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Crash when objects collide outside scene #1

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@NTSFka

When two objects collide a pending bound is created (cannot be created inside collision handler) and then during module update the real bound is created. The issue is when one of the objects is outside scene and it's being deleted, during module update there is a dangling pointer to the deleted object.

Sadly, this requires changes within core library and cannot be fixed with current version.

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