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Core.lua
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Core.lua
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local RFM = RFM or LibStub('AceAddon-3.0'):NewAddon('RFM', 'AceConsole-3.0', 'AceEvent-3.0')
local LSM = LibStub('LibSharedMedia-3.0')
local L = LibStub('AceLocale-3.0'):GetLocale('RFM')
local InInstance, InstanceType, itemFrameMoveOnUpdateTime
local cfg = {
Border = {
edgeFile = [[Interface\ChatFrame\ChatFrameBackground]], -- Pixel Border settings.
edgeSize = 1,
},
}
local function ShouldShow()
InInstance, InstanceType = IsInInstance()
if InstanceType == 'raid' then return false end
if IsInRaid() then return end
if InstanceType == 'arena' then return false end
if InstanceType == 'pvp' then return false end
return true
end
local function UpdateDataTexts()
if _G['SavedInstances_DataText1'] then
if _G['SavedInstances_DataText1'].text then
_G['SavedInstances_DataText1'].text:SetText('Lockouts')
end
end
end
local function TSM_PopupHider()
StaticPopup_Hide('TSM_APP_DATA_ERROR')
end
local function Hider()
if InCombatLockdown() then
--if MinimapCluster:IsShown() then MinimapCluster:Hide() end
else
--if not MinimapCluster:IsShown() then MinimapCluster:Show() end
-- Always hide Blizzard's Raid Frames.
if CompactRaidFrameManager then
CompactRaidFrameManager:UnregisterAllEvents()
CompactRaidFrameManager:Hide()
CompactRaidFrameContainer:UnregisterAllEvents()
CompactRaidFrameContainer:Hide()
end
-- Always hide Blizzard's Player Frame.
PlayerFrame:UnregisterAllEvents()
PlayerFrame:Hide()
-- Always hide Blizzard's Pet Frame.
PetFrame:UnregisterAllEvents()
PetFrame:Hide()
-- Always hide Blizzard's Target Frame.
TargetFrame:UnregisterAllEvents()
TargetFrame:Hide()
-- Always hide Blizzard's Focus Frame.
if RFM.Client == 1 then
FocusFrame:UnregisterAllEvents()
FocusFrame:Hide()
-- Always hide BLizzard's Boss Frames.
Boss1TargetFrame:UnregisterAllEvents()
Boss1TargetFrame:Hide()
Boss2TargetFrame:UnregisterAllEvents()
Boss2TargetFrame:Hide()
Boss3TargetFrame:UnregisterAllEvents()
Boss3TargetFrame:Hide()
Boss4TargetFrame:UnregisterAllEvents()
Boss4TargetFrame:Hide()
end
-- Hide Combat log header background
CombatLogQuickButtonFrame_CustomTexture:Hide()
UpdateDataTexts()
end
if SorhaQuestLog then
RFM.Monitor:UnregisterEvent('ADDON_LOADED')
if ShouldShow() then
if InCombatLockdown() == false then
SorhaQuestLog:SetModuleEnabled('QuestTracker', true)
SQLShowHiddenButton:Hide()
SQLShowHiddenButton:ClearAllPoints()
SQLShowHiddenButton:SetScript('OnEnter', nil)
SQLShowHiddenButton:SetScript('OnLeave', nil)
SQLShowHiddenButton:RegisterForClicks()
SQLShowHiddenButton:SetBackdropBorderColor(0, 0, 0, 0)
end
else
if InCombatLockdown() == false then
SorhaQuestLog:SetModuleEnabled('QuestTracker', false)
end
end
end
end
local function LFRAcceptRole()
LFGListApplicationDialog.SignUpButton:Click()
end
local function LFDAcceptRole()
LFDRoleCheckPopupAcceptButton:Click()
end
local function LFGAcceptRole()
LFGInvitePopupAcceptButton:Click()
end
local function MyCvars()
--[[local currentResolution = ({GetScreenResolutions()})[GetCurrentResolution()]
currentResolution = string.sub(currentResolution, 6)
currentResolution = tonumber(currentResolution)
if 768/currentResolution >= 0.64 then
SetCVar('useUiScale', false)
UIParent:SetScale(768/currentResolution)
else
SetCVar('useUiScale', false)
SetCVar('uiScale', 768/currentResolution)
end]]--
SetCVar('useUiScale', false)
UIParent:SetScale(768/1440)
do -- Nameplates
SetCVar('nameplateOverlapH', 0.6)
SetCVar('nameplateOverlapV', 0.6)
SetCVar('nameplateShowAll', 1) -- Always show nameplates, rather than just in combat.
