How to achieve this spline and particle effect? #1685
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Definitely doable with animation nodes. (You may also need basic shader node) Basic Idea I will go is to create splines using loop. Within the loop each spline can be deformed differently, and transformed by matrix from circle (distribute matrices - circle mode). https://user-images.githubusercontent.com/55994236/112628672-958fa100-8e09-11eb-9fe0-d8057dcf42d0.mp4 The basic principle has been explained earlier already. As for details:
At the end: |
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Here is a tip from you which you can implement on top of @Gerstmann-Bradley's setup for more control. Consider this node tree for simplicity: If you evaluate the angles at a noise then add the output to the angle, the angles will have varying degrees of compression, achieving the clumping you see in your example: This can be applied on the individual control points of the spline for more control. You can also modulate the amplitude and frequency of the noise based on the distance from the center for even better control, but I will leave that for you. |
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Definitely doable with animation nodes. (You may also need basic shader node)
I don't have much time today. Will have to answer this question like at least half-day later.
Basic Idea I will go is to create splines using loop. Within the loop each spline can be deformed differently, and transformed by matrix from circle (distribute matrices - circle mode).
You can trim spline for animation.
also evaluate spline to instance all these small particles..
https://user-images.githubusercontent.com/55994236/112628672-958fa100-8e09-11eb-9fe0-d8057dcf42d0.mp4
I have made a simple example with my own presets.
For convenience, I will only show the most basic set up as a start point, instead of the a…