Releases: CorrM/cg
Releases · CorrM/cg
v4.0.0-beta5
Unreal
- Fix bones package for old games like
SeaOfThieves
General
- Improve memory usage almost no HIGH memory usage
v4.0.0-beta4
Unity
- Remove type prefix (U, F, I)
- Add
UnityCSharp
output plugin:- That's will create a C# stub code not 100% valid code but useful to know what's going on
Unreal
- Fix
uint16_t_t_t
(Yeah finally 😄) - Add
BonePackageGenerator
(No need to dump bones manually)- That's will generate
BonePackage
(Bones_Classes.h
,Bones_Structs.h
, ..etc) - That package contains bone list for all
SkeletalMesh
that get cached during dump process
- That's will generate
v4.0.0-beta3
CheatGear
Unity
- Remove
TArray
and generate_Array
struct for types instead - Generate
RgCtx
structs for types - Add
DummyDll
to Unity sdk generator, i saw that most of Unity mod loaders are need them so here they are
Unreal
- Fix some pre-defined function like (PostRender) generate a body instead of using vtable index
v4.0.0-beta2
CheatGear
- Fixes :
- Fix no enums on UnrealEngine sdk
- Fix
BasicTypes
package in Unity sdk - If UnrealConfig dosent picked before set GObjectesAddress will throw error
- If u pick
NO
when u get TakeItEz in UnrealInitializer then lock the game will get an error - GameName with
-
case a file without extension and 0kb file
v4.0.0-beta10
Unreal
- Fix
ProcessEvents
andPostRender
function vTable index not found
Unity
- Fix
UnityCpp
enums haveValue
key with null value
v4.0.0-beta1
CheatGear
- Add
Unity
engine support:- Supports ELF, ELF64, Mach-O, PE, NSO and WASM format
- Supports IL2Cpp version [16 -> 29]
- Supports Android memory dumped
libil2cpp.so
file to bypass protection (Need tests) - SdkGenerator, SdkConverter
UnityCpp
plugin to make a read to inject injection CPP files- Not dump
Methods
yet.
UnrealEngine
get some love and improves- Rename
LangPlugin
toOutputPlugin
- Add
operator *
toFMatrix
- Add
ToMatrixWithScale
function toFTransform
- Add
GetBoneWorldPos
function toUSkeletalMeshComponent
- General bug fixes and improves
- This update is big in code terms, In features it's less to describe
Notes:
- This is a beta version and im sorry you must use it, last stable version (3.3.0) will not work anymore (Old functions should be stable like UnrealEngine stuff)
- Im still noob when its about Unity so i love to get feedbacks
- For real this is one of biggest updates since I started that project and it takes so long so, thanks for support guys without you this project wasn't hit that point ❤️
- A lot of information comes from those:
- Il2CppDumper saves a lot of time so BIG thanks to that project ❤️
- Katy's and her IL2CPP series it's really awesome
v3.3.0
CheatGear
- Improve dependency structs sorter, so now less structs need to be moved to top of other structs
UClass::CreateDefaultObject
function virtual index onUnrealEngine
sdk now will catches on 99% of gamesUGameViewportClient::PostRender
function virtual index onUnrealEngine
sdk now will catches on 99% of games
v3.2.1 - HOTFIX
CheatGear
- Fix
GWorld
not printed inUWorld
- Improving dependency system:
- Fix
FRotator
should be printed beforeFVector
- Fix
v3.2.0
CheatGear
- Add
PluignManager
- Add pre-defined static variable
UWorld::GWorld
, Use that's to get currentGWorld
more information in docs - Add some pre-defined function:
FVector::ToRotator
FVector::Distance
- Remove some locks for plugins, so filename of plugin doesn't need to be same as class name
- Fix
Number
variable inFName
struct was not initialized
CG Framework v3
- Add new plugin type
EnginePlugin
: (HAS NO EFFECT FOR NOW)- That plugin type will be responsible for help core functions of
SupportedEngins
to there tasks - For example in
UnrealEngine
you can handle reading and fill data inUObject
,FNameEntry
- That plugin type will be responsible for help core functions of
MemoryPlugin
now will let u handle all memory related stuff, and I really meanALL
.
Documentation
- CheatGear docs get some love this update
UI
- Add
PluignManager
(You will love it) - Make some changes in
UnrealInit
- Make some style changes in
Configs
v3.1.2
CheatGear
- Fix duplication of variables in
InstancesHelper
package - Add
SdkGeneratorOptions
Generate InstancesHelper
: Turn this off for big games, will save a lot of time
- Fix
PredefinedVariables
have incorrect values, empty padding size inUObject
andUFunction
if they override with padding
UI
- Improve config system and fix some bugs