forked from andersfylling/disgord
-
Notifications
You must be signed in to change notification settings - Fork 0
/
client.go
843 lines (714 loc) · 23.7 KB
/
client.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
package disgord
import (
"context"
"errors"
"fmt"
"net"
"net/http"
"os"
"sync"
"time"
"github.com/andersfylling/disgord/internal/disgorderr"
"github.com/andersfylling/disgord/internal/gateway"
"github.com/andersfylling/disgord/internal/logger"
"golang.org/x/net/proxy"
"github.com/andersfylling/disgord/internal/constant"
"github.com/andersfylling/disgord/internal/httd"
)
// New create a Client. But panics on configuration/setup errors.
func New(conf Config) *Client {
client, err := createClient(&conf)
if err != nil {
panic(err)
}
return client
}
// NewClient creates a new Disgord Client and returns an error on configuration issues
func NewClient(conf Config) (*Client, error) {
return createClient(&conf)
}
// NewClient creates a new Disgord Client and returns an error on configuration issues
func createClient(conf *Config) (c *Client, err error) {
if conf.Presence != nil {
if _, err := gateway.StringToStatusType(conf.Presence.Status); err != nil {
return nil, fmt.Errorf("use a disgord value eg. disgord.StatusOnline: %w", err)
}
}
if conf.HTTPClient == nil {
// WARNING: do not set http.Client.Timeout (!)
conf.HTTPClient = &http.Client{}
} else if conf.HTTPClient.Timeout > 0 {
// https://github.com/nhooyr/websocket/issues/67
return nil, errors.New("do not set timeout in the http.Client, use context.Context instead")
}
if conf.Proxy != nil {
conf.HTTPClient.Transport = &http.Transport{
DialContext: func(ctx context.Context, network, addr string) (conn net.Conn, e error) {
return conf.Proxy.Dial(network, addr)
},
}
}
httdClient, err := httd.NewClient(&httd.Config{
APIVersion: constant.DiscordVersion,
BotToken: conf.BotToken,
UserAgentSourceURL: constant.GitHubURL,
UserAgentVersion: constant.Version,
UserAgentExtra: conf.ProjectName,
HTTPClient: conf.HTTPClient,
CancelRequestWhenRateLimited: conf.CancelRequestWhenRateLimited,
RESTBucketManager: conf.RESTBucketManager,
})
if err != nil {
return nil, err
}
if conf.ProjectName == "" {
conf.ProjectName = LibraryInfo()
}
conf.shutdownChan = make(chan interface{})
if conf.Logger == nil {
conf.Logger = logger.Empty{}
}
// ignore PRESENCES_REPLACE: https://github.com/discord/discord-api-docs/issues/683
conf.IgnoreEvents = append(conf.IgnoreEvents, "PRESENCES_REPLACE")
// caching
var cache Cache
if conf.DisableCache {
if _, ok := conf.Cache.(*CacheNop); !ok {
cache = &CacheNop{}
} else {
cache = conf.Cache
}
} else if conf.Cache == nil {
cache = NewCacheLFUImmutable(5000000, 10000, 0, 0)
} else {
cache = conf.Cache
}
// websocket sharding
evtChan := make(chan *gateway.Event, 2) // TODO: higher value when more shards?
// event dispatcher
dispatch := newDispatcher()
// create a disgord Client/instance/session
c = &Client{
shutdownChan: conf.shutdownChan,
config: conf,
httpClient: conf.HTTPClient,
proxy: conf.Proxy,
botToken: conf.BotToken,
dispatcher: dispatch,
req: httdClient,
cache: cache,
log: conf.Logger,
pool: newPools(),
eventChan: evtChan,
}
c.handlers.c = c // parent reference
c.dispatcher.addSessionInstance(c)
c.clientQueryBuilder.client = c
c.voiceRepository = newVoiceRepository(c)
return c, err
}
type ShardConfig = gateway.ShardConfig
// Config Configuration for the Disgord Client
type Config struct {
// ################################################
// ##
// ## Basic bot configuration.
// ## This section is for everyone. And beginners
// ## should stick to this section unless they know
// ## what they are doing.
