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First of all I want to say that this mod is SO COOL. I’ve been nerding out about it to several people, because I’ve not seen any other mod take things like temperature and humidity into account with the weather system <— meteorology student
I do have a few suggestions/ideas!
1 - Tornado scaling based solely off strength, not speed and size
It’d be nice if the different scales caused more damage reflective to how they do in real life. I am not a modder and am not familiar with the scripts needed to do so, but I have been turning this over in my head for a while, and this is what I ultimately came up with:
F0: Can only pick up leaves, grass and other plants, gravity blocks, and small ‘objects’ (such as candles) picking up less blocks per tick (like 2 blocks per tick)
F1: All of the above with higher blocks per tick (maybe 4), as well as wooden doors, trapdoors, windows, fences, and perhaps some wood planks
F2: All of the above with higher blocks per tick (maybe 6), as well as occasional wood/logs
F3: All of the above with higher blocks per tick (you get the idea)
F4: All of the above, with some more sturdy blocks such as bricks, stone bricks, deepslate, cobblestone, etc
F5: All of the above, but with things like dirt & grass blocks (ground scouring), rails, iron & copper objects… honestly anything above ground
This leaves room for more variation in tornado size and speed!
I’d genuinely be happy to put together a complete compiled list of which blocks the different scales could potentially pick up & the frequency of them. categorizing things is my passion (and I will likely do this on my own anyway just for fun, which is why I thought I’d offer to share it haha)
2 - Thicker clouds & ‘skybox tinting’*
(Whatever it is that vanilla minecraft does for normal rain and thunderstorms)
It may be nice to have some thicker clouds! Right now you can see the sky entirely through them, no matter how hard it’s storming. Sort of breaks the immersion when you can see the sun through a tornado.
However, along a similar line, perhaps a ‘clear’ option as well? I’ve noticed that the sky is mostly covered by clouds no matter where you are, so it may be neat to get some lengths of sunlight time.
It would be cool to see things like the ‘Simple Clouds’ mod (which would be incredible to see that type of thing with this mod), or the ‘Better Clouds Reforged’ mod. I feel like it would fit very nicely to keep the aesthetic a lot more vanilla-like!
Anyway, all in all, really like this mod :]
I know it’s been around for some time, but I’ve only seen it in videos, never had the opportunity to play it myself. I’m excited to see where it goes!
The text was updated successfully, but these errors were encountered:
I love the other blocks like the grass and stone blocks slowly eroding too (especially moreso as the tornado intensifies), that’s a super cool detail— feels like that’d add some really nice texture to the damage paths & make ‘em more realistic.
It might be neat if the broken-down stone could be picked up once it reaches its most eroded point (ex. cobblestone can be picked up, but not stone bricks)— and, adding onto that, maybe the speed at which they erode could scale more dramatically in f4 and f5s to allow for more intense/faster damage in stronger storms.
Hi there!!
First of all I want to say that this mod is SO COOL. I’ve been nerding out about it to several people, because I’ve not seen any other mod take things like temperature and humidity into account with the weather system <— meteorology student
I do have a few suggestions/ideas!
1 - Tornado scaling based solely off strength, not speed and size
It’d be nice if the different scales caused more damage reflective to how they do in real life. I am not a modder and am not familiar with the scripts needed to do so, but I have been turning this over in my head for a while, and this is what I ultimately came up with:
F0: Can only pick up leaves, grass and other plants, gravity blocks, and small ‘objects’ (such as candles) picking up less blocks per tick (like 2 blocks per tick)
F1: All of the above with higher blocks per tick (maybe 4), as well as wooden doors, trapdoors, windows, fences, and perhaps some wood planks
F2: All of the above with higher blocks per tick (maybe 6), as well as occasional wood/logs
F3: All of the above with higher blocks per tick (you get the idea)
F4: All of the above, with some more sturdy blocks such as bricks, stone bricks, deepslate, cobblestone, etc
F5: All of the above, but with things like dirt & grass blocks (ground scouring), rails, iron & copper objects… honestly anything above ground
This leaves room for more variation in tornado size and speed!
I’d genuinely be happy to put together a complete compiled list of which blocks the different scales could potentially pick up & the frequency of them. categorizing things is my passion (and I will likely do this on my own anyway just for fun, which is why I thought I’d offer to share it haha)
2 - Thicker clouds & ‘skybox tinting’*
(Whatever it is that vanilla minecraft does for normal rain and thunderstorms)
It may be nice to have some thicker clouds! Right now you can see the sky entirely through them, no matter how hard it’s storming. Sort of breaks the immersion when you can see the sun through a tornado.
However, along a similar line, perhaps a ‘clear’ option as well? I’ve noticed that the sky is mostly covered by clouds no matter where you are, so it may be neat to get some lengths of sunlight time.
It would be cool to see things like the ‘Simple Clouds’ mod (which would be incredible to see that type of thing with this mod), or the ‘Better Clouds Reforged’ mod. I feel like it would fit very nicely to keep the aesthetic a lot more vanilla-like!
Anyway, all in all, really like this mod :]
I know it’s been around for some time, but I’ve only seen it in videos, never had the opportunity to play it myself. I’m excited to see where it goes!
The text was updated successfully, but these errors were encountered: