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Bug: Very slow startup at rapid changing movements #9

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CarrotKutay opened this issue May 23, 2020 · 0 comments
Open

Bug: Very slow startup at rapid changing movements #9

CarrotKutay opened this issue May 23, 2020 · 0 comments
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@CarrotKutay
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Player Basic Movements

Description:

Sometimes when rapidly changing movements between different and opposite directions startup of animation is extremely slow (but is still performing).

Possible Solution:

Most likely when opposite direction orders are given while performing movements, the startup has to fight against previous given AnimationMoveVector orders received, which results and a lot slower and therefore longer startup times until an animation is correctly performed.

@CarrotKutay CarrotKutay added the bug Something isn't working label May 23, 2020
@CarrotKutay CarrotKutay self-assigned this May 23, 2020
CarrotKutay pushed a commit that referenced this issue May 26, 2020
#9
+ changed workflow to more separation bewteen data and logic
#10
+ added lookDirectionInput system to turn player towards mouse position on screen
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