SetCVar('nameplateOtherBottomInset', -1) -- Forces nameplates to stay on screen when the nameplate should be below or above the screen.
SetCVar('nameplateLargeBottomInset', -1)
SetCVar('nameplateOtherTopInset', -1)
SetCVar('nameplateLargeTopInset', -1)
SetCVar('nameplateGlobalScale', 1)
SetCVar('nameplateHorizontalScale', 1)
SetCVar('nameplateLargerScale', 1) -- Boss Nameplates
SetCVar('nameplateMaxScale', 1)
SetCVar('nameplateMinScale', 1)
SetCVar('nameplateSelectedScale', 1)
SetCVar('nameplateSelfScale', 1)
SetCVar('nameplateVerticalScale', 1)
SetCVar('nameplateMotion', 1) -- Stacking at 1, overlapping at 0.
SetCVar('nameplateShowEnemyGuardians', 1)
SetCVar('nameplateShowEnemyMinions', 1)
SetCVar('nameplateShowEnemyMinus', 1)
SetCVar('nameplateShowEnemyPets', 1)
SetCVar('nameplateShowEnemyTotems', 1)
SetCVar('nameplateTargetRadialPosition', 1) -- Target Nameplate stays on screen when the unit is offscreen.
SetCVar('nameplateOverlapH', 0.6)
SetCVar('nameplateOverlapH', 0.6)
end
do -- Sound
SetCVar('Sound_MasterVolume', 0.1)
SetCVar('Sound_DialogVolume', 1.0)
SetCVar('Sound_MusicVolume', 0.2)
SetCVar('Sound_AmbienceVolume', 0.2)
SetCVar('Sound_SFXVolume', 0.2)
SetCVar('Sound_ZoneMusicNoDelay', 1)
SetCVar('Sound_EnableSoundWhenGameIsInBG', 1)
SetCVar('Sound_EnableErrorSpeech', 0)
end
do -- Normal World Graphics
SetCVar('componentTextureLevel', 0) -- Character Model Texture level. 0 highest, 2 lowest.
SetCVar('doodadLodDist', 300) -- 150 Default.
SetCVar('EmitterCombatRange', 1200) -- Weapon / Shoulder Glows
SetCVar('NonEmitterCombatRange', 6400)
SetCVar('entityShadowFadeScale', 100)
SetCVar('entityLodDist', 10) -- No idea, default 10.
SetCVar('entityLodOffset', 25) -- No idea, default 10. Either of these entityLod settings being higher fixes double pig tail blood elf hair from sticking out when zoomed out.
SetCVar('groundEffectDensity', 128)
SetCVar('groundEffectDist', 256) -- 500 Max
SetCVar('groundEffectFade', 128)
SetCVar('gxMaxFrameLatency', 3)
SetCVar('horizonStart', 5000) -- Maximum visible distance. 5000 Max farclip beyond that is always foggy.
SetCVar('farclip', 8000) -- Maximum view distance of terrain in fog
SetCVar('ffxAntiAliasingMode', 3) -- CMAA
SetCVar('lodObjectCullDist', 100) -- Distance to stop drawing lod objects. Default 30.
SetCVar('lodObjectCullSize', 30) -- size of objects to cull. Default 15. Higher = Bigger objects get culled at distance.
SetCVar('lodObjectFadeScale', 75) -- Default 100.
SetCVar('lodObjectMinSize', 10) -- Default 20.
SetCVar('M2ForceAdditiveParticleSort', 1) -- Not sure, glowy shit?
SetCVar('M2UseThreads', 1)
SetCVar('maxFPS', 144)
SetCVar('maxFPSBk', 30)
SetCVar('maxFPSLoading', 15)
SetCVar('targetFPS', 0)
SetCVar('MSAAAlphaTest', 1)
SetCVar('MSAAQuality', 2, 0) -- 2, 0
SetCVar('occlusionMaxJobs', 6) -- Occlusion threads? Default 3
SetCVar('particleDensity', 100) -- Particle Density
SetCVar('particleMTDensity', 50) -- Particle Density for Multi-threaded particles. 100 Max.
SetCVar('projectedTextures', 1)
SetCVar('reflectionDownscale', 1) -- Downscale slightly, at 0 the reflections look too crisp.
SetCVar('reflectionMode', 3) -- Reflect everything possible. Default 3
SetCVar('rippleDetail', 2)
SetCVar('shadowMode', 3)
SetCVar('shadowSoft', 1) -- Soft Blurred Edge shadows.
SetCVar('shadowTextureSize', 1024) -- With Soft shadows there is no need for higher resolution shadows.
SetCVar('SSAO', 4)
SetCVar('assaoBlurPassCount', 0)
SetCVar('assaoDetailShadowStrength', 5) -- SSAO strength on small details like hair.
SetCVar('assaoFadeOutFrom', 0)
SetCVar('assaoFadeOutTo', 400)
SetCVar('assaoHorizonAngleThresh', 0.5)
SetCVar('assaoNormals', 1)
SetCVar('assaoRadius', 0.75)
SetCVar('assaoSharpness', 1)
SetCVar('assaoShadowClamp', 0.5)
SetCVar('assaoShadowMult', 1.5)
SetCVar('assaoShadowPower', 1.25)
SetCVar('useHighResolutionUITextures', 1)
SetCVar('waterDetail', 2) -- Actually looks better than 3 since the reflection warps a little over the water.
SetCVar('wmoDoodadDist', 2000)
SetCVar('wmoLodDist', 1000)
SetCVar('volumeFog', 1)
SetCVar('volumeFogLevel', 3)
SetCVar('spellClutter', -1) -- -1 Default
SetCVar('TerrainLodDiv', 64) -- 768 Default
SetCVar('TerrainLodDist', 768) -- 400 Default
SetCVar('maxLightCount', 32)
SetCVar('shadowRt', 3)
end
do -- Raid Specific Graphics
SetCVar('RAIDsettingsEnabled', 1)
SetCVar('RAIDcomponentTextureLevel', 0)
SetCVar('RAIDentityShadowFadeScale', 10)
SetCVar('RAIDgroundEffectDensity', 64)
SetCVar('RAIDgroundEffectDist', 32)
SetCVar('RAIDhorizonStart', 600)
SetCVar('RAIDfarclip', 600)
SetCVar('RAIDhorizonClip', 600)
SetCVar('RAIDlodObjectCullDist', 50)
SetCVar('RAIDlodObjectCullSize', 25)
SetCVar('RAIDlodObjectFadeScale', 50)
SetCVar('RAIDlodObjectMinSize', 10)
SetCVar('RAIDparticleDensity', 25)
SetCVar('RAIDparticleMTDensity', 50)
SetCVar('RAIDreflectionMode', 2)
SetCVar('RAIDrippleDetail', 0)
SetCVar('RAIDshadowSoft', 1)
SetCVar('RAIDshadowMode', 2)
SetCVar('RAIDshadowTextureSize', 512)
SetCVar('RAIDSSAO', 0)
SetCVar('RAIDwaterDetail', 1)
SetCVar('RAIDwmoLodDist', 200)
SetCVar('RAIDTerrainLodDiv', 64) -- 768 Default
SetCVar('RAIDTerrainLodDist', 128) -- 400 Default
SetCVar('RAIDshadowRt', 0)
SetCVar('RAIDvolumeFogLevel', 0)
SetCVar('RAIDshadowMode', 1)
SetCVar('RAIDshadowSoft', 1) -- Soft Blurred Edge shadows.
SetCVar('RAIDshadowTextureSize', 1024) -- With Soft shadows there is no need for higher resolution shadows.
SetCVar('RAIDspellClutter', 100)
end
do -- Camera stuff
if RFM.Client == 1 then -- Maximum Camera Range is higher in Classic
SetCVar('cameraDistanceMaxZoomFactor', 2.6)
else
SetCVar('cameraDistanceMaxZoomFactor', 4)
end
SetCVar('cameraSmooth', 0)
SetCVar('cameraYawMoveSpeed', 120) -- Slow horizontal camera rotation. Default 180.
SetCVar('cameraZoomSpeed', 25)
SetCVar('ShakeStrengthCamera', 0)
SetCVar('ShakeStrengthUI', 0)
SetCVar('cameraSmoothStyle', 0)
SetCVar('cameraSmoothTrackingStyle', 0)
SetCVar('CameraReduceUnexpectedMovement', 1)
end
do -- Mouse Stuff
SetCVar('rawMouseAccelerationEnable', 0)
SetCVar('rawMouseEnable', 1)
SetCVar('rawMouseRate', 1000) -- Default 125. Polling Rate?
SetCVar('rawMouseResolution', 1600) -- Default 400.
end
do -- Disable Synchronising Settings
SetCVar('synchronizeSettings', 0)
SetCVar('synchronizeMacros', 0)
SetCVar('synchronizeConfig', 0)
SetCVar('synchronizeChatFrames', 0)
SetCVar('synchronizeBindings', 0)
end
do -- Misc Stuff
SetCVar('ActionButtonUseKeyDown', 0) -- Disable using abilities on key press. Use on key release.
SetCVar('autoLootDefault', 1) -- Always enable Auto Loot
SetCVar('autoLootRate', 25) -- Faster Auto Loot
SetCVar('autoSelfCast', 1)
SetCVar('chatBubbles', 1)
SetCVar('chatBubblesParty', 1)
SetCVar('deselectOnClick', 1) -- Disable sticky targetting.
SetCVar('findYourselfAnywhere', 1) -- Glow Character Always
SetCVar('findYourselfAnywhereOnlyInCombat', 1)
SetCVar('findYourselfInBG', 1)
SetCVar('findYourselfInBGOnlyInCombat', 0)
SetCVar('findYourselfInRaid', 1)
SetCVar('findYourselfInRaidOnlyInCombat', 0)
SetCVar('findYourselfMode', 2) -- 0 Circle, 1 Circle and Highlight, 2 Highlight
SetCVar('flightAngleLookAhead', 1) -- Spin and angle character when flying.
SetCVar('interactOnLeftClick', 0)
SetCVar('questLogOpen', 0) -- Questlog toggled off on map by default
SetCVar('screenshotQuality', 10)
SetCVar('screenshotFormat', 'png')
SetCVar('showSpenderFeedback', 0)
SetCVar('showTamers', 0)
SetCVar('showToastOffline', 0)
SetCVar('showToastOnline', 1)
SetCVar('skipStartGear', 1)
SetCVar('spellQueueWindow', 200)
SetCVar('TargetPriorityCombatLock', 1)
SetCVar('UberTooltips', 1)
SetCVar('minimapAltitudeHintMode', 2) --Change minimap altitude difference display. 0=none, 1=darken, 2=arrows
SetCVar('calendarShowResets', 1)
SetCVar('streamStatusMessage', 1)
SetCVar('secureAbilityToggle', 1)
SetCVar('advancedCombatLogging', 1)
SetCVar('autoStand', 0)
SetCVar('disableAELooting', 0)
SetCVar('removeChatDelay', 1)
SetCVar('whisperMode', 'inline')
SetCVar('fstack_showhidden', 0)
SetCVar('blockChannelInvites', 1)
SetCVar('AutoPushSpellToActionBar', 0)
SetCVar('displaySpellActivationOverlays', 0)
SetCVar('spellActivationOverlayOpacity', 0)
SetCVar('showTutorials',0)
end
do -- Combat Text
SetCVar('floatingCombatTextCombatHealing', 1)
SetCVar('floatingCombatTextCombatDamage', 1)
SetCVar('floatingCombatTextPetMeleeDamage', 1)
SetCVar('floatingCombatTextPetSpellDamage', 1)
SetCVar('floatingCombatTextCombatLogPeriodicSpells', 1)
SetCVar('WorldTextScale', 1.5)
SetCVar('WorldTextGravity', 1)
SetCVar('WorldTextRandomXY', 0.5)
SetCVar('WorldTextRandomXY', 0.5)
SetCVar('WorldTextRandomXY', 0.5)
SetCVar('WorldTextRampPow', 20)
SetCVar('WorldTextRampPowCrit', 10)
SetCVar('WorldTextRampDuration', 2.5)
SetCVar('WorldTextStartPosRandomness', 10)
SetCVar('WorldTextCritScreenY', -0.0275)
end
end
local function PlaceChat()
local chat = _G['ChatFrame1']
chat:ClearAllPoints()
chat:SetPoint('BOTTOMRIGHT', -30, 14)
chat:SetWidth(424)
chat:SetHeight(190)
end
local function ChatTabStyler(frame, i)
local BlizzardFrame = frame
local BlizzardBackground = _G[frame:GetName() .. 'Background']
local BlizzardTabText = _G[frame:GetName() .. 'TabText']
local name = 'RFM_Chat'
local Chat = CreateFrame('Frame', name .. i, BlizzardFrame, BackdropTemplateMixin and "BackdropTemplate")
local Background = Chat:CreateTexture(name .. i .. 'Background', 'BACKGROUND')
BlizzardFrame:SetShadowColor(0, 0, 0, 0)
