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hangman.py
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hangman.py
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import PySimpleGUI as sg
from string import ascii_uppercase
from random import choice
import winsound
winsound.Beep(60, 60)
MAX_WRONG_GUESSES = 6
class Hangman:
def __init__(self) -> None:
self._window = sg.Window(
title="Hangman",
layout=[
[
self._build_canvas_frame(),
self._build_letters_frame(),
],
[
self._build_guessed_words_frame(),
],
[
self._build_action_buttons_frame(),
],
],
finalize=True,
margins=(150, 150),
)
self._canvas = self._window["-CANVAS-"]
self._new_game()
self.quit = False
self._played_games = 0
self._won_games = 0
def read_event(self):
event = self._window.read()
event_id = event[0] if event is not None else None
return event_id
def process_event(self, event):
if event[:8] == "-letter-":
self._play(letter=event[8])
elif event == "-RESTART-":
self._restart_game()
elif event == "-NEW-":
self._new_game()
def is_over(self):
return any(
[
self._wrong_guesses == MAX_WRONG_GUESSES,
set(self._target_word) <= self._guessed_letters,
]
)
def check_winner(self):
self._played_games += 1
answer = sg.PopupYesNo(
"You've Won! Congratulations!\n"
f"That's {self._won_games + 1} out of {self._played_games}!\n"
"Another Round?",
title="WINNER!"
) if self._wrong_guesses < MAX_WRONG_GUESSES else sg.PopupYesNo(
f"You've lost! The word was '{self._target_word}'.\n"
f"That's {self._won_games} out of {self._played_games}!\n"
"Another Round?",
title="Oops! You will get it next time!"
)
self.quit = answer == "No"
if not self.quit:
self._new_game()
def close(self):
self._window.close()
def _play_sound(self, sound_file):
winsound.PlaySound(sound_file, winsound.SND_ASYNC | winsound.SND_NODEFAULT)
def _build_canvas_frame(self):
return sg.Frame(
"Hangman",
[
[
sg.Graph(
key="-CANVAS-",
canvas_size=(200, 400),
graph_bottom_left=(0, 0),
graph_top_right=(200, 400),
)
]
]
)
def _build_letters_frame(self):
letter_groups = [
ascii_uppercase[i: i + 4] for i in range(0, len(ascii_uppercase), 4)
]
letter_buttons = [
[
sg.Button(
button_text=f" {letter} ",
font="Courier 20",
border_width=0,
button_color=(None, sg.theme_background_color()),
key=f"-letter-{letter}-",
enable_events=True,
)
for letter in row
]
for row in letter_groups
]
overlays = [
[
sg.Text(
text="",
key=f"-overlay-{letter}-",
font="Courier 20",
justification="center",
background_color=sg.theme_background_color(),
visible=False,
)
for letter in row
]
for row in letter_groups
]
return sg.Frame(
"Letters",
[
[
sg.Column(
[
letter_buttons[i] + overlays[i]
],
justification="center",
key=f"-letter-column-{i}-",
)
]
for i in range(len(letter_buttons))
],
)
def _build_guessed_words_frame(self):
return sg.Frame(
"",
[
[
sg.Text(
key="-DISPLAY-WORD-",
font="Courier 20",
)
]
],
element_justification="center"
)
def _build_action_buttons_frame(self):
return sg.Frame(
"",
[
[
sg.Sizer(h_pixels=90),
sg.Button(
button_text="New Game",
key="-NEW-",
font="Any 20",
enable_events=True,
),
sg.Sizer(h_pixels=60),
sg.Button(
button_text="Restart",
key="-RESTART-",
font="Any 20",
enable_events=True,
),
sg.Sizer(h_pixels=60),
sg.Button(
button_text="Quit",
key="-QUIT-",
font="Any 20",
enable_events=True,
),
sg.Sizer(h_pixels=90)
]
],
font="Any 20",
)
def _draw_scaffold(self):
lines = [
((40, 55), (180, 55), 10),
((165, 60), (165, 365), 10),
((160, 360), (100, 360), 10),
((100, 365), (100, 330), 10),
((100, 330), (100, 310), 1),
]
for *points, width in lines:
self._canvas.DrawLine(*points, color="black", width=width)
def _draw_hanged_man(self):
head = (100, 290)
torso = [((100, 270), (100, 170))]
left_arm = [
((100, 250), (80, 250)),
((80, 250), (60, 210)),
((60, 210), (60, 190)),
]
right_arm = [
((100, 250), (120, 250)),
((120, 250), (140, 210)),
((140, 210), (140, 190)),
]
left_leg = [
((100, 170), (80, 170)),
((80, 170), (70, 140)),
((70, 140), (70, 80)),
((70, 80), (60, 80)),
]
right_leg = [
((100, 170), (120, 170)),
((120, 170), (130, 140)),
((130, 140), (130, 80)),
((130, 80), (140, 80)),
]
body = [
torso,
left_arm,
right_arm,
left_leg,
right_leg,
]
if self._wrong_guesses == 1:
self._canvas.DrawCircle(
head,
20,
line_color="white",
line_width=2,
)
elif self._wrong_guesses > 1:
for part in body[self._wrong_guesses - 2]:
self._canvas.DrawLine(*part, color="white", width=2)
def _select_word(self):
with open("g:/dev/hangman/words.txt", mode="r", encoding="utf-8") as words:
word_list = words.readlines()
return choice(word_list).strip().upper()
def _build_guessed_word_frame(self):
current_letters = [letter if letter in self._guessed_letters else "_" for letter in self._target_word]
return " ".join(current_letters)
def _new_game(self):
self._target_word = self._select_word()
self._restart_game()
def _restart_game(self):
self._guessed_letters = set()
self._wrong_guesses = 0
self._guessed_word = self._build_guessed_word_frame()
# RESTART GUI
self._canvas.erase()
self._draw_scaffold()
for letter in ascii_uppercase:
self._window[f"-letter-{letter}-"].update(disabled=False)
self._window["-DISPLAY-WORD-"].update(self._guessed_word)
def _play(self, letter):
if letter not in self._target_word:
self._wrong_guesses += 1
self._guessed_letters.add(letter)
self._guessed_word = self._build_guessed_word_frame()
# UPDATE GUI
self._window[f"-letter-{letter}-"].update(disabled=True)
overlay_key = f"-overlay-{letter}-"
self._window[overlay_key].update("X") # Display an X over the guessed letter
self._window["-DISPLAY-WORD-"].update(self._guessed_word)
self._draw_hanged_man()
self._play_sound("g:/dev/hangman/button_click.wav")
if __name__ == "__main__":
game = Hangman()
while not game.quit:
event_id = game.read_event()
if event_id in {sg.WIN_CLOSED, "-QUIT-"}:
game.quit = True
break
game.process_event(event_id)
if game.is_over() and not game.quit:
game.check_winner()
game.close()