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Is your feature request related to a problem? Please describe.
VISR's battery prevents players from simply keeping it on all the time, but it also encourages players to stop what they're doing until the battery recharges.
Describe the solution you'd like
Overhaul - change VISR from "toggle w/ battery" to "single pulse w/ cooldown" e.g. H5's Artemis Tracking System
Changing the mechanics to "pulse" out from the player's location similar like Halo 5's Artemis Tracking System with a short cooldown would force players to be less reliant on the ability; they should be less likely to stop whatever they're doing until the battery is recharched.
Vanilla Halo: CE suffers from this battery recharge issue as well, but to a lesser degree due to the vanilla game being brighter than SPV3, even on Truth And Reconciliation. Even in T&R's case, the night vision ability would recharge fast enough for players to use it again shortly after it's been fully drained.
Tweak - faster recharge
This makes the battery mechanic almost pointless and more of a "flavor" feature rather than a gameplay balancer.
We might as well just...
Armor power is redirected from energy shields to keep battery-operated accessories functioning after their batteries are fully drained.
This is potentially deadly in flood-occupied areas.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
VISR's battery prevents players from simply keeping it on all the time, but it also encourages players to stop what they're doing until the battery recharges.
Describe the solution you'd like
Overhaul - change VISR from "toggle w/ battery" to "single pulse w/ cooldown" e.g. H5's Artemis Tracking System
Changing the mechanics to "pulse" out from the player's location similar like Halo 5's Artemis Tracking System with a short cooldown would force players to be less reliant on the ability; they should be less likely to stop whatever they're doing until the battery is recharched.
Vanilla Halo: CE suffers from this battery recharge issue as well, but to a lesser degree due to the vanilla game being brighter than SPV3, even on Truth And Reconciliation. Even in T&R's case, the night vision ability would recharge fast enough for players to use it again shortly after it's been fully drained.
Tweak - faster recharge
This makes the battery mechanic almost pointless and more of a "flavor" feature rather than a gameplay balancer.
We might as well just...
Tweak - remove VISR/flashlight/night-vision battery drain
nuff said
Alternative - Irregulator Skull
Armor power is redirected from energy shields to keep battery-operated accessories functioning after their batteries are fully drained.
This is potentially deadly in flood-occupied areas.
The text was updated successfully, but these errors were encountered: