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UI Development #42

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3 tasks
CarrotKutay opened this issue Aug 27, 2020 · 3 comments
Open
3 tasks

UI Development #42

CarrotKutay opened this issue Aug 27, 2020 · 3 comments
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documentation Improvements or additions to documentation enhancement New feature or request
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@CarrotKutay
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CarrotKutay commented Aug 27, 2020

Development of user interface with basic menu to adjust settings. If possible with the use of the new UI package in unity.

UI Menu

  • Camera Settings
  • Player movement settings
  • End / close game option
@CarrotKutay CarrotKutay added documentation Improvements or additions to documentation enhancement New feature or request labels Aug 27, 2020
@CarrotKutay CarrotKutay added this to the 2nd Release milestone Aug 27, 2020
@CarrotKutay CarrotKutay self-assigned this Aug 27, 2020
@CarrotKutay
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CarrotKutay commented Sep 2, 2020

Issue:

The new ui toolkit package is not supporting the new input system (yet). To use the new UI development workflow an adaption to the old input system will be needed. Or the old UI development workflow will have to be used.

Decision:

Revert back to old input system. As input is currently handled by one class only it might be easy to change input modes depending on selection. Maybe even both input systems can be used together, new input system in game, old input system for the UI

@CarrotKutay
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Update:

It is actually possible to allow both, the old and new input system to be working next to each other. Therefore, no further changes are needed inside the scripts and the UI so far. Th only change necessary is a drop-down menu option configuration in the player settings 0_o

@CarrotKutay
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issues regarding ui have to be put on hold as the packages (UI toolkit, builder and element are not supporting in game runtime changes to the user interface, including sending of events)

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