forked from prototype99/dsfix
-
Notifications
You must be signed in to change notification settings - Fork 1
/
RenderstateManager.cpp
1060 lines (1056 loc) · 44.3 KB
/
RenderstateManager.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#include "RenderstateManager.h"
#include <atlbase.h>
#include <time.h>
#include <intsafe.h>
#include <io.h>
#include <fstream>
#include <string>
#include "d3dutil.h"
#include "Settings.h"
#include "Hash.h"
#include "Detouring.h"
#include "WindowManager.h"
#include "FPS.h"
RSManager RSManager::instance;
namespace {
const char *PIXEL_SHADER_DUMP_DIR = "dsfix/pixelshader_dump";
const char *PIXEL_SHADER_OVERRIDE_DIR = "dsfix/pixelshader_override";
const char *VERTEX_SHADER_DUMP_DIR = "dsfix/vertexshader_dump";
const char *VERTEX_SHADER_OVERRIDE_DIR = "dsfix/vertexshader_override";
unsigned getDOFResolution() {
unsigned setting = Settings::get().getDOFOverrideResolution();
if (setting == 0) {
return 360;
}
else {
return setting;
}
}
}
void RSManager::initResources() {
SDLOG(0, "RenderstateManager resource initialization started\n");
unsigned rw = Settings::get().getRenderWidth(), rh = Settings::get().getRenderHeight();
haveOcclusionScale = false;
occlusionScale = 1;
unsigned dofRes = getDOFResolution();
if(Settings::get().getAAQuality()) {
if(Settings::get().getAAType() == "SMAA") {
smaa = new SMAA(d3ddev, rw, rh, (SMAA::Preset)(Settings::get().getAAQuality()-1));
} else {
fxaa = new FXAA(d3ddev, rw, rh, (FXAA::Quality)(Settings::get().getAAQuality()-1));
}
}
if(Settings::get().getSsaoStrength()) ssao = new SSAO(d3ddev, rw, rh, Settings::get().getSsaoStrength()-1,
(Settings::get().getSsaoType() == "VSSAO") ? SSAO::VSSAO : ((Settings::get().getSsaoType() == "HBAO") ? SSAO::HBAO : SSAO::SCAO) );
if(Settings::get().getDOFBlurAmount()) gauss = new GAUSS(d3ddev, dofRes*16/9, dofRes);
if(Settings::get().getEnableHudMod()) hud = new HUD(d3ddev, rw, rh);
d3ddev->CreateTexture(rw, rh, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &rgbaBuffer1Tex, NULL);
rgbaBuffer1Tex->GetSurfaceLevel(0, &rgbaBuffer1Surf);
d3ddev->CreateDepthStencilSurface(rw, rh, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, false, &depthStencilSurf, NULL);
d3ddev->CreateStateBlock(D3DSBT_ALL, &prevStateBlock);
if (!inited) {//on first init only
startDetour();
if (Settings::get().getEnableTextureOverride() && Settings::get().getEnableTexturePrefetch()) {
prefetchTextures();
}
if (Settings::get().getEnableShaderDumping()) {
createDirectory(PIXEL_SHADER_DUMP_DIR);
createDirectory(VERTEX_SHADER_DUMP_DIR);
}
}
SDLOG(0, "RenderstateManager resource initialization completed\n");
inited = true;
}
void RSManager::prefetchTextures()
{
SDLOG(0, "Prefetch overwrite textures to memory started\n");
double startTime = getElapsedTime();
WIN32_FIND_DATA textureFile;
const char* texturePath = "dsfix\\tex_override\\";
char tmp[128];
sprintf_s(tmp, 128, "%s*", texturePath);
HANDLE searchHandle = FindFirstFile(tmp, &textureFile);
if (searchHandle != INVALID_HANDLE_VALUE) {
do {
SDLOG(0, "initTexture: %s ", textureFile.cFileName);
sprintf_s(tmp, 128, "%s%s", texturePath, textureFile.cFileName);
std::FILE *fp = std::fopen(tmp, "rb");
if (fp)
{
std::string filename = textureFile.cFileName;
const size_t period_idx = filename.rfind('.');
std::string extension = "";
if (std::string::npos != period_idx)
{
extension = filename.substr(period_idx);
filename = filename.erase(period_idx);
SDLOG(0, "filename: %s extension: %s ", filename.c_str(), extension.c_str());
}
if (extension == ".bmp" ||
extension == ".dds" ||
extension == ".dib" ||
extension == ".hdr" ||
extension == ".jpg" ||
extension == ".pfm" ||
extension == ".png" ||
extension == ".ppm" ||
extension == ".tga")
{
MemData data;
data.size = textureFile.nFileSizeLow;
SDLOG(0, "size: %ld ", data.size);
data.buffer = new char[data.size];
std::fread(&data.buffer[0], 1, data.size, fp);
std::fclose(fp);
UINT32 decimalValue;
sscanf(filename.c_str(), "%08x", &decimalValue);
SDLOG(0, "texture hash: %s hex: %08x\n", filename.c_str(), decimalValue);
cachedTexFiles.insert(std::pair<UINT32, MemData>(decimalValue, data));
}
}
} while (FindNextFile(searchHandle, &textureFile));
}
SDLOG(0, "Prefetch overwrite textures to memory ended, time: %f\n", getElapsedTime() - startTime);
}
RSManager::~RSManager()
{
for (auto texData : cachedTexFiles)
{
SAFEDELETE(texData.second.buffer);
}
}
void RSManager::releaseResources() {
SDLOG(0, "RenderstateManager releasing resources\n");
SAFERELEASE(rgbaBuffer1Surf);
SAFERELEASE(rgbaBuffer1Tex);
SAFERELEASE(depthStencilSurf);
SAFERELEASE(prevStateBlock);
SAFEDELETE(smaa);
SAFEDELETE(fxaa);
SAFEDELETE(ssao);
SAFEDELETE(gauss);
SAFEDELETE(hud);
SDLOG(0, "RenderstateManager resource release completed\n");
}
HRESULT RSManager::redirectPresent(CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) {
capturing = false;
if(captureNextFrame) {
capturing = true;
captureNextFrame = false;
