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[Suggestion] - Weather Mod Improvements #693

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rankieth opened this issue Oct 4, 2024 · 1 comment
Open

[Suggestion] - Weather Mod Improvements #693

rankieth opened this issue Oct 4, 2024 · 1 comment

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@rankieth
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rankieth commented Oct 4, 2024

I have a few tornado improvement suggestions for the mod, to make it much more realistic and fun.

Changes:
-Wedge tornadoes
Pretty self-explanatory, readds the wedge tornadoes from previous versions of the mod. Rather than them being locked to a certain tornado type however, let the size of tornadoes be random.
(For example, an F2 can grow to be as wide as an F5 if the storm is strong enough and if the biome is warm enough.)

-Better damage paths
I have suggested this before, but I would like to add more detail to what I mean. Currently, depending on the type of tornado, they can only pick up certain blocks. I think it would be cool if higher intensity tornadoes could pick up stronger blocks. For example:
F0's pick up weaker blocks like leaves, ground cover.
F1's are a bit stronger, picking up wooden planks and other similarly strong blocks.
F2's will pick up logs and similarly strong blocks,
F3's will pick up blocks like cobblestone, diorite, granite, andesite, etc.
F4's will pick up blocks like obsidian, and iron bars.
F5's will pick up the strongest blocks they are (that can be mined by the player of course.)

-Storms can restrengthen
One of my biggest suggestions is the ability for tornadoes to sometimes restrengthen (depending on the temperature of the biomes). Currently, when a tornado dies and becomes a hailstorm you never have to worry about it potentially dropping another tornado that could become way stronger than the first.

-Tornadoes use EF scale
Small pet peeve, but can you change it so that tornadoes use 'EF' instead of 'F'?

-Adjustable storm spawn/despawn range and increased render distance
This is a feature of Weather2 Remastered that I personally think would be awesome if implemented. Basically, allow players to determine how many blocks away a storm can spawn at/travel before despawning. This would allow tornadoes to be much more dangerous as by the time they reach the player they are at peak intensity. As for increased render distance, it's an adjustable distance that players can see storms from (does not affect game render distance). This would be optional for those with weaker pc's, but it would be cool if we could see and watch a tornado/lightning (or storms in general) approaching from hundreds of blocks away.

-Tornado speed changes
Larger tornadoes should be able to travel at faster speeds (maybe not F0 speeds but F1) but sometimes they can also travel slower. Basically, this allows each tornado type to have randomized speeds.

-Immersive Thunder
Basically, adds realistic and dynamic thunder sounds to Minecraft based on the player’s distance from the lightning strike. Just like real life.

-More storm types
It would be cool if we had more storm types, such as cold/warm fronts, squall lines, etc. Would make the game weather more dynamic.

-Hailstones can occasionally break windows
QoL where hailstones can occasionally break glass exposed to the sky.

-Some kind of menu type thing
I know you ended the EZ config, but could you add some sort of menu type thing to make customization easier?

-Leaves grow back
Some sort of setting that allows leaves to grow back on trees destroyed by tornadoes (if the logs are remaining that is). Maybe the player can adjust the speed that they grow back?

-Tornadoes no longer aim at players on spawn by default
Basically makes tornadoes more realistic by having them not aim towards the player when they spawn by default.

Hope to see some of these implemented in some way. Thank you for making an awesome mod, Coros. Cheers!

@emanuele246gi
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I would like to also add another suggestion to this awesome list: add a config in which you can enable/disable the fall damage from mobs taken by the tornadoes

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