// ##
// ################################################
BotToken string
HTTPClient *http.Client
Proxy proxy.Dialer
// your project name, name of bot, or application
ProjectName string
// AlwaysParseChannelMentions will ensure that every message populates the
// Message.ChannelsMentions, regardless of the Discord conditions.
// AlwaysParseChannelMentions bool
// TODO
CancelRequestWhenRateLimited bool
// LoadMembersQuietly will start fetching members for all Guilds in the background.
// There is currently no proper way to detect when the loading is done nor if it
// finished successfully.
LoadMembersQuietly bool
// Presence will automatically be emitted to discord on start up
Presence *UpdateStatusPayload
// for cancellation
shutdownChan chan interface{}
// Logger is a dependency that must be injected to support logging.
// disgord.DefaultLogger() can be used
Logger Logger
// ################################################
// ##
// ## WARNING! For advanced Users only.
// ## This section of options might break the bot,
// ## make it incoherent to the Discord API requirements,
// ## potentially causing your bot to be banned.
// ## You use these features on your own risk.
// ##
// ################################################
RESTBucketManager httd.RESTBucketManager
DisableCache bool
Cache Cache
ShardConfig ShardConfig
// IgnoreEvents will skip events that matches the given event names.
// WARNING! This can break your caching, so be careful about what you want to ignore.
//
// Note this also triggers discord optimizations behind the scenes, such that disgord_diagnosews might
// seem to be missing some events. But actually the lack of certain events will mean Discord aren't sending
// them at all due to how the identify command was defined. eg. guildS_subscriptions
IgnoreEvents []string
Intents gateway.Intent
}
// Client is the main disgord Client to hold your state and data. You must always initiate it using the constructor
// methods (eg. New(..) or NewClient(..)).
//
// Note that this Client holds all the REST methods, and is split across files, into whatever category
// the REST methods regards.
type Client struct {
sync.RWMutex
clientQueryBuilder
shutdownChan chan interface{}
config *Config
botToken string
currentUser User
myID Snowflake
permissions PermissionBit
handlers internalHandlers
// reactor demultiplexer for events
dispatcher *dispatcher
// cancelRequestWhenRateLimited by default the Client waits until either the HTTPClient.timeout or
// the rate limit ends before closing a request channel. If activated, in stead, requests will
// instantly be denied, and the process ended with a rate limited error.
cancelRequestWhenRateLimited bool
// req holds the rate limiting logic and error parsing unique for Discord
req *httd.Client
// http Client used for connections
httpClient *http.Client
proxy proxy.Dialer
shardManager gateway.ShardManager
eventChan chan *gateway.Event
connectedGuilds []Snowflake
connectedGuildsMutex sync.RWMutex
cache Cache
log Logger
// voice
*voiceRepository
// pools
pool *pools
}
//////////////////////////////////////////////////////
//
// IMPLEMENTED INTERFACES
//
//////////////////////////////////////////////////////
var _ fmt.Stringer = (*Client)(nil)
var _ Session = (*Client)(nil)
var _ Link = (*Client)(nil)
//////////////////////////////////////////////////////
//
// METHODS
//
//////////////////////////////////////////////////////
func (c *Client) Pool() *pools {
return c.pool
}
// AddPermission adds a minimum required permission to the bot. If the permission is negative, it is overwritten to 0.
// This is useful for creating the bot URL.
//
// At the moment, this holds no other effect than aesthetics.
func (c *Client) AddPermission(permission PermissionBit) (updatedPermissions PermissionBit) {
if permission < 0 {
permission = 0
}
c.permissions |= permission
return c.GetPermissions()
}
// GetPermissions returns the minimum bot requirements.
func (c *Client) GetPermissions() (permissions PermissionBit) {
return c.permissions
}
// InviteURL creates a URL that can be used to invite this bot to a guild/server.
// Note that it depends on the bot ID to be after the Discord update where the Client ID
// is the same as the Bot ID.
