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Animations + Combat System #5
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There is a current error with instantiating entities from game objects error/bug seems to be known, but not solved as of yet: Found a workaround to suppress the error, but instantiating the entity might be incomplete due to it |
@ismaelKutay probably better to wait on implementing DOTS with animations as there seems to be no easy get-to solution. The only solution I have found so far is to have a custom shader, sperating the frames of the animation and telling each entity which frame to play at what moment. This might be possible for simple animations, but as we are looking for stuff to cope with animation blending between different animations I'd say we put a stop to DOTS for animated objects https://www.youtube.com/watch?v=tvi44I_SK3w or it might be possible to do a hybrid between 'regular' and DOTS, where we perform animations on the entity with the 'normal' MonoBehaviour' workflow |
will commence to work with game objects only for now, when working on player movement and animation. Arguably there will be a limited number of players and not too much data handled by them, which might be a bit too much overhead work for making it work in DOTS for now |
will put this issue on hold and see if #10 fruits in reasonable results, which might lead to possibilities to pick up DOTS again |
Starting to import Animations for basic movement
Basic Movement
-> put basic movement inside a blend tree for now
-> extension possible with either different layer masks or adding IK-constraints
Dodge Roll Animation
Attack animation
-> various skill animation needed, once skills are included into combat
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