BlizzardFrame:SetClampRectInsets(0, 0, 0, 0)
local font = LSM:Fetch('font', 'PT Sans Narrow Bold')
BlizzardFrame:SetFont(font, 16, 'OUTLINE')
Chat:SetBackdrop(cfg.Border)
Chat:SetBackdropBorderColor(0, 0, 0, 1)
Chat:SetFrameLevel(0)
Chat:SetPoint('TOPLEFT', BlizzardBackground, -2, 4)
Chat:SetPoint('BOTTOMRIGHT', BlizzardBackground, 2, -4)
Background:SetAllPoints(Chat)
Background:SetTexture(LSM:Fetch('background', 'Solid'))
Background:SetVertexColor(0, 0, 0, 0.5)
--BlizzardTabText:SetWidth(BlizzardTabText:GetStringWidth()+2)
--BlizzardTabText:SetHeight(BlizzardTabText:GetStringHeight()+2)
font = LSM:Fetch('font', 'RUF')
--BlizzardTabText:SetFont(font, 20, 'OUTLINE')
--BlizzardTabText:SetText(BlizzardTabText:GetText():upper())
local tabs = {
'Left',
'Middle',
'Right',
'HighlightLeft',
'HighlightMiddle',
'HighlightRight',
'SelectedLeft',
'SelectedMiddle',
'SelectedRight',
}
for k,v in pairs(tabs) do
local BlizzardTab = _G[frame:GetName() .. 'Tab' .. v]
--BlizzardTab:SetAlpha(0)
--BlizzardTab:SetIgnoreParentAlpha(true)
end
end
local function MoveGeneralDockManager()
local dock = _G['GeneralDockManager']
dock:SetPoint('BOTTOMLEFT', ChatFrame1, 'TOPLEFT', -4, 0)
dock:SetPoint('BOTTOMRIGHT', ChatFrame1, 'TOPRIGHT', 0, 0)
end
local function StyleFont(obj, font, size, flags, sr, sg, sb, sa, sox, soy, r, g, b)
if not obj then return end
obj:SetFont(font, size, flags)
if sr and sg and sb then obj:SetShadowColor(sr, sg, sb, sa) end
if sox and soy then obj:SetShadowOffset(sox, soy) end
if r and g and b then obj:SetTextColor(r, g, b)
elseif r then obj:SetAlpha(r) end
end
local function SkadaStyler()
local skada = _G['SkadaBarWindow1']
local frame = CreateFrame('frame', 'RFM_SkadaStyler', skada, BackdropTemplateMixin and "BackdropTemplate")
local background = frame:CreateTexture('RFM_SkadaStylerBackground', 'BACKGROUND')
frame:SetBackdrop(cfg.Border)
frame:SetBackdropBorderColor(0, 0, 0, 1)
frame:SetFrameLevel(0)
local skada2 = _G['SkadaBarWindow2']
frame:SetPoint('TOPLEFT', skada, -1, 1)
frame:SetPoint('BOTTOMRIGHT', skada2, 1, 4)
background:SetAllPoints(frame)
background:SetTexture(LSM:Fetch('background', 'Solid'))
background:SetVertexColor(0, 0, 0, 0.5)
frame:SetParent(skada)
end
local function FontStyler()
local NORMAL = LSM:Fetch('font', 'PT Sans Narrow Bold')
local NUMBER = LSM:Fetch('font', 'PT Sans Narrow Bold')
local COMBAT = LSM:Fetch('font', 'PT Sans Narrow Bold')
local NAMEFONT = LSM:Fetch('font', 'PT Sans Narrow Bold')
local BUBBLE = LSM:Fetch('font', 'PT Sans Narrow Bold')
local NORMALSIZE = 14
local NORMALOFFSET = 1
local BIGOFFSET = 1
local OUTLINE = 'Outline'
--_G.CHAT_FONT_HEIGHTS = {6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20}
--_G.NAMEPLATE_FONT = NAMEFONT
_G.UNIT_NAME_FONT = NAMEFONT
_G.DAMAGE_TEXT_FONT = COMBAT
_G.STANDARD_TEXT_FONT = NORMAL
StyleFont(_G.AchievementFont_Small,NORMAL, NORMALSIZE, '') -- Achiev dates
StyleFont(_G.BossEmoteNormalHuge,NORMAL, 24, '') -- Talent Title
StyleFont(_G.ChatBubbleFont,BUBBLE, NORMALSIZE, OUTLINE)
StyleFont(_G.CoreAbilityFont,NORMAL, 26, '') -- Core abilities(title)
StyleFont(_G.DestinyFontHuge,NORMAL, 32, '', 0,0,0,0, BIGOFFSET) -- Garrison Mission Report
StyleFont(_G.DestinyFontMed,NORMAL, 14, '') -- Added in 7.3.5 used for ?