//
// By default the permissions will be 0, as in none. If you want to add/set the minimum required permissions
// for your bot to run successfully, you should utilise
// Client.
func (c *Client) InviteURL(ctx context.Context) (u string, err error) {
if _, err = c.CurrentUser().WithContext(ctx).Get(); err != nil && c.myID.IsZero() {
return "", disgorderr.Wrap(err, "can't create invite url without fetching the bot id")
}
format := "https://discord.com/oauth2/authorize?scope=bot&client_id=%s&permissions=%d"
u = fmt.Sprintf(format, c.myID.String(), c.permissions)
return u, nil
}
// AvgHeartbeatLatency checks the duration of waiting before receiving a response from Discord when a
// heartbeat packet was sent. Note that heartbeats are usually sent around once a minute and is not a accurate
// way to measure delay between the Client and Discord server
func (c *Client) AvgHeartbeatLatency() (duration time.Duration, err error) {
latencies, err := c.shardManager.HeartbeatLatencies()
if err != nil {
return 0, err
}
var average int64
for _, v := range latencies {
average += v.Nanoseconds()
}
average /= int64(len(latencies))
return time.Duration(average) * time.Nanosecond, nil
}
// HeartbeatLatencies returns latencies mapped to each shard, by their respective ID. shardID => latency.
func (c *Client) HeartbeatLatencies() (latencies map[uint]time.Duration, err error) {
return c.shardManager.HeartbeatLatencies()
}
// GetConnectedGuilds get a list over guild IDs that this Client is "connected to"; or have joined through the ws connection. This will always hold the different Guild IDs, while the GetGuilds or GetCurrentUserGuilds might be affected by cache configuration.
func (c *Client) GetConnectedGuilds() []Snowflake {
c.connectedGuildsMutex.RLock()
defer c.connectedGuildsMutex.RUnlock()
guildIDs := make([]Snowflake, len(c.connectedGuilds))
copy(guildIDs, c.connectedGuilds)
return guildIDs
}
// Logger returns the log instance of Disgord.
// Note that this instance is never nil. When the conf.Logger is not assigned
// an empty struct is used instead. Such that all calls are simply discarded at compile time
// removing the need for nil checks.
func (c *Client) Logger() logger.Logger {
return c.log
}
func (c *Client) String() string {
return LibraryInfo()
}
// RESTBucketGrouping shows which hashed endpoints belong to which bucket hash for the REST API.
// Note that these bucket hashes are eventual consistent.
func (c *Client) RESTRatelimitBuckets() (group map[string][]string) {
return c.req.BucketGrouping()
}
// Req return the request object. Used in REST requests to handle rate limits,
// wrong http responses, etc.
func (c *Client) Req() httd.Requester {
return c.req
}
// Cache returns the cacheLink manager for the session
func (c *Client) Cache() Cache {
return c.cache
}
//////////////////////////////////////////////////////
//
// Socket connection
//
//////////////////////////////////////////////////////
func (c *Client) setupConnectEnv() {
// set the user ID upon connection
// only works with socket logic
if c.config.LoadMembersQuietly {
c.On(EvtReady, c.handlers.loadMembers)
}
c.On(EvtGuildCreate, c.handlers.saveGuildID)
c.On(EvtGuildDelete, c.handlers.deleteGuildID)
// start demultiplexer which also trigger dispatching
go c.demultiplexer(c.dispatcher, c.eventChan)
}
// Connect establishes a websocket connection to the discord API
func (c *Client) Connect(ctx context.Context) (err error) {
// set the user ID upon connection
// only works for socketing
//
// also verifies that the correct credentials were supplied
// Avoid races during connection setup
c.Lock()
defer c.Unlock()
var me *User
if me, err = c.CurrentUser().WithContext(ctx).Get(); err != nil {
return err
}
c.myID = me.ID
if err = gateway.ConfigureShardConfig(ctx, c, &c.config.ShardConfig); err != nil {
return err
}
shardMngrConf := gateway.ShardManagerConfig{
ShardConfig: c.config.ShardConfig,
Logger: c.config.Logger,
ShutdownChan: c.config.shutdownChan,
IgnoreEvents: c.config.IgnoreEvents,
Intents: c.config.Intents,
