-
Notifications
You must be signed in to change notification settings - Fork 212
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
WMS Raster Overlays missing from some tiles when zoomed out #809
Comments
Yeah this is unfortunately intentional (if infuriating) behavior from the server. If you look at the server's
In the WMS 1.3.0 spec (https://www.ogc.org/standard/wms/) section 7.2.4.6.9, it says:
So when the scale of the map is deemed to be more zoomed out than 1:472470.238095, it will return blank images. Annoying but true. People running servers configure them to do this for one of two reasons:
Long story short, this is working as expected. Pretty much the best we can do is inform the user that it's happening so they're somewhat less likely to wonder why their map isn't showing up. But to do that, we'd have to know about the |
Could we do something simple, like log a warning (or info message) when using a WmsRasterOverlay and the image is blank? "Raster overlay image is blank, you're probably zoomed out too far".. or something like that. |
This issue can be reproduced in Omniverse or Unreal.
When zooming out, WmsRasterOverlay imagery disappears from tiles seemingly with an origin beyond some distance threshold.
Omniverse vid: https://github.com/CesiumGS/cesium-native/assets/1040194/5b35c90b-47aa-4458-8e9d-8bf671c9b29c
Screenshot of the same settings in Unreal:
Here are the settings to reproduce in Unreal:
CesiumWebMapServiceRasterOverlay
settings:The text was updated successfully, but these errors were encountered: