invites']..'|r', eventCount)
else
LDB.text = AIA.db.profile.LDB.DisplayName
end
else
LDB.text = AIA.db.profile.LDB.DisplayName
end
if AIA.db.profile.DisableAfterRunning == true then
AIA:Disable()
else
AIA.Accepter:SetScript('OnUpdate', nil)
end
sessionAccepted = sessionAccepted + invitesAccepted
invitesAccepted = 0
currentlyChecking = false
return
end
currentlyChecking = true
local d = invitesToAccept[1].day
local i = invitesToAccept[1].index
local year = invitesToAccept[1].year
local month = invitesToAccept[1].month
C_Calendar.SetAbsMonth(month,year)
local event = C_Calendar.GetDayEvent(0,d,i)
local openEventIndex = C_Calendar.GetEventIndex()
local openEventInfo = C_Calendar.GetEventInfo()
if AIA:InviteStatus(event) == 'Replied' or AIA:InviteStatus(event) == false then
table.remove(invitesToAccept,1)
return
end
if openEventIndex then -- We have an event open
if openEventIndex.offsetMonths == 0 and openEventIndex.monthDay == d and openEventIndex.eventIndex == i then
-- We have an event open, and the data is all correct.
else
-- We have an event open, but it's not the correct one.
C_Calendar.OpenEvent(0,d,i)
return
end
else
-- We don't have an event open so open one.
C_Calendar.OpenEvent(0,d,i)
return
end
if event and openEventInfo and AIA:InviteStatus(openEventInfo) == true then
if event.inviteType == 1 then
C_Calendar.EventAvailable()
elseif event.inviteType == 2 then
C_Calendar.EventSignUp()
end
end
end
function LDB:OnTooltipShow()
self:AddLine('|cFFFF2C5AAIA|r')
self:AddLine(' ')
if eventCount == 1 then
self:AddLine(string.format('|cFFFF2C5A%d|r |cFFFFFFFF'..L['Pending invite']..'|r', eventCount))
elseif eventCount > 0 then
self:AddLine(string.format('|cFFFF2C5A%d|r |cFFFFFFFF'..L['Pending invites']..'|r', eventCount))
end
if sessionAccepted == 1 then
self:AddLine(string.format('|cFFFFBE19%d|r |cFFFFFFFF'..L['invite accepted this session']..'|r', sessionAccepted))
elseif sessionAccepted > 0 then
self:AddLine(string.format('|cFFFFBE19%d|r |cFFFFFFFF'..L['invites accepted this session']..'|r', sessionAccepted))
else
self:AddLine('|cFFFFFFFF'..L['No new invites accepted this session']..'|r')
end
end
function LDB:OnClick(button)
local click = {
['LeftButton'] = AIA.db.profile.LDB.LeftClick,
['RightButton'] = AIA.db.profile.LDB.RightClick,
['MiddleButton'] = AIA.db.profile.LDB.MiddleClick,
}
if click[button] == 1 then
AIA:CheckAgain()
elseif click[button] == 2 then
GameTimeFrame:Click()
elseif click[button] == 3 then
AIA:ChatCommand('Open')
else return
end
end
function LDB:OnEnter()
GameTooltip:SetOwner(self, 'ANCHOR_NONE')
GameTooltip:SetPoint('TOPLEFT', self, 'BOTTOMLEFT')
GameTooltip:ClearLines()
GameTooltip:Show()
end
function LDB:OnLeave()
GameTooltip:Hide()
end
function AIA:LDBDisplayState()
if AIA.db.profile.Minimap.hide then
LibStub('LibDBIcon-1.0'):Hide('AIA')
else
LibStub('LibDBIcon-1.0'):Show('AIA')
end
end
function AIA:LDBLockState()
if AIA.db.profile.Minimap.lock then
LibStub('LibDBIcon-1.0'):Lock('AIA')
else
LibStub('LibDBIcon-1.0'):Unlock('AIA')
end
end
local function CalendarClosed()
invitesAccepted = 0
AIA:Enable()
AIA:CreateCalendarList()
AIA:AcceptInvite()
CalendarFrame:SetScript('OnHide',nil)
end
function AIA:CheckAgain()
if CalendarFrame then
if CalendarFrame:IsVisible() == true then
print('|cFFFF2C5AAIA: |r'..L['Will check again after you close the calendar.'])
CalendarFrame:SetScript('OnHide',CalendarClosed)
return
end
end
print('|cFFFF2C5AAIA: |r'..L['Checking again!'])
invitesAccepted = 0
AIA:Enable()
AIA:CreateCalendarList()
AIA:AcceptInvite()
end
function AIA:OnEnable()
AIA.ListMonitor = AIA.ListMonitor or CreateFrame('Frame', 'AIA_ListMonitor')
AIA.ListMonitor:RegisterEvent('PLAYER_ENTERING_WORLD')
AIA.ListMonitor:RegisterEvent('CALENDAR_UPDATE_EVENT_LIST')
AIA.ListMonitor:RegisterEvent('CALENDAR_UPDATE_INVITE_LIST')
AIA.ListMonitor:RegisterEvent('CALENDAR_ACTION_PENDING')
AIA.ListMonitor:SetScript('OnEvent', AIA.CreateCalendarList)
AIA.Accepter = AIA.Accepter or CreateFrame('Frame', 'AIA_Accepter')
end
function AIA:OnDisable()
AIA.ListMonitor:UnregisterAllEvents()
AIA.ListMonitor:SetScript('OnEvent', nil)
AIA.Accepter:UnregisterAllEvents()
AIA.Accepter:SetScript('OnUpdate', nil)
if AIA.db.profile.NotifyDisable then
if (AIA.db.profile.NotifyOnlyAccepted and invitesAccepted > 0) or not AIA.db.profile.NotifyOnlyAccepted then
print('|cFFFF2C5AAIA: |r'..L['No more invites to accept. Shutting down.'])
end
end
end