EventChan: c.eventChan,
DisgordInfo: LibraryInfo(),
ProjectName: c.config.ProjectName,
BotToken: c.config.BotToken,
}
if c.config.Presence != nil {
// assumption: error is handled when creating a new client
status, _ := gateway.StringToStatusType(c.config.Presence.Status)
shardMngrConf.DefaultBotPresence = &gateway.UpdateStatusPayload{
Since: c.config.Presence.Since,
Game: c.config.Presence.Game,
Status: status,
AFK: c.config.Presence.AFK,
}
}
sharding := gateway.NewShardMngr(shardMngrConf)
c.setupConnectEnv()
c.log.Info("Connecting to discord Gateway")
if err = sharding.Connect(); err != nil {
c.log.Info(err)
return err
}
c.log.Info("Connected")
c.shardManager = sharding
return nil
}
// Disconnect closes the discord websocket connection
func (c *Client) Disconnect() (err error) {
fmt.Println() // to keep ^C on it's own line
c.log.Info("Closing Discord gateway connection")
close(c.dispatcher.shutdown)
if err = c.shardManager.Disconnect(); err != nil {
c.log.Error(err)
return err
}
close(c.shutdownChan)
c.log.Info("Disconnected")
return nil
}
// Suspend in case you want to temporary disconnect from the Gateway. But plan on
// connecting again without restarting your software/application, this should be used.
func (c *Client) Suspend() (err error) {
c.log.Info("Closing Discord gateway connection")
if err = c.shardManager.Disconnect(); err != nil {
return err
}
c.log.Info("Suspended")
return nil
}
// DisconnectOnInterrupt wait until a termination signal is detected
func (c *Client) DisconnectOnInterrupt() (err error) {
// catches panic when being called as a deferred function
if r := recover(); r != nil {
panic("unable to connect due to above error")
}
<-CreateTermSigListener()
return c.Disconnect()
}
// StayConnectedUntilInterrupted is a simple wrapper for connect, and disconnect that listens for system interrupts.
// When a error happens you can terminate the application without worries.
func (c *Client) StayConnectedUntilInterrupted(ctx context.Context) (err error) {
// catches panic when being called as a deferred function
if r := recover(); r != nil {
panic("unable to connect due to above error")
}
if err = c.Connect(ctx); err != nil {
c.log.Error(err)
return err
}
select {
case <-CreateTermSigListener():
case <-ctx.Done():
}
return c.Disconnect()
}
//////////////////////////////////////////////////////
//
// Internal event handlers
//
//////////////////////////////////////////////////////
type internalHandlers struct {
c *Client
}
// saveGuildID update internal state when joining or creating a guild
func (ih *internalHandlers) saveGuildID(_ Session, evt *GuildCreate) {
client := ih.c
client.connectedGuildsMutex.Lock()
defer client.connectedGuildsMutex.Unlock()
// don't add an entry if there already is one
for i := range client.connectedGuilds {
if client.connectedGuilds[i] == evt.Guild.ID {
return
}
}
client.connectedGuilds = append(client.connectedGuilds, evt.Guild.ID)
}
// deleteGuildID update internal state when deleting or leaving a guild
func (ih *internalHandlers) deleteGuildID(_ Session, evt *GuildDelete) {
client := ih.c
client.connectedGuildsMutex.Lock()
defer client.connectedGuildsMutex.Unlock()
guilds := client.connectedGuilds
for i := range guilds {
if guilds[i] != evt.UnavailableGuild.ID {
continue
}
guilds[i] = guilds[len(guilds)-1]
guilds = guilds[:len(guilds)-1]
break
}
client.connectedGuilds = guilds
}
func (ih *internalHandlers) loadMembers(_ Session, evt *Ready) {
client := ih.c
guildIDs := make([]Snowflake, len(evt.Guilds))
for i := range evt.Guilds {
guildIDs[i] = evt.Guilds[i].ID
}
_, _ = client.Emit(RequestGuildMembers, &RequestGuildMembersPayload{
GuildIDs: guildIDs,
})
}
//////////////////////////////////////////////////////
//
// Socket utilities
//
//////////////////////////////////////////////////////
func (c *Client) Event() SocketHandlerRegistrator {
return &socketHandlerRegister{
register: c,
}
}
// Ready triggers a given callback when all shards has gotten their first Ready event
// Warning: Do not call Client.Connect before this.
