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Properties
dAudio
accepts two kind of sources, Blob
or URL
. The src
property sets the new audio source or gets the current source file name/url. If your source is a audio file url, it will return the current source url and if your source is an audio file blob, it will return the file name. The initial value is empty string
.
audio.src = 'http://www.example.com/audio.mp3'; // Sets the source to URL
let currentSource = audio.src; // Gets the current source's URL
You can set the source with an HTML file input as a blob:
<input type="file" id="fileInput" accept="audio/*">
<script>
document.querySelector('#fileInput').onchange = e => {
if (e.target.files.length) audio.src = e.target.files[0]; // Sets the source to user selected file
let currentFileName = audio.src; // Gets the source file name
};
</script>
Note: Audio streams are not supported by dAudio
. If you need stream playback please check the eAudio project which supports online stream playback.
Returns current source file mime-type when the file loads. The initial value is null
.
let mimeType = audio.type; // Gets the file mime-type
Returns current source file size in bytes
when the file loads. The initial value is 0
.
let fileSize = audio.size; // Gets the file size
Returns current source total duration in seconds
when the file loads. The initial value is 0
.
let audioDuration = audio.duration; // Gets the total audio duration
Gets the current playback time or seeks to your target position in seconds
. Seek functionality also works when the player is paused or stopped. The initial value is 0
.
let currentTime = audio.currentTime; // Gets the current playback time in seconds
audio.currentTime = 10; // Seeks to target time (10 Seconds)
Returns true
if audio is playing and false
when playback is paused or stopped. The initial value is false
.
let isAudioPlaying = audio.isPlaying; // Gets playing status as boolean (true/false)
Sets and gets the repeat functionality status. If true
the player repeats the current audio source when it ends and if false
player stops at the end of audio playback. The default value is false
.
let currentRepeatStatus = audio.repeat; // Gets repeat status as boolean (true/false)
audio.repeat = true; // Sets repeat functionality on
Sets and gets the autoplay functionality status. If true
the player starts playing immediately when ready. The default value is false
.
let autoplayStatus = audio.autoplay; // Gets autoplay status as boolean (true/false)
audio.autoplay = true; // Sets autoplay functionality on
Sets and gets the smart remaster functionality status. If true
the smart remaster affects the output sound. The default value is true
.
let remasteringStatus = audio.remaster; // Gets remaster status as boolean (true/false)
audio.remaster = false; // Sets smart remaster functionality off
Sets or gets the output sound volume in decibels(dB)
as integer
. Minimum acceptable value is -100dB
and maximum acceptable value is 0dB
. The default value is 0
;
let currentVolume = audio.volume; // Gets current output volume in decibels
audio.volume = -10; // Sets the output volume to -10dB
Returns the last state of the dAudio
object.
let lastState = audio.state; // Gets the latest status
Note: For more details and state management please read the State Management page.
eq
is an object containing 12 frequency bands and their gain values in decibles
. The minimum value for each band is -12dB
and the maximum value is 3dB
. The default value for each band is 0dB
. The frequency bands are 31Hz
,63Hz
,125Hz
,250Hz
,500Hz
,1kHz
,2kHz
,4kHz
,8kHz
,12kHz
,16kHz
and 20kHz
. You can set or get the gain values like below:
audio.eq['31Hz'] = 0;
audio.eq['63Hz'] = 0;
audio.eq['125Hz'] = 0;
audio.eq['250Hz'] = 0;
audio.eq['500Hz'] = 0;
audio.eq['1kHz'] = 0;
audio.eq['2kHz'] = 0;
audio.eq['4kHz'] = 0;
audio.eq['8kHz'] = 0;
audio.eq['12kHz'] = 0;
audio.eq['16kHz'] = 0;
audio.eq['20kHz'] = 0;