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@dapa5900 Hi. In the Material Instancer node you need to keep off the option Instance Material after instancing the material. You may also look into this answer on BSE: https://blender.stackexchange.com/questions/153377/in-animation-nodes-is-it-possible-to-make-a-node-to-translate-position-of-the-u/153499#153499 |
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Hi @OmarEmaraDev
I tried to create an Animation Nodes driven Multi-Shader-Setup for a Book generator I'm working on. I used an image sequence texture for that and drive the frame offset via the AN Material Attribute Output Node for the instanced materials.
It seems to work as intended rendering with Cycles in the viewport but when I want to render an image, Blender crashes every time. With Eevee it doesn't seem to work at all. I get some weird ghosting and sometimes the selected pages change. Sometimes I get the purple missing texture color and for the most part I can only see one of the page textures on all pages.
You can check the file here:
https://p7s1-my.sharepoint.com/:f:/g/personal/par0001d_belgium_fhm_de/ErguGp35s4tDuK-G2jeb8tcBcGrOXt0tPq9Iv2SVw_tzfQ?e=H4byEi
It's a bit messy but I highlighted all the material related nodes with a blue color. I actually packed all the textures into the file but I'm not sure if that worked correctly, as the blend-file size doesn't differ from the non-packed version so I also put the texture folder next to the project.
When you have time, it would be great if you could check this out. Thank you! :-)
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