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The new ui toolkit package is not supporting the new input system (yet). To use the new UI development workflow an adaption to the old input system will be needed. Or the old UI development workflow will have to be used.
Decision:
Revert back to old input system. As input is currently handled by one class only it might be easy to change input modes depending on selection. Maybe even both input systems can be used together, new input system in game, old input system for the UI
It is actually possible to allow both, the old and new input system to be working next to each other. Therefore, no further changes are needed inside the scripts and the UI so far. Th only change necessary is a drop-down menu option configuration in the player settings 0_o
issues regarding ui have to be put on hold as the packages (UI toolkit, builder and element are not supporting in game runtime changes to the user interface, including sending of events)
Development of user interface with basic menu to adjust settings. If possible with the use of the new UI package in unity.
UI Menu
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