SDLOG(0, "== CAPTURING FRAME ==\n")
}
if(timingIntroMode) {
skippedPresents++;
if(skippedPresents >= 1200u && !Settings::get().getUnlockFPS()) {
SDLOG(1, "Intro mode ended (timeout)!\n");
timingIntroMode = false;
}
if(skippedPresents >= 3000u) {
SDLOG(1, "Intro mode ended (full timeout)!\n");
timingIntroMode = false;
}
return S_OK;
}
skippedPresents = 0;
hudStarted = false;
nrts = 0;
doft[0] = 0; doft[1] = 0; doft[2] = 0;
mainRT = NULL;
mainRTuses = 0;
zSurf = NULL;
frameTimeManagement();
//if(Settings::get().getEnableTripleBuffering()) return ((IDirect3DDevice9Ex*)d3ddev)->PresentEx(NULL, NULL, NULL, NULL, D3DPRESENT_FORCEIMMEDIATE);
return d3ddev->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
D3DPRESENT_PARAMETERS RSManager::adjustPresentationParameters(const D3DPRESENT_PARAMETERS *pPresentationParameters) {
D3DPRESENT_PARAMETERS ret;
memcpy(&ret, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
SDLOG(0, " - requested mode:\n");
SDLOG(0, " - - Backbuffer(s): %4u x %4u %16s *%d \n", pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight, D3DFormatToString(pPresentationParameters->BackBufferFormat), pPresentationParameters->BackBufferCount);
SDLOG(0, " - - PresentationInterval: %2u Windowed: %5s Refresh: %3u Hz\n", pPresentationParameters->PresentationInterval, pPresentationParameters->Windowed ? "true" : "false", pPresentationParameters->FullScreen_RefreshRateInHz);
if(Settings::get().getForceWindowed()) {
SDLOG(0, " - OVERRIDING to user-specified windowed mode:\n");
WindowManager::get().resize(Settings::get().getPresentWidth(), Settings::get().getPresentHeight());
ret.Windowed = TRUE;
ret.FullScreen_RefreshRateInHz = 0;
} else if(Settings::get().getForceFullscreen()) {
SDLOG(0, " - OVERRIDING to user-specified fullscreen mode:\n");
ret.Windowed = FALSE;
ret.FullScreen_RefreshRateInHz = Settings::get().getFullscreenHz();
}
if(Settings::get().getForceFullscreen() || Settings::get().getForceWindowed()) {
ret.PresentationInterval = Settings::get().getEnableVsync() ? D3DPRESENT_INTERVAL_DEFAULT : D3DPRESENT_INTERVAL_IMMEDIATE;
ret.BackBufferWidth = Settings::get().getPresentWidth();
ret.BackBufferHeight = Settings::get().getPresentHeight();
SDLOG(0, " - - Backbuffer(s): %4u x %4u %16s *%d \n", ret.BackBufferWidth, ret.BackBufferHeight, D3DFormatToString(ret.BackBufferFormat), ret.BackBufferCount);
SDLOG(0, " - - PresentationInterval: %2u Windowed: %5s Refresh: %3u Hz\n", ret.PresentationInterval, ret.Windowed ? "true" : "false", ret.FullScreen_RefreshRateInHz);
}
/*if(Settings::get().getEnableTripleBuffering()) {
ret.SwapEffect = D3DSWAPEFFECT_FLIPEX;
ret.PresentationInterval = D3DPRESENT_FORCEIMMEDIATE;
ret.BackBufferCount = 2;
ret.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
ret.SwapEffect = D3DSWAPEFFECT_DISCARD;
}
if(Settings::get().getUnlockFPS()) {
ret.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
ret.SwapEffect = D3DSWAPEFFECT_DISCARD;
}*/
return ret;
}
void RSManager::dumpSurface(const char* name, IDirect3DSurface9* surface) {
char fullname[128];
sprintf_s(fullname, 128, "dump%03d_%s.tga", dumpCaptureIndex++, name);
D3DXSaveSurfaceToFile(fullname, D3DXIFF_TGA, surface, NULL, NULL);
}
void RSManager::registerMainRenderTexture(IDirect3DTexture9* pTexture) {
if(pTexture) {
mainRenderTexIndices.insert(std::make_pair(pTexture, mainRenderTexIndex));
SDLOG(4, "Registering main render tex: %p as #%d\n", pTexture, mainRenderTexIndex);
mainRenderTexIndex++;
}
}
void RSManager::registerMainRenderSurface(IDirect3DSurface9* pSurface) {
if(pSurface) {
mainRenderSurfIndices.insert(std::make_pair(pSurface, mainRenderSurfIndex));
SDLOG(4, "Registering main render surface: %p as #%d\n", pSurface, mainRenderSurfIndex);
mainRenderSurfIndex++;
}
}
HRESULT RSManager::redirectSetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
nrts++;
/*if(RenderTargetIndex==0) lastReplacement = -1;
SurfSurfMap::iterator it = renderTexSurfTargets.find(pRenderTarget);
if(it != renderTexSurfTargets.end()) {
SDLOG(1, "Redirected SetRenderTarget(%d, %p) to %p\n", RenderTargetIndex, pRenderTarget, it->second);
if(capturing) dumpSurface("redirectRenderTarget", it->second);
lastReplacement = renderTexSurfIndices[pRenderTarget];
return d3ddev->SetRenderTarget(RenderTargetIndex, it->second);
}
if(capturing && hudStarted) {
SurfIntMap::iterator it = renderTexSurfIndices.find(pRenderTarget);
if(it != renderTexSurfIndices.end()) {
dumpSurface("hudTarget", pRenderTarget);
capturing = false;
}
}
determine where we are rendering to
{
SurfIntMap::iterator it = mainRenderSurfIndices.find(pRenderTarget);
if(it != mainRenderSurfIndices.end()) {
SDLOG(4, " - rendersurface #%d\n", it->second);
} else {
if(IDirect3DTexture9* tex = getSurfTexture(pRenderTarget)) {
TexIntMap::iterator it = mainRenderTexIndices.find(tex);
if(it != mainRenderTexIndices.end()) {
SDLOG(4, " - rendertexture #%d\n", it->second);
}
tex->Release();
} else {
IDirect3DSurface9* backBuffer;
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer);
if(pRenderTarget == backBuffer) {
SDLOG(4, " - backbuffer\n");
}
backBuffer->Release();
}
}
)*/
if(capturing) {
IDirect3DSurface9 *oldRenderTarget, *depthStencilSurface;
d3ddev->GetRenderTarget(0, &oldRenderTarget);
d3ddev->GetDepthStencilSurface(&depthStencilSurface);
char buffer[64];
sprintf(buffer, "%03d_oldRenderTarget_%p_.tga", nrts, oldRenderTarget);
SDLOG(0, "Capturing surface %p as %s\n", oldRenderTarget, buffer);
D3DXSaveSurfaceToFile(buffer, D3DXIFF_TGA, oldRenderTarget, NULL, NULL);
if(depthStencilSurface) {
sprintf(buffer, "%03d_oldRenderTargetDepth_%p_.tga", nrts, oldRenderTarget);
SDLOG(0, "Capturing depth surface %p as %s\n", depthStencilSurface, buffer);
D3DXSaveSurfaceToFile(buffer, D3DXIFF_TGA, depthStencilSurface, NULL, NULL);
}
SAFERELEASE(oldRenderTarget);
SAFERELEASE(depthStencilSurface);
}
if(nrts == 1) {/*we are switching to the RT that will be the main rendering target for this frame
store it for later use*/
mainRT = pRenderTarget;
SDLOG(0, "Storing RT as main RT: %p\n", mainRT);
if (!haveOcclusionScale) {
measureOcclusionScale();
}
}
if(nrts == 11) {/*we are switching to the RT used to store the Z value in the 24 RGB bits (among other things)
lets store it for later use*/
zSurf = pRenderTarget;
SDLOG(0, "Storing RT as Z buffer RT: %p\n", zSurf);
}
if(mainRT && pRenderTarget == mainRT) {
SDLOG(0, "MainRT uses: %d + 1\n", mainRTuses);
++mainRTuses;
}
//we are switching away from the initial 3D-rendered image, do AA and SSAO
if(mainRTuses == 2 && mainRT && zSurf && ((ssao && doSsao) || (doAA && (smaa || fxaa)))) {
IDirect3DSurface9 *oldRenderTarget;
d3ddev->GetRenderTarget(0, &oldRenderTarget);
if(oldRenderTarget == mainRT) {
//final renderbuffer has to be from texture, just making sure here
if(IDirect3DTexture9* tex = getSurfTexture(oldRenderTarget)) {
//check size just to make even more sure
D3DSURFACE_DESC desc;
oldRenderTarget->GetDesc(&desc);
if(desc.Width == Settings::get().getRenderWidth() && desc.Height == Settings::get().getRenderHeight()) {
IDirect3DTexture9 *zTex = getSurfTexture(zSurf);
/*if(takeScreenshot) D3DXSaveTextureToFile("0effect_pre.bmp", D3DXIFF_BMP, tex, NULL);
if(takeScreenshot) D3DXSaveTextureToFile("0effect_z.bmp", D3DXIFF_BMP, zTex, NULL);*/
storeRenderState();
d3ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
d3ddev->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
//perform AA processing
if(!lowFPSmode && doAA && (smaa || fxaa)) {
if(smaa) smaa->go(tex, tex, rgbaBuffer1Surf, SMAA::INPUT_COLOR);
else fxaa->go(tex, rgbaBuffer1Surf);
d3ddev->StretchRect(rgbaBuffer1Surf, NULL, oldRenderTarget, NULL, D3DTEXF_NONE);
}
//perform SSAO
if(ssao && doSsao) {
ssao->go(tex, zTex, rgbaBuffer1Surf);
d3ddev->StretchRect(rgbaBuffer1Surf, NULL, oldRenderTarget, NULL, D3DTEXF_NONE);
}
restoreRenderState();
SAFERELEASE(zTex);
/*if(takeScreenshot) D3DXSaveSurfaceToFile("1effect_buff.bmp", D3DXIFF_BMP, rgbaBuffer1Surf, NULL, NULL);
if(takeScreenshot) D3DXSaveSurfaceToFile("1effect_post.bmp", D3DXIFF_BMP, oldRenderTarget, NULL, NULL);*/
}
tex->Release();
}
}
oldRenderTarget->Release();
}
//DoF blur stuff
if(gauss && doDofGauss) {
IDirect3DSurface9 *oldRenderTarget;
d3ddev->GetRenderTarget(0, &oldRenderTarget);
D3DSURFACE_DESC desc;
oldRenderTarget->GetDesc(&desc);
unsigned dofIndex = isDof(desc.Width, desc.Height);
if(dofIndex) {
doft[dofIndex]++;
SDLOG(6,"DOF index: %u, doft: %u\n", dofIndex, doft[dofIndex]);
/*if(takeScreenshot) {
char buffer[256];
sprintf(buffer, "dof%1u_doft%1u.bmp", dofIndex, doft[dofIndex]);
D3DXSaveSurfaceToFile(buffer, D3DXIFF_BMP, oldRenderTarget, NULL, NULL);
}*/
if(dofIndex == 1 && doft[1] == 4) {
IDirect3DTexture9 *oldRTtex = getSurfTexture(oldRenderTarget);
if(oldRTtex) {
storeRenderState();
for(size_t i=0; i<Settings::get().getDOFBlurAmount(); ++i) gauss->go(oldRTtex, oldRenderTarget);
restoreRenderState();
oldRTtex->Release();
}
}
}
oldRenderTarget->Release();
}
//Timing for hudless screenshots
if(mainRTuses == 11 && takeScreenshot) {
IDirect3DSurface9 *oldRenderTarget;
d3ddev->GetRenderTarget(0, &oldRenderTarget);
if(oldRenderTarget != mainRT) {
static int toggleSS = 0;
toggleSS = (toggleSS+1)%2;
if(!toggleSS) {
takeScreenshot = false;
SDLOG(0, "Capturing screenshot\n");
char timebuf[128], buffer[512];
time_t ltime;
time(<ime);
struct tm *timeinfo;
timeinfo = localtime(<ime);
strftime(timebuf, 128, "screenshot_%Y-%m-%d_%H-%M-%S.png", timeinfo);
sprintf(buffer, "%s\\%s", Settings::get().getScreenshotDir().c_str(), timebuf);
SDLOG(0, " - to %s\n", buffer);
D3DSURFACE_DESC desc;
oldRenderTarget->GetDesc(&desc);
IDirect3DSurface9 *convertedSurface;
d3ddev->CreateRenderTarget(desc.Width, desc.Height, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, true, &convertedSurface, NULL);
D3DXLoadSurfaceFromSurface(convertedSurface, NULL, NULL, oldRenderTarget, NULL, NULL, D3DX_FILTER_POINT, 0);
D3DXSaveSurfaceToFile(buffer, D3DXIFF_PNG, convertedSurface, NULL, NULL);
convertedSurface->Release();
}
}
oldRenderTarget->Release();
}
if(rddp >= 4) {//we just finished rendering the frame (pre-HUD)
IDirect3DSurface9 *oldRenderTarget;
d3ddev->GetRenderTarget(0, &oldRenderTarget);
//final renderbuffer has to be from texture, just making sure here
if(IDirect3DTexture9* tex = getSurfTexture(oldRenderTarget)) {
//check size just to make even more sure
D3DSURFACE_DESC desc;
oldRenderTarget->GetDesc(&desc);
if(desc.Width == Settings::get().getRenderWidth() && desc.Height == Settings::get().getRenderHeight()) {
//HUD stuff
if(hud && doHud && rddp == 9) {
SDLOG(0, "Starting HUD rendering\n");
hddp = 0;
onHudRT = true;
d3ddev->SetRenderTarget(0, rgbaBuffer1Surf);
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0,0,0,0), 0.0f, 0);
prevRenderTex = tex;
prevRenderTarget = pRenderTarget;
tex->Release();
oldRenderTarget->Release();
d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
d3ddev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_ADD);
d3ddev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
return S_OK;
}
}
tex->Release();
}
oldRenderTarget->Release();
}
if(onHudRT) {
finishHudRendering();
}
if(rddp < 4 || rddp > 8) rddp = 0;
else rddp++;
return d3ddev->SetRenderTarget(RenderTargetIndex, pRenderTarget);
}
/*Measure the occlusion query result of drawing a square of a known size.
The result is affected by the rendering resolution which is
known, but might also be affected by driver-enforced antialiasing.
This result is used to scale the result of further occlusion
queries into the expected range of values.*/
void RSManager::measureOcclusionScale() {
static const D3DVERTEXELEMENT9 vertexElements[2] = {
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
D3DDECL_END()
};
CComPtr<IDirect3DVertexDeclaration9> vertexDeclaration;
CComPtr<ID3DXBuffer> errorBuffer;
static const char vertexShaderSource[] = "vs_3_0 \n dcl_position v0 \n dcl_position o0 \n mov o0, v0";
CComPtr<ID3DXBuffer> vertexShaderBuffer;
CComPtr<IDirect3DVertexShader9> vertexShader;
static const char pixelShaderSource[] = "ps_3_0 \n def c0, 0, 0, 0, 0 \n mov_pp oC0, c0.x";
CComPtr<ID3DXBuffer> pixelShaderBuffer;
CComPtr<IDirect3DPixelShader9> pixelShader;
CComPtr<IDirect3DQuery9> query;
DWORD pixelsVisible = 0;
HRESULT hr;
haveOcclusionScale = true;
float width = 24.0 / 1024;
float height = 24.0 / 720;
const float vertexData[4][3] = {
{ -width, -height, 0.5 },
{ width, -height, 0.5 },
{ width, height, 0.5 },
{ -width, height, 0.5 },
};
if (FAILED(d3ddev->Clear(0, nullptr, D3DCLEAR_TARGET, 0, 1, 0))) {
SDLOG(0, "measureOcclusionScale: Clear failed\n");
return;
}
if (FAILED(d3ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE))) {
SDLOG(0, "measureOcclusionScale: SetRenderState ZENABLE failed\n");
return;
}
if (FAILED(d3ddev->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL))) {
SDLOG(0, "measureOcclusionScale: SetRenderState ZFUNC failed\n");
return;
}
if (FAILED(d3ddev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE))) {
SDLOG(0, "measureOcclusionScale: SetRenderState CULLMODE failed\n");
return;
}
if (FAILED(d3ddev->CreateVertexDeclaration(vertexElements, &vertexDeclaration))) {
SDLOG(0, "measureOcclusionScale: CreateVertexDeclaration failed\n");
return;
}
if (FAILED(d3ddev->SetVertexDeclaration(vertexDeclaration))) {
SDLOG(0, "measureOcclusionScale: SetVertexDeclaration failed\n");
return;
}
if (FAILED(D3DXAssembleShader(vertexShaderSource, sizeof(vertexShaderSource), nullptr, nullptr, 0, &vertexShaderBuffer, &errorBuffer))) {
SDLOG(0, "measureOcclusionScale: D3DXAssembleShader failed:\n%s\n", errorBuffer->GetBufferPointer());
return;
}
if (FAILED(d3ddev->CreateVertexShader(reinterpret_cast<const DWORD*>(vertexShaderBuffer->GetBufferPointer()), &vertexShader))) {
SDLOG(0, "measureOcclusionScale: CreateVertexShader failed\n");
return;
}
if (FAILED(d3ddev->SetVertexShader(vertexShader))) {
SDLOG(0, "measureOcclusionScale: SetVertexShader failed\n");
return;
}
if (FAILED(D3DXAssembleShader(pixelShaderSource, sizeof(pixelShaderSource), nullptr, nullptr, 0, &pixelShaderBuffer, &errorBuffer))) {
SDLOG(0, "measureOcclusionScale: D3DXAssembleShader failed:\n%s\n", errorBuffer->GetBufferPointer());
return;
}
if (FAILED(d3ddev->CreatePixelShader(reinterpret_cast<const DWORD*>(pixelShaderBuffer->GetBufferPointer()), &pixelShader))) {
SDLOG(0, "measureOcclusionScale: CreatePixelShader failed\n");
return;
}
if (FAILED(d3ddev->SetPixelShader(pixelShader))) {
SDLOG(0, "measureOcclusionScale: SetPixelShader failed\n");
return;
}
if (FAILED(d3ddev->CreateQuery(D3DQUERYTYPE_OCCLUSION, &query))) {
SDLOG(0, "measureOcclusionScale: CreateQuery failed\n");
return;
}
if (FAILED(d3ddev->BeginScene())) {
SDLOG(0, "measureOcclusionScale: BeginScene failed\n");
return;
}
if (FAILED(query->Issue(D3DISSUE_BEGIN))) {
SDLOG(0, "measureOcclusionScale: Issue BEGIN failed\n");
return;
}
if (FAILED(d3ddev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, vertexData, sizeof(vertexData[0])))) {
SDLOG(0, "measureOcclusionScale: DrawPrimitiveUP failed\n");
return;
}
if (FAILED(query->Issue(D3DISSUE_END))) {
SDLOG(0, "measureOcclusionScale: Issue END failed\n");
return;
}
while ((hr = query->GetData(&pixelsVisible, sizeof(pixelsVisible), D3DGETDATA_FLUSH)) == S_FALSE);
if (FAILED(hr)) {
SDLOG(0, "measureOcclusionScale: GetData failed\n");
return;
}
if (pixelsVisible == 0) {
occlusionScale = 1;
}
else {
occlusionScale = pixelsVisible / 576.0;
}
SDLOG(2, "measureOcclusionScale: pixelsVisible = %d\n", pixelsVisible);
SDLOG(2, "measureOcclusionScale: occlusionScale = %f\n", occlusionScale);
if (FAILED(d3ddev->EndScene())) {
SDLOG(0, "measureOcclusionScale: EndScene failed\n");
return;
}
}
HRESULT RSManager::redirectStretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
/*SurfSurfMap::iterator it = renderTexSurfTargets.find(pSourceSurface);
if(it != renderTexSurfTargets.end()) {
SDLOG(1, "Redirected StretchRect %p -> %p to %p -> %p\n", pSourceSurface, pDestSurface, it->second, pDestSurface);
if(capturing) dumpSurface("redirectStretchRect", it->second);
return d3ddev->StretchRect(it->second, pSourceRect, pDestSurface, pDestRect, Filter);
}*/
return d3ddev->StretchRect(pSourceSurface, pSourceRect, pDestSurface, pDestRect, D3DTEXF_LINEAR);
}
HRESULT RSManager::redirectSetTexture(DWORD Stage, IDirect3DBaseTexture9 * pTexture) {
if(pTexture == NULL) return d3ddev->SetTexture(Stage, pTexture);
/*TexIntMap::iterator it = renderTexIndices.find((IDirect3DTexture9*)pTexture);
if(it != renderTexIndices.end() && it->second == 2) {
IDirect3DSurface9* surf0;
((IDirect3DTexture9*)pTexture)->GetSurfaceLevel(0, &surf0);
SDLOG(1, "Redirected SetTexture(%d, %p) -- StretchRect from %p to %p\n", Stage, pTexture, renderTexSurfTargets[surf0], surf0);
if(capturing) dumpSurface("redirectSetTexture", renderTexSurfTargets[surf0]);
d3ddev->StretchRect(renderTexSurfTargets[surf0], NULL, surf0, NULL, D3DTEXF_LINEAR);
}
int index = getTextureIndex((IDirect3DTexture9*)pTexture);
if(dumpedTextures.find(index) == dumpedTextures.end()) {
dumpedTextures.insert(index);
IDirect3DSurface9* surf;
((IDirect3DTexture9*)pTexture)->GetSurfaceLevel(0, &surf);
char buffer[16];
sprintf(buffer, "tex%4d__", index);
dumpSurface(buffer, surf);
}*/
if(Settings::get().getSkipIntro() && !timingIntroMode && isTextureBandainamcoLogo(pTexture)) {
SDLOG(1, "Intro mode started!\n");
timingIntroMode = true;
}
if(timingIntroMode && (isTextureGuiElements1(pTexture) || isTextureMenuscreenLogo(pTexture) || isTextureText(pTexture))) {
SDLOG(1, "Intro mode ended due to texture!\n");
timingIntroMode = false;
}
if(!hudStarted && isTextureHudHealthbar(pTexture)) {
SDLOG(1, "HUD started!\n");
hudStarted = true;
}
/*if(mainRT && mainRTuses > 3) {
IDirect3DTexture9* tex;
pTexture->QueryInterface(IID_IDirect3DTexture9, (void**)&tex);
if(tex) {
IDirect3DSurface9* surf;
if(tex->GetSurfaceLevel(0, &surf) == D3D_OK) {
bool main = surf == mainRT;
surf->Release();
if(main) {
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
}
}
}
}*/
if(pTexture && rddp == 0 && Stage == 0) { ++rddp; }
else if(pTexture && rddp == 1 && Stage == 1) { ++rddp; }
else if(pTexture && rddp == 2 && Stage == 2) { ++rddp; }
else if(pTexture && rddp == 3 && Stage == 3) { ++rddp; }
else rddp = 0;
return d3ddev->SetTexture(Stage, pTexture);
}
HRESULT RSManager::redirectSetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) {
/*if(lastReplacement >= 0) {
SDLOG(1, "Redirected SetDepthStencilSurface(%p) to %p\n", pNewZStencil, renderTexDSBuffers[lastReplacement]);
d3ddev->SetDepthStencilSurface(renderTexDSBuffers[lastReplacement]);
}
lastReplacement = -1;*/
return d3ddev->SetDepthStencilSurface(pNewZStencil);
}
unsigned RSManager::getTextureIndex(IDirect3DTexture9* ppTexture) {
TexIntMap::iterator it = texIndices.find(ppTexture);
if(it != texIndices.end()) return it->second;
return UINT_MAX;
}
void RSManager::registerD3DXCreateTextureFromFileInMemory(LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DTEXTURE9 pTexture) {
SDLOG(1, "RenderstateManager: registerD3DXCreateTextureFromFileInMemory %p\n", pTexture);
if(Settings::get().getEnableTextureDumping()) {
UINT32 hash = SuperFastHash((char*)const_cast<void*>(pSrcData), SrcDataSize);
SDLOG(1, " - size: %8u, hash: %8x\n", SrcDataSize, hash);
IDirect3DSurface9* surf;
((IDirect3DTexture9*)pTexture)->GetSurfaceLevel(0, &surf);
char buffer[128];
sprintf_s(buffer, "dsfix/tex_dump/%08x.tga", hash);
D3DXSaveSurfaceToFile(GetDirectoryFile(buffer), D3DXIFF_TGA, surf, NULL, NULL);
surf->Release();
}
registerKnowTexture(pSrcData, SrcDataSize, pTexture);
}
void RSManager::registerKnowTexture(LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DTEXTURE9 pTexture) {
if(foundKnownTextures < numKnownTextures) {
UINT32 hash = SuperFastHash((char*)const_cast<void*>(pSrcData), SrcDataSize);
