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However, if one of the .terrain files in quantized-mesh / layer.json is missing, the error is silently ignored, leaving users wondering why there's a hole in their terrain.
I saw this in Cesium for Unity, but it's most likely a cesium-native problem, not specific to Unity.
If a particular tile from a tileset.json is missing, users will see a message in the log:
However, if one of the
.terrain
files in quantized-mesh / layer.json is missing, the error is silently ignored, leaving users wondering why there's a hole in their terrain.Originally reported by a user here:
https://community.cesium.com/t/tile-not-rendering-which-closer-to-camera/36033
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