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Radiation #796

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9 of 11 tasks
vbawol opened this issue Jul 27, 2017 · 4 comments
Closed
9 of 11 tasks

Radiation #796

vbawol opened this issue Jul 27, 2017 · 4 comments
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@vbawol
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vbawol commented Jul 27, 2017

TODO:

  • Out of bounds detection adding radiation
  • Geiger counter sounds
  • play Geiger sounds based on rad level.
  • Screen effect when taking radiation damage, see: Epoch_setRadiation
  • Digital Geiger Counter HUD
  • Geiger Counter functionality (distance and intensity)
  • Ambient Radiation zone config
  • Event to find nearby radioactive objects - (using markers for now)
  • Radiation sickness management system (see wiki)
  • Radiation Treatment: Alcohol - absorb radiation by small amount (additive)
  • Radiation Treatment: Tin canned foods - increases radiation by small amount (additive)
@raymix raymix self-assigned this Jul 27, 2017
@vbawol
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vbawol commented Jul 27, 2017

see #846

@vbawol vbawol changed the title Radiation Zones Radiation Jul 27, 2017
@baaljayjay
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I actually wanted to start a medi issue but maybe a part here purely I have times with blender tablet models of other medicine junk.
I think you can use it.

https://drive.google.com/file/d/0B2PXTFaiSMInZVA3M0pTbGU0X0U/view?usp=sharing

@vbawol vbawol modified the milestone: 1.0 Aug 18, 2017
@vbawol vbawol self-assigned this Aug 23, 2017
@vbawol vbawol mentioned this issue Sep 4, 2017
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@vbawol
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vbawol commented Oct 2, 2017

The basic functionality of this feature should be mostly complete,

  • Add a way to activate the Geiger Hud.
  • Geiger should have an option mute sound and just use radiation gauge via on-screen hud.

@vbawol
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vbawol commented Oct 17, 2017

tracking last few things here: #919

@vbawol vbawol closed this as completed Oct 17, 2017
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