MSBuildForUnity is a collection of tools to help integrate MSBuild with Unity. This is helpful in leveraging more of the .NET ecosystem within Unity. Some things this project helps with are:
- Sharing code (via an MSBuild project) between Unity and other .NET projects (such as UWP XAML apps, Xamarin apps, etc.).
- Consuming existing .NET components (e.g. NuGet packages).
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
The following tools are required to contribute to this project:
MSBuildForUnity has several features that can be used independently or in conjunction.
The MSBuild Project Builder provides a means of building MSBuild projects from within Unity, where the output is generally consumed by the Unity project.
For details, see the documentation, source, and samples.
The MSBuild Project Generator will generate a Visual Studio solution configured for building the Unity project into DLLs outside of Unity. This solution is configured for each of the platforms installed with Unity and the InEditor/Player variants of the assemblies.