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[Bug]: UnitViewDetail shows wrong firing pattern for Cybran Static Flak (Burst Master) #6262

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lL1l1 opened this issue Jun 16, 2024 · 0 comments
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area: ui Anything to do with the User Interface of the Game good first issue issue that is relative easy to pick up type: bug ui: unit-stats related to issues in unit stats/tooltips

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@lL1l1
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lL1l1 commented Jun 16, 2024

Describe the Bug

It shows the firing pattern as 38x4 damage with 1 second reload, but it really fires 38x2 damage with 0.5 reload.
The weapon blueprint has 2 racks with 2 muzzles each, and a fire rate of 2 with RackFireTogether = false. The UI script is incapable of understanding that this setup creates a firing cycle of 2 shots every 0.5 seconds.

Reproduce the bug

Disable UI mods that modify UnitViewDetail, enable the "Show Armament Details in Build Menu" setting, and mouse over the unit in the construction bar.

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image

Additional context

Make sure the Bouncer's unique and complex firing cycle is not misinterpreted with the fix.
The UEF strategic submarine (Ace) and the Mantis have a similar firing cycle, but with only 1 muzzle per rack.

@lL1l1 lL1l1 added type: bug area: ui Anything to do with the User Interface of the Game ui: unit-stats related to issues in unit stats/tooltips good first issue issue that is relative easy to pick up labels Jun 16, 2024
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Labels
area: ui Anything to do with the User Interface of the Game good first issue issue that is relative easy to pick up type: bug ui: unit-stats related to issues in unit stats/tooltips
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