StyleFont(_G.Fancy12Font,NORMAL, 12, '') -- Added in 7.3.5 used for ?
StyleFont(_G.Fancy14Font,NORMAL, 14, '') -- Added in 7.3.5 used for ?
StyleFont(_G.Fancy22Font,NORMAL, 20, '') -- Talking frame Title font
StyleFont(_G.Fancy24Font,NORMAL, 20, '') -- Artifact frame - weapon name
StyleFont(_G.FriendsFont_Large,NORMAL, NORMALSIZE, '')
StyleFont(_G.FriendsFont_Normal,NORMAL, NORMALSIZE, '')
StyleFont(_G.FriendsFont_Small,NORMAL, NORMALSIZE, '')
StyleFont(_G.FriendsFont_UserText,NORMAL, NORMALSIZE, '')
StyleFont(_G.Game12Font,NORMAL, 12, '') -- PVP Stuff
StyleFont(_G.Game13FontShadow,NORMAL, 14, OUTLINE, '') -- InspectPvpFrame
StyleFont(_G.Game15Font_o1,NORMAL, 24, OUTLINE, '') -- CharacterStatsPane (ItemLevelFrame)
StyleFont(_G.Game16Font,NORMAL, 16, OUTLINE, '') -- Added in 7.3.5 used for ?
StyleFont(_G.Game18Font,NORMAL, 18, OUTLINE, '') -- MissionUI Bonus Chance
StyleFont(_G.Game24Font, NORMAL, 24, OUTLINE, '') -- Garrison Mission level (in detail frame)
StyleFont(_G.Game30Font,NORMAL, 30, OUTLINE, '') -- Mission Level
StyleFont(_G.Game42Font,NORMAL, 42, OUTLINE, '') -- PVP Stuff
StyleFont(_G.Game46Font,NORMAL, 46, OUTLINE, '') -- Added in 7.3.5 used for ?
StyleFont(_G.Game48Font,NORMAL, 48, OUTLINE, '')
StyleFont(_G.Game48FontShadow,NORMAL, 48, '', 0,0,0,0, BIGOFFSET)
StyleFont(_G.Game60Font,NORMAL, 60, '')
StyleFont(_G.Game72Font,NORMAL, 72, '')
StyleFont(_G.Game120Font,NORMAL, 120, '')
StyleFont(_G.GameFont_Gigantic,NORMAL, 32, '', 0,0,0,0, BIGOFFSET) -- Used at the install steps
StyleFont(_G.GameFontHighlightMedium,NORMAL, 15, OUTLINE) -- Fix QuestLog Title mouseover
StyleFont(_G.GameFontHighlightSmall2,NORMAL, NORMALSIZE, '') -- Skill or Recipe description on TradeSkill frame
StyleFont(_G.GameFontNormalHuge2,NORMAL, 24, OUTLINE) -- Mythic weekly best dungeon name
StyleFont(_G.GameFontNormalLarge2,NORMAL, 15, OUTLINE) -- Garrison Follower Names
StyleFont(_G.GameFontNormalMed2,NORMAL, NORMALSIZE*1.1, '') -- Quest tracker
StyleFont(_G.GameFontNormalMed3,NORMAL, 15, OUTLINE)
StyleFont(_G.GameFontNormalSmall2,NORMAL, 12, OUTLINE) -- MissionUI Followers names
StyleFont(_G.GameTooltipHeader,NORMAL, NORMALSIZE, '')
StyleFont(_G.InvoiceFont_Med,NORMAL, 12, '') -- Mail
StyleFont(_G.InvoiceFont_Small,NORMAL, NORMALSIZE, '') -- Mail
StyleFont(_G.MailFont_Large,NORMAL, 14, '') -- Mail
StyleFont(_G.NumberFont_Outline_Huge,NUMBER, 28, 'THICKOUTLINE', 28)
StyleFont(_G.NumberFont_Outline_Large,NUMBER, 15, 'OUTLINE')
StyleFont(_G.NumberFont_Outline_Med,NUMBER, NORMALSIZE*1.1, 'OUTLINE')
StyleFont(_G.NumberFont_OutlineThick_Mono_Small,NUMBER, NORMALSIZE, 'OUTLINE')
StyleFont(_G.NumberFont_Shadow_Med,NORMAL, NORMALSIZE, '') -- Chat EditBox
StyleFont(_G.NumberFont_Shadow_Small,NORMAL, NORMALSIZE, '')
