When v0.1: New Beginnings released, it contained the inclusion of a submod system.
Submods are ways for players to add their own content to the mod, without dev review/approval.
Players of MAS will find this system easy to understand, since I've made it as similar as possible for ease of use.
The submod
system is basically a way to let the game know you're adding extra content.
It must be done in an init -990 python in fae_submod_utilities
block.
If run at another runlevel, dependancies will not be checked.
An example of the beginning of a submod would be the following
init -990 python in fae_submod_utilities:
Submod(
author="Forever And Ever Team",
name="Submod example",
description="An example submod.",
version="1.0.0",
dependencies={},
settings_pane=None,
version_updates={}
)
The above code will import a submod with this information:
- Author:
Forever And Ever Team
- Name:
Submod example
- Description:
An example submod.
- Version:
1.0.0
- Dependencies: None
- Settings: No settings
- Version Updates: No update scripts
When creating dialogue submods, please try and adhere to the Coding Style