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predefine an Entity template. http://www.gamedev.net/page/resources/_/technical/game-programming/case-study-bomberman-mechanics-in-an-entity-component-system-r3159
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Entity可以作为一个控件,或者模板,运行时可以以此来快速构建实例,
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predefine an Entity template. http://www.gamedev.net/page/resources/_/technical/game-programming/case-study-bomberman-mechanics-in-an-entity-component-system-r3159
The text was updated successfully, but these errors were encountered: