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Romancing Sa-Ga rendering #38

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kmlife1999 opened this issue Apr 24, 2023 · 2 comments
Open

Romancing Sa-Ga rendering #38

kmlife1999 opened this issue Apr 24, 2023 · 2 comments
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@kmlife1999
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Maybe the rendering priority is wrong, so the character appears and hides above the dialogue.

@FluBBaOfWard
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Or maybe the window functions are used, or maybe they turn sprites on/off per scan line, or maybe the background map address is changed per scan line, or...
I might take a look at this some day.

@FluBBaOfWard FluBBaOfWard added the bug Something isn't working label Jul 17, 2023
@FluBBaOfWard
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This is due to Sprite Windows not being handled correctly by NitroSwan.

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