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Sometimes (when???) the scene.world (which stores scene lighting settings in vanilla blender and additional related props for fast64) is None
This prevents materials from working (they appear pink according to whatever causes that default behavior) and any exporting fails with a cryptic message
The fix is simply to create a world in the scene world properties
Fast64 should handle a missing world better
(I'm not sure on the specifics of how)
The text was updated successfully, but these errors were encountered:
Illustrated by #326
Sometimes (when???) the scene.world (which stores scene lighting settings in vanilla blender and additional related props for fast64) is None
This prevents materials from working (they appear pink according to whatever causes that default behavior) and any exporting fails with a cryptic message
The fix is simply to create a world in the scene world properties
Fast64 should handle a missing world better
(I'm not sure on the specifics of how)
The text was updated successfully, but these errors were encountered: