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init.lua
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init.lua
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-- More trees! 2013-04-07
--
-- This mod adds more types of trees to the game
--
-- Some of the node definitions and textures came from cisoun's conifers mod
-- and bas080's jungle trees mod.
--
-- Brought together into one mod and made L-systems compatible by Vanessa
-- Ezekowitz.
--
-- Firs and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
-- latter having been tweaked by RealBadAngel, most other axioms/rules written
-- by RealBadAngel.
--
-- License: WTFPL for all parts (code and textures, including those copied
-- from the jungletree and conifers mods) except the default jungle tree trunk
-- texture, which is CC-By-SA.
moretrees = {}
-- Read the default config file (and if necessary, copy it to the world folder).
local worldpath=minetest.get_worldpath()
local modpath=minetest.get_modpath("moretrees")
dofile(modpath.."/default_settings.txt")
if io.open(worldpath.."/moretrees_settings.txt","r") == nil then
io.input(modpath.."/default_settings.txt")
io.output(worldpath.."/moretrees_settings.txt")
local size = 2^13 -- good buffer size (8K)
while true do
local block = io.read(size)
if not block then
io.close()
break
end
io.write(block)
end
else
dofile(worldpath.."/moretrees_settings.txt")
end
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-- infinite stacks checking
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
moretrees.expect_infinite_stacks = false
else
moretrees.expect_infinite_stacks = true
end
-- tables, load other files
moretrees.cutting_tools = {
"default:axe_bronze",
"default:axe_diamond",
"default:axe_mese",
"default:axe_steel",
"glooptest:axe_alatro",
"glooptest:axe_arol",
"moreores:axe_mithril",
"moreores:axe_silver",
"titanium:axe",
}
dofile(modpath.."/tree_models.lua")
dofile(modpath.."/node_defs.lua")
dofile(modpath.."/biome_defs.lua")
dofile(modpath.."/saplings.lua")
dofile(modpath.."/crafts.lua")
dofile(modpath.."/leafdecay.lua")
-- tree spawning setup
if moretrees.spawn_saplings then
moretrees.spawn_beech_object = "moretrees:beech_sapling_ongen"
moretrees.spawn_apple_tree_object = "moretrees:apple_tree_sapling_ongen"
moretrees.spawn_oak_object = "moretrees:oak_sapling_ongen"
moretrees.spawn_sequoia_object = "moretrees:sequoia_sapling_ongen"
moretrees.spawn_palm_object = "moretrees:palm_sapling_ongen"
moretrees.spawn_pine_object = "moretrees:pine_sapling_ongen"
moretrees.spawn_rubber_tree_object = "moretrees:rubber_tree_sapling_ongen"
moretrees.spawn_willow_object = "moretrees:willow_sapling_ongen"
moretrees.spawn_acacia_object = "moretrees:acacia_sapling_ongen"
moretrees.spawn_birch_object = "moretrees:birch_sapling_ongen"
moretrees.spawn_spruce_object = "moretrees:spruce_sapling_ongen"
moretrees.spawn_jungletree_object = "moretrees:jungletree_sapling_ongen"
moretrees.spawn_fir_object = "moretrees:fir_sapling_ongen"
moretrees.spawn_fir_snow_object = "snow:sapling_pine"
else
moretrees.spawn_beech_object = moretrees.beech_model
moretrees.spawn_apple_tree_object = moretrees.apple_tree_model
moretrees.spawn_oak_object = moretrees.oak_model
moretrees.spawn_sequoia_object = moretrees.sequoia_model
moretrees.spawn_palm_object = moretrees.palm_model
moretrees.spawn_pine_object = moretrees.pine_model
moretrees.spawn_rubber_tree_object = moretrees.rubber_tree_model
moretrees.spawn_willow_object = moretrees.willow_model
moretrees.spawn_acacia_object = moretrees.acacia_model
moretrees.spawn_birch_object = "moretrees:grow_birch"
moretrees.spawn_spruce_object = "moretrees:grow_spruce"
moretrees.spawn_jungletree_object = "moretrees:grow_jungletree"
moretrees.spawn_fir_object = "moretrees:grow_fir"
moretrees.spawn_fir_snow_object = "moretrees:grow_fir_snow"
end
if moretrees.enable_beech then
plantslib:register_generate_plant(moretrees.beech_biome, moretrees.spawn_beech_object)
end
if moretrees.enable_apple_tree then
plantslib:register_generate_plant(moretrees.apple_tree_biome, moretrees.spawn_apple_tree_object)
end
if moretrees.enable_oak then
plantslib:register_generate_plant(moretrees.oak_biome, moretrees.spawn_oak_object)
end
if moretrees.enable_sequoia then
plantslib:register_generate_plant(moretrees.sequoia_biome, moretrees.spawn_sequoia_object)
end
if moretrees.enable_palm then
plantslib:register_generate_plant(moretrees.palm_biome, moretrees.spawn_palm_object)
end
if moretrees.enable_pine then
plantslib:register_generate_plant(moretrees.pine_biome, moretrees.spawn_pine_object)
end
if moretrees.enable_rubber_tree then
plantslib:register_generate_plant(moretrees.rubber_tree_biome, moretrees.spawn_rubber_tree_object)
end
if moretrees.enable_willow then
plantslib:register_generate_plant(moretrees.willow_biome, moretrees.spawn_willow_object)
end
if moretrees.enable_acacia then
plantslib:register_generate_plant(moretrees.acacia_biome, moretrees.spawn_acacia_object)
end
if moretrees.enable_birch then
plantslib:register_generate_plant(moretrees.birch_biome, moretrees.spawn_birch_object)
end
if moretrees.enable_spruce then
plantslib:register_generate_plant(moretrees.spruce_biome, moretrees.spawn_spruce_object)
end
if moretrees.enable_jungle_tree then
plantslib:register_generate_plant(moretrees.jungletree_biome, moretrees.spawn_jungletree_object)
end
if moretrees.enable_fir then
plantslib:register_generate_plant(moretrees.fir_biome, moretrees.spawn_fir_object)
if minetest.get_modpath("snow") then
plantslib:register_generate_plant(moretrees.fir_biome_snow, moretrees.spawn_fir_snow_object)
end
end
-- Code to spawn a birch tree
function moretrees:grow_birch(pos)
minetest.remove_node(pos)
if math.random(1,2) == 1 then
minetest.spawn_tree(pos, moretrees.birch_model1)
else
minetest.spawn_tree(pos, moretrees.birch_model2)
end
end
-- Code to spawn a spruce tree
function moretrees:grow_spruce(pos)
minetest.remove_node(pos)
if math.random(1,2) == 1 then
minetest.spawn_tree(pos, moretrees.spruce_model1)
else
minetest.spawn_tree(pos, moretrees.spruce_model2)
end
end
-- Code to spawn jungle trees
moretrees.jt_axiom1 = "FFFA"
moretrees.jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
moretrees.jt_rules_b1 = "[-Ff&f][+Ff&f]B"
moretrees.jt_axiom2 = "FFFFFA"
moretrees.jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
moretrees.jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
moretrees.ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
moretrees.ct_rules_b1 = "[-FBf][+FBf]"
moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
moretrees.ct_rules_b2 = "[-fB][+fB]"
function moretrees:grow_jungletree(pos)
local r1 = math.random(2)
local r2 = math.random(3)
if r1 == 1 then
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red"
else
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow"
end
moretrees.jungletree_model.leaves2_chance = math.random(25, 75)
if r2 == 1 then
moretrees.jungletree_model.trunk_type = "single"
moretrees.jungletree_model.iterations = 2
moretrees.jungletree_model.axiom = moretrees.jt_axiom1
moretrees.jungletree_model.rules_a = moretrees.jt_rules_a1
moretrees.jungletree_model.rules_b = moretrees.jt_rules_b1
elseif r2 == 2 then
moretrees.jungletree_model.trunk_type = "double"
moretrees.jungletree_model.iterations = 4
moretrees.jungletree_model.axiom = moretrees.jt_axiom2
moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
elseif r2 == 3 then
moretrees.jungletree_model.trunk_type = "crossed"
moretrees.jungletree_model.iterations = 4
moretrees.jungletree_model.axiom = moretrees.jt_axiom2
moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
end
minetest.remove_node(pos)
local leaves = minetest.find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.remove_node(leaves[leaf])
end
minetest.spawn_tree(pos, moretrees.jungletree_model)
end
-- code to spawn fir trees
function moretrees:grow_fir(pos)
if math.random(2) == 1 then
moretrees.fir_model.leaves="moretrees:fir_leaves"
else
moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
end
if math.random(2) == 1 then
moretrees.fir_model.rules_a = moretrees.ct_rules_a1
moretrees.fir_model.rules_b = moretrees.ct_rules_b1
else
moretrees.fir_model.rules_a = moretrees.ct_rules_a2
moretrees.fir_model.rules_b = moretrees.ct_rules_b2
end
moretrees.fir_model.iterations = 7
moretrees.fir_model.random_level = 5
minetest.remove_node(pos)
local leaves = minetest.find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.remove_node(leaves[leaf])
end
minetest.spawn_tree(pos,moretrees.fir_model)
end
-- same thing, but a smaller version that grows only in snow biomes
function moretrees:grow_fir_snow(pos)
if math.random(2) == 1 then
moretrees.fir_model.leaves="moretrees:fir_leaves"
else
moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
end
if math.random(2) == 1 then
moretrees.fir_model.rules_a = moretrees.ct_rules_a1
moretrees.fir_model.rules_b = moretrees.ct_rules_b1
else
moretrees.fir_model.rules_a = moretrees.ct_rules_a2
moretrees.fir_model.rules_b = moretrees.ct_rules_b2
end
moretrees.fir_model.iterations = 2
moretrees.fir_model.random_level = 2
minetest.remove_node(pos)
local leaves = minetest.find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.remove_node(leaves[leaf])
end
minetest.spawn_tree(pos,moretrees.fir_model)
end
print(S("[Moretrees] Loaded (2013-02-11)"))