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Mask flag -m in the //move command deletes all other blocks #2956

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Daffysamlake opened this issue Oct 25, 2024 · 0 comments
Open
2 tasks done

Mask flag -m in the //move command deletes all other blocks #2956

Daffysamlake opened this issue Oct 25, 2024 · 0 comments
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Requires Testing This is a new issue which needs to be approved before labeled with "bug"

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@Daffysamlake
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Server Implementation

Paper

Server Version

1.21

Describe the bug

When selecting a region and executing //move 1 up -m [block], the masked [block] is moved while all others are deleted. Any vector yields the same result.
Using normal world edit, doing the same command moves the masked [block] while keeping all others intact.

To Reproduce

  1. Select a region with more than one block type.
  2. Execute: //move 1 down -m [block] with a chosen block and any vector
  3. Behold the mass destruction. My god, what have you done...

Expected behaviour

The masked block(s) are moved and all others should remain. This is not the case with this issue.
2024-10-10_22 28 28
2024-10-10_22 28 39

Screenshots / Videos

2024-10-24_20 41 26
2024-10-24_20 41 15

Error log (if applicable)

No response

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/ad57abf54a794c9aaba70851c2529209

Fawe Version

FastAsyncWorldEdit 2.11.3 SNAPSHOT 930

Checklist

Anything else?

No response

@Daffysamlake Daffysamlake added the Requires Testing This is a new issue which needs to be approved before labeled with "bug" label Oct 25, 2024
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Labels
Requires Testing This is a new issue which needs to be approved before labeled with "bug"
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