[Bug]: UnitViewDetail shows wrong firing pattern for Cybran Static Flak (Burst Master) #6262
Labels
area: ui
Anything to do with the User Interface of the Game
good first issue
issue that is relative easy to pick up
type: bug
ui: unit-stats
related to issues in unit stats/tooltips
Describe the Bug
It shows the firing pattern as 38x4 damage with 1 second reload, but it really fires 38x2 damage with 0.5 reload.
The weapon blueprint has 2 racks with 2 muzzles each, and a fire rate of 2 with
RackFireTogether = false
. The UI script is incapable of understanding that this setup creates a firing cycle of 2 shots every 0.5 seconds.Reproduce the bug
Disable UI mods that modify UnitViewDetail, enable the "Show Armament Details in Build Menu" setting, and mouse over the unit in the construction bar.
Screenshots
Additional context
Make sure the Bouncer's unique and complex firing cycle is not misinterpreted with the fix.
The UEF strategic submarine (Ace) and the Mantis have a similar firing cycle, but with only 1 muzzle per rack.
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