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MapCreator.py
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MapCreator.py
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import pygame, sys, math
from Scripts.Colors import *
from Scripts.textures import *
def export_map(file):
map_data = ""
#Get map Dimensions
max_x = 0
max_y = 0
for t in tile_data:
if t[0] > max_x:
max_x = t[0]
if t[1] > max_y:
max_y = t[1]
#Save Map Tiles and dimensions
#Tiles:
for tile in tile_data:
map_data = map_data + str(int(tile[0]/Tiles.Size))+"," + str(int(tile[1]/Tiles.Size))+":"+tile[2]+"-"
#Dimensions:
map_data = map_data + str(int(max_x/Tiles.Size)) + ","+str(int(max_y/Tiles.Size))
#Write Map File
with open(file,"w")as mapfile:
mapfile.write(map_data)
def load_map(file):
global tile_data,tile_size
with open(file,"r") as mapfile:
map_data = mapfile.read()
map_data = map_data.split("-")
map_size = map_data[len(map_data)-1]
map_data.remove(map_size)
map_size = map_size.split(",")
map_size[0] = int(map_size[0])* Tiles.Size
map_size[1] = int(map_size[1])* Tiles.Size
tiles = []
for tile in range(len(map_data)):
map_data[tile] = map_data[tile].replace("\n","")
tiles.append(map_data[tile].split(":"))
for tile in tiles:
tile[0] = tile[0].split(",")
pos = tile[0]
for p in pos:
pos[pos.index(p)]= int(p)
tiles[tiles.index(tile)] = [pos[0]*Tiles.Size,pos[1]*Tiles.Size,tile[1]]
tile_data = tiles
#Create window
window = pygame.display.set_mode((1280,720), pygame.HWSURFACE|pygame.DOUBLEBUF)
pygame.display.set_caption("Map Editor")
clock = pygame.time.Clock()
txt_font = pygame.font.Font("C:\\Windows\\Fonts\\Verdana.ttf",20)
mouse_pos = 0
mouse_x, mouse_y = 0, 0
map_width, map_height = 100*Tiles.Size, 100*Tiles.Size
selector = pygame.Surface((Tiles.Size, Tiles.Size), pygame.HWSURFACE|pygame.DOUBLEBUF|pygame.SRCALPHA)
selector.fill(Color.CornflowerBlue)
tile_data = []
camera_x, camera_y = 0, 0
camera_move = 0
#Creation of Brush
brush = "1"
#Initialize Default Terrain
for x in range (0, map_width, Tiles.Size):
for y in range (0, map_height, Tiles.Size):
tile_data.append([x, y, "1"])
isRunning = True
while isRunning:
for event in pygame.event.get():
if event.type == pygame.QUIT:
isRunning = False
if event.type == pygame.KEYDOWN:
#Movements
if event.key == pygame.K_w:
camera_move = 1
elif event.key == pygame.K_s:
camera_move = 2
elif event.key == pygame.K_a:
camera_move = 3
elif event.key == pygame.K_d:
camera_move = 4
#brushes
if event.key == pygame.K_F4:
brush = "r"
elif event.key == pygame.K_F1:
selection = input("Brush Tag:")
brush = selection
#Save Map
if event.key == pygame.K_F11:
name = input("Map Name:")
export_map(name + ".map")
print("Map Saved Successfully")
elif event.key == pygame.K_F10:
name = input("Map Name:")
load_map(name+".map")
print("Map Loaded Successfully")
elif event.type == pygame.KEYUP:
camera_move = 0
if event.type == pygame.MOUSEMOTION:
mouse_pos = pygame.mouse.get_pos()
mouse_x = math.floor(mouse_pos[0]/Tiles.Size)*Tiles.Size
mouse_y = math.floor(mouse_pos[1]/Tiles.Size)*Tiles.Size
if event.type == pygame.MOUSEBUTTONDOWN:
tile = [mouse_x - camera_x, mouse_y - camera_y, brush]
found = False
for t in tile_data:
if t[0] == tile[0] and t[1] == tile[1]:
found = True
break
if not found:
if not brush == "r":
tile_data.append(tile)
else:
if brush == "r":
#Remove Tile
for t in tile_data:
if t[0] == tile[0] and t[1] == tile[1]:
tile_data.remove(t)
print("Tile Removed!")
else:
print("A tile is arleady placed here!")
if camera_move == 1:
camera_y += Tiles.Size
elif camera_move == 2:
camera_y -= Tiles.Size
elif camera_move == 3:
camera_x += Tiles.Size
elif camera_move == 4:
camera_x -= Tiles.Size
window.fill(Color.Blue)
#Draw Default Terrain
for tile in tile_data:
try:
window.blit(Tiles.Texture_Tags[tile[2]], (tile[0] + camera_x, tile[1] + camera_y))
except:
pass
#Tile Highlighter
window.blit(selector,(mouse_x,mouse_y))
pygame.display.update()
clock.tick(60)
pygame.quit()
sys.exit()