StyleFont(_G.NumberFontNormalSmall,NORMAL, 11, 'OUTLINE') -- Calendar, EncounterJournal
StyleFont(_G.Number11Font,NORMAL, 11, '')
StyleFont(_G.Number12Font,NORMAL, 12, '')
StyleFont(_G.Number15Font,NORMAL, 15, '')
StyleFont(_G.PriceFont,NORMAL, 13, '')
StyleFont(_G.PVPArenaTextString,NORMAL, 22, 'OUTLINE')
StyleFont(_G.PVPInfoTextString,NORMAL, 22, 'OUTLINE')
StyleFont(_G.QuestFont,NORMAL, NORMALSIZE, '')
StyleFont(_G.QuestFont_Enormous, NORMAL, 24, '', 0,0,0,0, NORMALOFFSET) -- Garrison Titles
StyleFont(_G.QuestFont_Huge,NORMAL, 15, '', 0,0,0,0, BIGOFFSET) -- Quest rewards title(Rewards)
StyleFont(_G.QuestFont_Large,NORMAL, 14)
StyleFont(_G.QuestFont_Shadow_Huge,NORMAL, 15, '', 0,0,0,0, NORMALOFFSET) -- Quest Title
StyleFont(_G.QuestFont_Shadow_Small,NORMAL, 14, '', 0,0,0,0, NORMALOFFSET)
StyleFont(_G.QuestFont_Super_Huge,NORMAL, 22, '', 0,0,0,0, BIGOFFSET)
StyleFont(_G.ReputationDetailFont,NORMAL, NORMALSIZE, '') -- Rep Desc when clicking a rep
StyleFont(_G.SubZoneTextFont,NORMAL, 24, 'OUTLINE') -- World Map(SubZone)
StyleFont(_G.SubZoneTextString,NORMAL, 25, 'OUTLINE')
StyleFont(_G.SystemFont_Huge1, NORMAL, 20, '') -- Garrison Mission XP
StyleFont(_G.SystemFont_Huge1_Outline, NORMAL, 18, 'OUTLINE') -- Garrison Mission Chance
StyleFont(_G.SystemFont_Large,NORMAL, 15, '')
StyleFont(_G.SystemFont_Med1,NORMAL, NORMALSIZE, '')
StyleFont(_G.SystemFont_Med3,NORMAL, NORMALSIZE*1.1, '')
StyleFont(_G.SystemFont_Outline,NORMAL, 13, 'OUTLINE') -- Pet level on World map
StyleFont(_G.SystemFont_Outline_Small,NUMBER, NORMALSIZE, 'OUTLINE')
StyleFont(_G.SystemFont_OutlineThick_Huge2,NORMAL, 20, 'THICKOUTLINE')
StyleFont(_G.SystemFont_OutlineThick_WTF,NORMAL, 32, 'OUTLINE') -- World Map
StyleFont(_G.SystemFont_Shadow_Huge1,NORMAL, 20, 'OUTLINE') -- Raid Warning, Boss emote frame too
StyleFont(_G.SystemFont_Shadow_Huge3,NORMAL, 22, '', 0,0,0,0, BIGOFFSET) -- FlightMap
StyleFont(_G.SystemFont_Shadow_Large,NORMAL, 15, '')
StyleFont(_G.SystemFont_Shadow_Large_Outline,NUMBER, 20, 'OUTLINE')
StyleFont(_G.SystemFont_Shadow_Med1,NORMAL, NORMALSIZE, '')
StyleFont(_G.SystemFont_Shadow_Med2,NORMAL, 13 * 1.1, '') -- Shows Order resourses on OrderHallTalentFrame
StyleFont(_G.SystemFont_Shadow_Med3,NORMAL, 13 * 1.1, '')
StyleFont(_G.SystemFont_Shadow_Med3,NORMAL, NORMALSIZE*1.1, '')
StyleFont(_G.SystemFont_Shadow_Outline_Huge2,NORMAL, 20, 'OUTLINE')
StyleFont(_G.SystemFont_Shadow_Small,NORMAL, NORMALSIZE*0.9, '')
StyleFont(_G.SystemFont_Small,NORMAL, NORMALSIZE, '')
StyleFont(_G.SystemFont_Tiny,NORMAL, NORMALSIZE, '')
StyleFont(_G.Tooltip_Med,NORMAL, NORMALSIZE, '')
StyleFont(_G.Tooltip_Small,NORMAL, NORMALSIZE, '')
StyleFont(_G.ZoneTextString,NORMAL, 32, 'OUTLINE')
StyleFont(_G.Game10Font_o1,NORMAL, 10, 'OUTLINE')
StyleFont(_G.SystemFont_Shadow_Huge4,NORMAL, 27, '', nil, nil, nil, nil, 1, -1)
StyleFont(_G.SystemFont_Shadow_Outline_Huge4,NORMAL, 27, 'OUTLINE', nil, nil, nil, nil, 1, -1)
StyleFont(_G.Number11Font,NUMBER, 11, '')
StyleFont(_G.Number12Font_o1,NUMBER, 12, 'OUTLINE')
StyleFont(_G.Number13Font,NUMBER, 13, '')
StyleFont(_G.Number13FontGray,NUMBER, 13, '')
StyleFont(_G.Number13FontWhite,NUMBER, 13, OUTLINE)
StyleFont(_G.Number13FontYellow,NUMBER, 13, OUTLINE)
StyleFont(_G.Number14FontWhite,NUMBER, 14, OUTLINE)
StyleFont(_G.Number18Font,NUMBER, 18, OUTLINE)
StyleFont(_G.Number18FontWhite,NUMBER, 18, OUTLINE)
StyleFont(_G.FriendsFont_11,NORMAL, 11, OUTLINE)
StyleFont(_G.SpellFont_Small,NORMAL, 10, OUTLINE)
StyleFont(_G.SubSpellFont,NORMAL, 11, OUTLINE) -- Spellbook Sub Names
end
local function SetScale()
if InCombatLockdown() then C_Timer.After(5, SetScale) end
if WorldMapFrame:GetEffectiveScale() ~= 0.75 then
WorldMapFrame:SetScale(0.75 / WorldMapFrame:GetEffectiveScale())
--WorldMapFrame.BorderFrame:SetScale(1)
WorldMapFrameBg:Hide()
WorldMapFrame.BorderFrame:Hide()
WorldMapFrame.ScrollContainer.GetCursorPosition = function(f)
local x,y = MapCanvasScrollControllerMixin.GetCursorPosition(f)
local s = WorldMapFrame:GetScale()
return x/s, y/s
end
end
end
function RFM:OnEnable()
RFM.Client = 1
if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then
RFM.Client = 2
end
if RFM.Client == 1 then
else
end
-- Move PVP Objective Score Down a bit.
UIWidgetTopCenterContainerFrame:ClearAllPoints()
UIWidgetTopCenterContainerFrame:SetPoint('TOP', 0, -30)
UIWidgetBelowMinimapContainerFrame:ClearAllPoints()
UIWidgetBelowMinimapContainerFrame:SetPoint('TOP', 0, -60)
-- Resize World Map to a better size
SetScale()
-- Create Backdrops
--for i=1, 10 do
-- ChatTabStyler(_G['ChatFrame' .. i], i)
--end
--ChatAlertFrame:ClearAllPoints()
--ChatAlertFrame:SetPoint('BOTTOMLEFT','ChatFrame1ButtonFrame','BOTTOMLEFT',-400,200)
-- Automatic Queue Accept
--LFGListApplicationDialog:SetScript("OnShow", LFRAcceptRole)
--LFDRoleCheckPopup:SetScript("OnShow", LFDAcceptRole)
--LFGInvitePopup:SetScript("OnShow", LFGAcceptRole)
-- Run the check on all of these events.
local Monitor = CreateFrame('Frame', 'RFM_Monitor')
--Monitor:RegisterEvent('PLAYER_ENTERING_WORLD')
--Monitor:RegisterEvent('PLAYER_REGEN_DISABLED')
--Monitor:RegisterEvent('PLAYER_REGEN_ENABLED')
--Monitor:RegisterEvent('ZONE_CHANGED_NEW_AREA')
--Monitor:RegisterEvent('GROUP_ROSTER_UPDATE')
--Monitor:RegisterEvent('ADDON_LOADED')
--Monitor:SetScript('OnEvent', Hider)
--RFM.Monitor = Monitor
MyCvars()
--C_Timer.After(5, FontStyler)
--C_Timer.After(5, TSM_PopupHider)
--C_Timer.After(5, UpdateDataTexts)
--C_Timer.After(3, PlaceChat)
--C_Timer.After(3, MoveGeneralDockManager)
--C_Timer.After(3, SkadaStyler)
end
function RFM:OnInitialize()
LSM:Register(SOUND,'MGS Alert', 1495882)
end