func (c *Client) Ready(cb func()) {
ctrl := &rdyCtrl{
cb: cb,
}
c.On(EvtReady, func(_ Session, evt *Ready) {
ctrl.Lock()
defer ctrl.Unlock()
l := c.shardManager.ShardCount()
if l != uint(len(ctrl.shardReady)) {
ctrl.shardReady = make([]bool, l)
ctrl.localShardIDs = c.shardManager.ShardIDs()
}
ctrl.shardReady[evt.ShardID] = true
}, ctrl)
}
// GuildsReady is triggered once all unavailable Guilds given in the READY event has loaded from their respective GUILD_CREATE events.
func (c *Client) GuildsReady(cb func()) {
ctrl := &guildsRdyCtrl{
status: make(map[Snowflake]bool),
}
ctrl.cb = cb
ctrl.status[0] = false
c.On(EvtReady, func(_ Session, evt *Ready) {
ctrl.Lock()
defer ctrl.Unlock()
for _, g := range evt.Guilds {
if _, ok := ctrl.status[g.ID]; !ok {
ctrl.status[g.ID] = false
}
}
delete(ctrl.status, 0)
}, ctrl)
c.On(EvtGuildCreate, func(_ Session, evt *GuildCreate) {
ctrl.Lock()
defer ctrl.Unlock()
ctrl.status[evt.Guild.ID] = true
}, ctrl)
}
// On creates a specification to be executed on the given event. The specification
// consists of, in order, 0 or more middlewares, 1 or more handlers, 0 or 1 controller.
// On incorrect ordering, or types, the method will panic. See reactor.go for types.
//
// Each of the three sub-types of a specification is run in sequence, as well as the specifications
// registered for a event. However, the slice of specifications are executed in a goroutine to avoid
// blocking future events. The middlewares allows manipulating the event data before it reaches the
// handlers. The handlers executes short-running logic based on the event data (use go routine if
// you need a long running task). The controller dictates lifetime of the specification.
//
// // a handler that is executed on every Ready event
// Client.On(EvtReady, onReady)
//
// // a handler that runs only the first three times a READY event is fired
// Client.On(EvtReady, onReady, &Ctrl{Runs: 3})
//
// // a handler that only runs for events within the first 10 minutes
// Client.On(EvtReady, onReady, &Ctrl{Duration: 10*time.Minute})
//
// Another example is to create a voting system where you specify a deadline instead of a Runs counter:
// On("MESSAGE_CREATE", mdlwHasMentions, handleMsgsWithMentions, saveVoteToDB, &Ctrl{Until:time.Now().Add(time.Hour)})
//
// You can use your own Ctrl struct, as long as it implements disgord.HandlerCtrl. Do not execute long running tasks
// in the methods. Use a go routine instead.
//
// If the HandlerCtrl.OnInsert returns an error, the related handlers are still added to the dispatcher.
// But the error is logged to the injected logger instance (log.Error).
//
// This ctrl feature was inspired by https://github.com/discordjs/discord.js
func (c *Client) On(event string, inputs ...interface{}) {
if err := ValidateHandlerInputs(inputs...); err != nil {
panic(err)
}
if err := c.dispatcher.register(event, inputs...); err != nil {
panic(err)
}
}
// Emit sends a socket command directly to Discord.
func (c *Client) Emit(name gatewayCmdName, payload gatewayCmdPayload) (unchandledGuildIDs []Snowflake, err error) {
c.RLock()
defer c.RUnlock()
if c.shardManager == nil {
return nil, errors.New("you must connect before you can Emit")
}
p, err := prepareGatewayCommand(payload)
if err != nil {
return nil, err
}
return c.shardManager.Emit(string(name), p)
}
//////////////////////////////////////////////////////
//
// Abstract CRUD operations
//
//////////////////////////////////////////////////////
// DeleteFromDiscord if the given object has implemented the private interface discordDeleter this method can
// be used to delete said object.
func (c *Client) DeleteFromDiscord(ctx context.Context, obj discordDeleter, flags ...Flag) (err error) {
if obj == nil {
return errors.New("object to save can not be nil")
}
err = obj.deleteFromDiscord(ctx, c, flags...)
return
}
//////////////////////////////////////////////////////
//
// REST Methods
// customs
//
//////////////////////////////////////////////////////
// SendMsg should convert all inputs into a single message. If you supply a object with an ID
// such as a channel, message, role, etc. It will become a reference. If say the Message provided
// does not have an ID, the Message will populate a CreateMessage with it's fields.
//
// If you want to affect the actual message data besides .Content; provide a
// MessageCreateParams. The reply message will be updated by the last one provided.
func (c *Client) SendMsg(ctx context.Context, channelID Snowflake, data ...interface{}) (msg *Message, err error) {
var flags []Flag
params := &CreateMessageParams{}
addEmbed := func(e *Embed) error {
if params.Embed != nil {
return errors.New("can only send one embed")
}
params.Embed = e
return nil
}
msgToParams := func(m *Message) (s string, err error) {
if s, err = m.DiscordURL(); err != nil {
// try to reference the message, otherwise use it to
// populate the params
if len(m.Embeds) > 1 {
return "", errors.New("can only create a message with a single embed")
} else if len(m.Embeds) > 0 {
params.Embed = m.Embeds[0]
}
params.Content = m.Content
params.SpoilerTagAllAttachments = m.SpoilerTagAllAttachments
params.SpoilerTagContent = m.SpoilerTagContent
params.Tts = m.Tts
return "", nil
}
return s, nil
}
for i := range data {
if data[i] == nil {
continue
}
var s string
switch t := data[i].(type) {
case *CreateMessageParams:
*params = *t
case CreateMessageParams:
*params = t
case CreateMessageFileParams:
params.Files = append(params.Files, t)
case *CreateMessageFileParams:
params.Files = append(params.Files, *t)
case Embed:
if err = addEmbed(&t); err != nil {
return nil, err
}
case *Embed:
if err = addEmbed(t); err != nil {
return nil, err
}
case *os.File:
return nil, errors.New("can not handle *os.File, use a CreateMessageFileParams instead")
case string:
s = t
case *Flag:
flags = append(flags, *t)
case Flag:
flags = append(flags, t)
case Message:
if s, err = msgToParams(&t); err != nil {
return nil, err
}
case *Message:
if s, err = msgToParams(t); err != nil {
return nil, err
}
case AllowedMentions:
params.AllowedMentions = &t
case *AllowedMentions:
params.AllowedMentions = t
default:
var mentioned bool
if mentionable, ok := t.(Mentioner); ok {
if s = mentionable.Mention(); len(s) > 5 {
mentioned = true
}
}
if !mentioned {
if str, ok := t.(fmt.Stringer); ok {
s = str.String()
} else {
s = fmt.Sprint(t)
}
}
}
if s != "" {
params.Content += " " + s
}
}
// wtf?
if data == nil {
if mergeFlags(flags).IgnoreEmptyParams() {
params.Content = ""
} else {
return nil, errors.New("params were nil")
}
}
return c.Channel(channelID).WithContext(ctx).CreateMessage(params, flags...)
}
/* status updates */
// UpdateStatus updates the Client's game status
// note: for simple games, check out UpdateStatusString
func (c *Client) UpdateStatus(s *UpdateStatusPayload) error {
s.mu.RLock()
defer s.mu.RUnlock()
_, err := c.Emit(UpdateStatus, s)
return err
}
// UpdateStatusString sets the Client's game activity to the provided string, status to online
// and type to Playing
func (c *Client) UpdateStatusString(s string) error {
updateData := &UpdateStatusPayload{
Since: nil,
Game: &Activity{
Name: s,
Type: 0,
},
Status: StatusOnline,
AFK: false,
}
return c.UpdateStatus(updateData)
}
func (c *Client) newRESTRequest(conf *httd.Request, flags []Flag) *rest {
r := &rest{
c: c,
conf: conf,
}
r.init()
r.flags = mergeFlags(flags)
return r
}