#define TEXTURE(_name, _hash) \
if(hash == _hash) { \
texture##_name = pTexture; \
++foundKnownTextures; \
SDLOG(1, "RenderstateManager: recognized known texture %s at %u\n", #_name, pTexture); \
}
#include "Textures.def"
#undef TEXTURE
if(foundKnownTextures == numKnownTextures) {
SDLOG(1, "RenderstateManager: all known textures found!\n");
}
}
}
void RSManager::registerD3DXCompileShader(LPCSTR pSrcData, UINT srcDataLen, const D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER * ppShader, LPD3DXBUFFER * ppErrorMsgs, LPD3DXCONSTANTTABLE * ppConstantTable) {
SDLOG(0, "RenderstateManager: registerD3DXCompileShader %p, fun: %s, profile: %s", *ppShader, pFunctionName, pProfile);
SDLOG(0, "============= source:\n%s\n====================", pSrcData);
}
IDirect3DTexture9* RSManager::getSurfTexture(IDirect3DSurface9* pSurface) {
IUnknown *pContainer = NULL;
HRESULT hr = pSurface->GetContainer(IID_IDirect3DTexture9, (void**)&pContainer);
if(D3D_OK == hr) return (IDirect3DTexture9*)pContainer;
SAFERELEASE(pContainer);
return NULL;
}
void RSManager::enableSingleFrameCapture() {
captureNextFrame = true;
}
void RSManager::enableTakeScreenshot() {
takeScreenshot = true;
SDLOG(0, "takeScreenshot: %s\n", takeScreenshot?"true":"false");
}
void RSManager::reloadVssao() {
SAFEDELETE(ssao);
ssao = new SSAO(d3ddev, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), Settings::get().getSsaoStrength()-1, SSAO::VSSAO);
SDLOG(0, "Reloaded SSAO\n");
}
void RSManager::reloadHbao() {
SAFEDELETE(ssao);
ssao = new SSAO(d3ddev, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), Settings::get().getSsaoStrength()-1, SSAO::HBAO);
SDLOG(0, "Reloaded SSAO\n");
}
void RSManager::reloadScao() {
SAFEDELETE(ssao);
ssao = new SSAO(d3ddev, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), Settings::get().getSsaoStrength()-1, SSAO::SCAO);
SDLOG(0, "Reloaded SSAO\n");
}
void RSManager::reloadGauss() {
SAFEDELETE(gauss);
gauss = new GAUSS(d3ddev, getDOFResolution() * 16 / 9, getDOFResolution());
SDLOG(0, "Reloaded GAUSS\n");
}
void RSManager::reloadAA() {
SAFEDELETE(smaa);
SAFEDELETE(fxaa);
if(Settings::get().getAAType() == "SMAA") {
smaa = new SMAA(d3ddev, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), (SMAA::Preset)(Settings::get().getAAQuality()-1));
} else {
fxaa = new FXAA(d3ddev, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), (FXAA::Quality)(Settings::get().getAAQuality()-1));
}
SDLOG(0, "Reloaded AA\n");
}
HRESULT RSManager::redirectDrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
/*if(onHudRT) {
SDLOG(0, "HUD render: primitive type: %d, MinIndex: %u, NumVertices: %u, PrimitiveCount: %u, IndexDataFormat: %s\n", PrimitiveType, MinIndex, NumVertices, PrimitiveCount, D3DFormatToString(IndexDataFormat));
Print vertex decl type
IDirect3DVertexDeclaration9* vDecl;
d3ddev->GetVertexDeclaration(&vDecl);
D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH];
UINT numElements;
vDecl->GetDeclaration(decl, &numElements);
for(size_t i=0; i<numElements; ++i) {
SDLOG(0, "element %u -- stream: %d, offset: %d, type: %s, usage: %s\n", i, decl->Stream, decl->Offset, D3DDeclTypeToString((D3DDECLTYPE)decl->Type), D3DDeclUsageToString((D3DDECLUSAGE)decl->Usage));
}
vDecl->Release();
Print indices
SDLOG(0, "Indices: \n");
INT16 *indices = (INT16*)pIndexData;
for(size_t i=0; i<PrimitiveCount+2; ++i) {
SDLOG(0, "%8hd, ", indices[i]);
}
SDLOG(0, "\n");
Print vertices
SDLOG(0, "Vertices: \n");
INT16 *values = (INT16*)pVertexStreamZeroData;
for(size_t i=0; i<NumVertices*4*2; ++i) {
SDLOG(0, "%8hd, ", values[i]);
if((i+1)%2 == 0) SDLOG(0, "; ");
if((i+1)%8 == 0) SDLOG(0, "\n");
}
return d3ddev->DrawIndexedPrimitiveUP(PrimitiveType, MinIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, hudVertices, VertexStreamZeroStride);
}*/
if(hudStarted && hideHud) {
return D3D_OK;
}
bool isTargetIndicator = false;
if(pausedHudRT) {
IDirect3DBaseTexture9 *t;
d3ddev->GetTexture(0, &t);
//check for target indicator
if(isTextureHudHealthbar(t)) {
INT16 *vertices = (INT16*)pVertexStreamZeroData;
if(vertices[3] > -2000) {
resumeHudRendering();
}
} else {
resumeHudRendering();
}
t->Release();
}
if(onHudRT) {
IDirect3DBaseTexture9 *t;
d3ddev->GetTexture(0, &t);
SDLOG(4, "On HUD, redirectDrawIndexedPrimitiveUP texture: %s\n", getTextureName(t));
if((hddp < 5 && isTextureHudHealthbar(t)) || (hddp >= 5 && hddp < 7 && isTextureCategoryIconsHumanityCount(t)) || (hddp>=7 && !isTextureCategoryIconsHumanityCount(t))) hddp++;
//check for target indicator
if(isTextureHudHealthbar(t)) {
INT16 *vertices = (INT16*)pVertexStreamZeroData;
if(vertices[3] < -2000) {
isTargetIndicator = true;
pauseHudRendering();
}
}
t->Release();
if(hddp == 8) {
finishHudRendering();
} else if(!isTargetIndicator) {
/*d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
d3ddev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_ADD);
d3ddev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_CURRENT);*/
}
}
HRESULT hr = d3ddev->DrawIndexedPrimitiveUP(PrimitiveType, MinIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
/*if(onHudRT) {
if(takeScreenshot) dumpSurface("HUD_IndexPrimUP", rgbaBuffer1Surf);
}*/
return hr;
}
HRESULT RSManager::redirectDrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
if(hudStarted && hideHud) {
IDirect3DBaseTexture9 *t;
d3ddev->GetTexture(0, &t);
bool hide = isTextureText(t);
hide = hide || isTextureButtonsEffects(t);
hide = hide || isTextureHudEffectIcons(t);
t->Release();
if(hide) return D3D_OK;
}
if(pausedHudRT) {
IDirect3DBaseTexture9 *t;
d3ddev->GetTexture(0, &t);
bool isText = isTextureText(t);
SDLOG(4, "On HUD, PAUSED, redirectDrawPrimitiveUP texture: %s\n", getTextureName(t));
t->Release();
/*Print vertices
SDLOG(0, "Vertices: \n");
INT16 *values = (INT16*)pVertexStreamZeroData;
for(size_t i=0; i<PrimitiveCount+2; ++i) {
SDLOG(0, "%8hd, ", values[i]);
if((i+1)%2 == 0) SDLOG(0, "; ");
if((i+1)%8 == 0) SDLOG(0, "\n");
}*/
if(isText && PrimitiveCount >= 12) resumeHudRendering();
}
bool subbed = false;
if(onHudRT) {
IDirect3DBaseTexture9 *t;
d3ddev->GetTexture(0, &t);
bool isText = isTextureText(t);
bool isSub = isTextureText00(t);
SDLOG(4, "On HUD, redirectDrawPrimitiveUP texture: %s\n", getTextureName(t));
t->Release();
//if(isText && PrimitiveCount <= 10) pauseHudRendering();
if(isSub) {
pauseHudRendering();
subbed = true;
}
}
HRESULT hr = d3ddev->DrawPrimitiveUP(PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
if(subbed) resumeHudRendering();
/*if(onHudRT) {
if(takeScreenshot) dumpSurface("HUD_PrimUP", rgbaBuffer1Surf);
}*/
return hr;
}
void RSManager::reloadHudVertices() {
SDLOG(0, "Reloading HUD vertices\n");
std::ifstream vfile;
vfile.open(GetDirectoryFile("hudvertices.txt"), std::ios::in);
char buffer[256];
size_t index = 0;
SDLOG(0, "- starting\n");
while(!vfile.eof()) {
vfile.getline(buffer, 256);
if(buffer[0] == '#') continue;
if(vfile.gcount() <= 4) continue;
sscanf(buffer, "%hd %hd", &hudVertices[index], &hudVertices[index+1]);
SDLOG(0, "- read %hd, %hd\n", hudVertices[index], hudVertices[index+1]);
index+=2;
}
vfile.close();
}
bool RSManager::isTextureText(IDirect3DBaseTexture9* t) {
return isTextureText00(t) || isTextureText01(t) || isTextureText02(t) || isTextureText03(t)
|| isTextureText04(t) || isTextureText05(t) || isTextureText06(t) || isTextureText07(t)
|| isTextureText08(t) || isTextureText09(t) || isTextureText10(t) || isTextureText11(t)
|| isTextureText12(t);
}
unsigned RSManager::isDof(unsigned width, unsigned height) {
unsigned topWidth = getDOFResolution() * 16 / 9, topHeight = getDOFResolution();
if(width == topWidth && height == topHeight) return 1;
if(width == topWidth/2 && height == topHeight/2) return 2;
return 0;
}
HRESULT RSManager::redirectD3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 pDevice, LPCVOID pSrcData, UINT SrcDataSize, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette, LPDIRECT3DTEXTURE9* ppTexture) {
if(Settings::get().getEnableTextureOverride()) {
UINT32 hash = SuperFastHash((char*)const_cast<void*>(pSrcData), SrcDataSize);
SDLOG(4, "Trying texture override size: %8u, hash: %8x\n", SrcDataSize, hash);
if (Settings::get().getEnableTexturePrefetch() && cachedTexFiles.find(hash) != cachedTexFiles.end())
{
SDLOG(4, "Cached texture file found! size: %ld, hash: %8x \n", cachedTexFiles[hash].size, hash);
return TrueD3DXCreateTextureFromFileInMemoryEx(pDevice, cachedTexFiles[hash].buffer, cachedTexFiles[hash].size, D3DX_DEFAULT, D3DX_DEFAULT, MipLevels, Usage, D3DFMT_FROM_FILE, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture);
}
else
{
char buffer[128];
sprintf_s(buffer, "dsfix/tex_override/%08x.png", hash);
if (fileExists(buffer)) {
SDLOG(4, "Texture override (png)! hash: %08x\n", hash);
return D3DXCreateTextureFromFileEx(pDevice, buffer, D3DX_DEFAULT, D3DX_DEFAULT, MipLevels, Usage, D3DFMT_FROM_FILE, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture);
}
sprintf_s(buffer, "dsfix/tex_override/%08x.dds", hash);
if (fileExists(buffer)) {
SDLOG(4, "Texture override (dds)! hash: %08x\n", hash);
return D3DXCreateTextureFromFileEx(pDevice, buffer, D3DX_DEFAULT, D3DX_DEFAULT, MipLevels, Usage, D3DFMT_FROM_FILE, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture);
}
}
}
return TrueD3DXCreateTextureFromFileInMemoryEx(pDevice, pSrcData, SrcDataSize, Width, Height, MipLevels, Usage, Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture);
}
void RSManager::storeRenderState() {
prevStateBlock->Capture();
prevVDecl = NULL;
prevDepthStencilSurf = NULL;
d3ddev->GetVertexDeclaration(&prevVDecl);
d3ddev->GetDepthStencilSurface(&prevDepthStencilSurf);
d3ddev->SetDepthStencilSurface(depthStencilSurf);
}
void RSManager::restoreRenderState() {
if(prevVDecl) {
d3ddev->SetVertexDeclaration(prevVDecl);
prevVDecl->Release();
}
d3ddev->SetDepthStencilSurface(prevDepthStencilSurf);//also restore NULL!
if(prevDepthStencilSurf) {
prevDepthStencilSurf->Release();
}
prevStateBlock->Apply();
}
const char* RSManager::getTextureName(IDirect3DBaseTexture9* pTexture) {
#define TEXTURE(_name, _hash) \
if(texture##_name == pTexture) return #_name;
#include "Textures.def"
#undef TEXTURE
return "Unknown";
}
void RSManager::finishHudRendering() {
SDLOG(2, "FinishHudRendering\n");
if(takeScreenshot) dumpSurface("HUD_end", rgbaBuffer1Surf);
d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
d3ddev->SetRenderTarget(0, prevRenderTarget);
onHudRT = false;
//draw HUD to screen
storeRenderState();
hud->go(rgbaBuffer1Tex, prevRenderTarget);
restoreRenderState();
}
void RSManager::pauseHudRendering() {
SDLOG(3, "PauseHudRendering\n");
d3ddev->SetRenderTarget(0, prevRenderTarget);
d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
d3ddev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
onHudRT = false;
pausedHudRT = true;
}
void RSManager::resumeHudRendering() {
SDLOG(3, "ResumeHudRendering\n");
d3ddev->SetRenderTarget(0, rgbaBuffer1Surf);
d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
d3ddev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
onHudRT = true;
pausedHudRT = false;
}
HRESULT RSManager::redirectSetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
//if(allowStateChanges()) {
return d3ddev->SetTextureStageState(Stage, Type, Value);
/*} else {
SDLOG(3, "SetTextureStageState suppressed: %u - %u - %u\n", Stage, Type, Value);
}
return D3D_OK;*/
}
HRESULT RSManager::redirectSetRenderState(D3DRENDERSTATETYPE State, DWORD Value) {
if(State == D3DRS_COLORWRITEENABLE && !allowStateChanges()) return D3D_OK;
//if(allowStateChanges()) {
return d3ddev->SetRenderState(State, Value);
/*} else {
SDLOG(3, "SetRenderState suppressed: %u - %u\n", State, Value);
}
return D3D_OK;*/
}
HRESULT RSManager::redirectCreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader)
{
bool shouldDump = Settings::get().getEnableShaderDumping();
bool shouldOverride = Settings::get().getEnableShaderOverride();
LPD3DXBUFFER pAssemblerBuffer = nullptr;
LPD3DXBUFFER pFunctionBuffer = nullptr;
UINT32 hash;
if (shouldDump || shouldOverride) {
if (disassembleShader(pFunction, &pAssemblerBuffer)) {
hash = SuperFastHash(static_cast<char *>(pAssemblerBuffer->GetBufferPointer()), pAssemblerBuffer->GetBufferSize());
}
else {
shouldDump = false;
shouldOverride = false;
}
}
if (shouldDump) {
dumpShader(hash, PIXEL_SHADER_DUMP_DIR, pAssemblerBuffer);
}
if (shouldOverride) {
if (getOverrideShader(hash, PIXEL_SHADER_OVERRIDE_DIR, &pFunctionBuffer)) {
pFunction = static_cast<DWORD *>(pFunctionBuffer->GetBufferPointer());
}
}
HRESULT result = d3ddev->CreatePixelShader(pFunction, ppShader);
if (shouldDump || shouldOverride) {
SDLOG(1, "Created pixel shader for hash %08x: 0x%p\n", hash, *ppShader);
}
SAFERELEASE(pAssemblerBuffer);
SAFERELEASE(pFunctionBuffer);
return result;
}
HRESULT RSManager::redirectCreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader)
{
bool shouldDump = Settings::get().getEnableShaderDumping();
bool shouldOverride = Settings::get().getEnableShaderOverride();
LPD3DXBUFFER pAssemblerBuffer = nullptr;
LPD3DXBUFFER pFunctionBuffer = nullptr;
UINT32 hash;
if (shouldDump || shouldOverride) {
if (disassembleShader(pFunction, &pAssemblerBuffer)) {
hash = SuperFastHash(static_cast<char *>(pAssemblerBuffer->GetBufferPointer()), pAssemblerBuffer->GetBufferSize());
}
else {
shouldDump = false;
shouldOverride = false;
}
}
if (shouldDump) {
dumpShader(hash, VERTEX_SHADER_DUMP_DIR, pAssemblerBuffer);
}
if (shouldOverride) {
if (getOverrideShader(hash, VERTEX_SHADER_OVERRIDE_DIR, &pFunctionBuffer)) {
pFunction = static_cast<DWORD *>(pFunctionBuffer->GetBufferPointer());
}