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This discussion was converted from issue #266 on June 13, 2023 15:49.
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system.runInterval(() => {
for (const player of world.getPlayers()) {
const playerContainer = player.getComponent("minecraft:inventory").container
for (let i = 0; i < playerContainer.size; i++) {
const item = playerContainer.getItem(i);
const item1 = item.getComponent("minecraft:durability")
if ( !item1 ) continue
item.nameTag = "Essa"
}
}
});
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