-
Notifications
You must be signed in to change notification settings - Fork 9
/
localization.de.lua
1029 lines (949 loc) · 64.7 KB
/
localization.de.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
if (GetLocale() == "deDE") then
--if true then
-- The format of the tooltip is defined below.
-- It looks ghastly complicated at first, but is quite straight forward.
-- show is which checkbox needs to be enabled for the line to show
-- if inverse is true, then the checkbox needs to be unchecked
-- left is what gets added to the left hand side of the toolip
-- right is what gets added to the right hand side of the tooltip
-- If a value is not found, the entire line will be hidden.
-- to avoid this, put it in an if... eg the line:
-- "foo#IFbar lalala $invalidvalue$ no#"
-- will just show the word "foo", as the invalid value will hide the entire
-- if.
-- Where you want one value to be shown, or if that isn't valid to show
-- another, use OR. Eg on a spell with 1000 minimum damage:
-- "foo#ORthis is invalid$invalidvalue$/bar $mindamage$OR#"
-- will just show foobar 1000, however if the spell is a heal nothing
-- will be shown at all.
-- Format for ORs:
-- "#OR text / more text OR#"
-- Format for IFs:
-- "#IF text IF#"
TheoryCraft_TooltipOrs = {
hitorhealhit = "Treffer",
hitorhealheal = "Heilung",
damorhealdam = "Schaden",
damorhealheal = "Heilung",
damorapap = "Angriffskraft",
damorapdam = "+Schaden",
}
TheoryCraft_TooltipFormat = {
{show = true, left = "#c1,1,1#$spellname$", right = "#c0.5,0.5,0.5#Rank $spellrank$"},
{show = true, left = "#c1,1,1#$wandlineleft2$", right = "#c1,1,1#$wandlineright2$"},
{show = true, left = "#c1,1,1#$wandlineleft3$", right = "#c1,1,1#$wandlineright3$"},
{show = "embedstyle1", left = "#c1,1,1#$wandlineleft4$", right = "#c0.9,0.9,1#$critchance,1$%#c1,1,1# Kritisch"},
{show = "embedstyle1", inverse = true, left = "#c1,1,1#$wandlineleft4$"},
{show = true, left = "#c1,1,1#$basemanacost$ Mana", right = "#c1,1,1#$spellrange$"},
{show = "embedstyle1", left = "#c0.9,0.9,1##OR$dps$#c1,1,1# DPS/$hps$#c1,1,1# HpsOR#",
right = "#c0.9,0.9,1#$critchance,1$%#c1,1,1# Kritisch"},
{show = "embedstyle2", left = "#c0.9,0.9,1##OR$dpm,2$#c1,1,1# DPM/$hpm,2$#c1,1,1# HpmOR#",
right = "#c0.9,0.9,1#$critchance,1$%#c1,1,1# Kritisch"},
{show = "embedstyle3", left = "#c0.9,0.9,1##OR$dps$#c1,1,1# DPS/$hpm,2$#c1,1,1# HpmOR#",
right = "#c0.9,0.9,1#$critchance,1$%#c1,1,1# Kritisch"},
{show = true, left = "#c1,1,1#$basecasttime$", right = "#c1,1,1#$cooldown$"},
{show = true, left = "#c1,1,1#$cooldownremaining$",},
{show = "embed", left = "#c1,0.82745098,0##OR$description$/$basedescription$OR##WRAP#"},
{show = "embed", inverse = true, left = "#c1,0.82745098,0#$basedescription$#WRAP#"},
{show = true, left = "#c1,0.5,1#$outfitname$"},
{show = true, left = "Stellt $evocation$ Mana her."},
{show = true, left = "ungebufft: $sealunbuffed,1$ dps"},
{show = true, left = "mit diesem Siegel: $sealbuffed,1$ dps"},
{show = "titles", left = "#c1,1,1##TITLE=Heil Statistik:#"},
{show = "embed", inverse = true, left = "Geheilt: $healrange$"},
{show = "critwithdam", left = "Krits: $crithealchance,2$% (für $crithealrange$)"},
{show = "critwithoutdam", left = "Krits: $crithealchance,2$%"},
{show = "hps", left = "HPS: $hps,1$#IF, $withhothps,1$IF#"},
{show = "dpsdam", left = "HPS aus +Heilung: $hpsdam,1$ ($hpsdampercent,1$%)"},
{show = "averagedamnocrit", left = "Ø Heilung: $averagehealnocrit$"},
{show = "averagedamnocrit", left = "nötige Ticks: $averagehealtick$"},
{show = "averagedam", left = "Ø Heilung: $averageheal$"},
{show = "averagedam", left = "nötige Ticks: $averagehealtick$"},
{show = "titles", left = "#c1,1,1##TITLE=Schaden Statistik#"},
{show = "embed", inverse = true, left = "Treffer: $dmgrange$"},
{show = "critmelee", left = "Krits: $critdmgchance,2$% (für $critdmgrange$)"},
{show = "critwithdam", left = "Krits: $critdmgchance,2$% (für $critdmgrange$)"},
{show = "sepignite", left = "mit Entzünden: $igniterange$"},
{show = "critwithoutdam", left = "Krits: $critdmgchance,2$%"},
{show = "dps", left = "DPS: $dps,1$#IF, $withdotdps,1$IF#"},
{show = "dpsdam", left = "DPS aus +Schaden: $dpsdam,1$ ($dpsdampercent,1$%)"},
{show = "averagedamnocrit", left = "Ø Treffer: $averagedamnocrit$"},
{show = "averagedamnocrit", left = "nötige Ticks: $averagedamtick$"},
{show = "averagedam", left = "Ø Treffer: $averagedam$"},
{show = "averagedam", left = "nötige Ticks: $averagedamtick$"},
{show = "titles", left = "#c1,1,1##TITLE=Multiplikator:#"},
{show = "plusdam", left = "Grund +$damorheal$: $plusdam$"},
{show = "damcoef", left = "+$damorheal$ Koeffizient: $damcoef,1$%#IF, $damcoef2,1$%IF#"},
{show = "dameff", left = "+$damorheal$ Effizienz: $dameff,1$%"},
{show = "damtodouble", left = "+$damorheal$ zum Verdoppeln: $damtodouble$"},
{show = "damfinal", left = "End Bonus +$damorheal$: $damfinal$#IF, $damfinal2$IF#"},
{show = "titles", left = "#c1,1,1##TITLE=Widerstand:#"},
{show = "resists", left = "Widerstands Rate ($resistlevel$): $resistrate$%"},
{show = "resists", left = "Nach Level Widerstand: $dpsafterresists,1$ DPS"},
{show = "resists", left = "Bis zu: $penetration,1$ DPS Penetrated"},
{show = "titles", left = "#c1,1,1##TITLE=Vergleich:#"},
{show = "nextcrit", left = "+1% Krit ergibt: +$nextcritheal,2$ Ø Heilung (Entspricht: $nextcrithealequive,2$ +Heilung)"},
{show = "nextstr", left = "+10 Stärke ergibt: +$nextstrdam,2$ Ø $hitorheal$ (Entspricht: $nextstrdamequive,2$ $damorap$)"},
{show = "nextagi", left = "+10 Beweglichkeit ergibt: +$nextagidam,2$ Ø $hitorheal$#IF (Entspricht: $nextagidamequive,2$ $damorap$)IF#"},
{show = "nextcrit", left = "+1% Krit ergibt: +$nextcritdam,2$ Ø $hitorheal$#IF (Entspricht: $nextcritdamequive,2$ $damorap$)IF#"},
{show = "nexthit", left = "+1% Treffer ergibt: +$nexthitdam,2$ Ø $hitorheal$#IF (Entspricht: $nexthitdamequive,2$ $damorap$)IF#"},
{show = "nextpen", left = "+10 pen: #OR$dontshowupto$/Up to OR#+$nextpendam,2$ average $hitorheal$#IF (Eq: $nextpendamequive,2$ $damorap$)IF#"},
{show = "titles", left = "#c1,1,1##TITLE=Rotation:#"},
{show = true, left = "MS Rotation ($msrotationlength,1$ Sek) DPS: $msrotationdps,1$"},
{show = true, left = "AS Rotation ($asrotationlength,1$ Sek) DPS: $asrotationdps,1$"},
{show = true, left = "MS/Arcane Rotation DPS: $arcrotationdps,1$"},
{show = "titles", left = "#c1,1,1##TITLE=Kombinierter Vergleich:#"},
{show = "nextagi", left = "+10 Beweglichkeit ergibt: +$nextagidps,2$ MS Rotation DPS#IF (Entspricht: $nextagidpsequive,2$ $damorap$)IF#"},
{show = "nextcrit", left = "+1% Krit ergibt: +$nextcritdps,2$ MS Rotation DPS (Entspricht: $nextcritdpsequive,2$ $damorap$)"},
{show = "nexthit", left = "+1% Treffer ergibt: +$nexthitdps,2$ MS Ratotion DPS (Entspricht: $nexthitdpsequive,2$ $damorap$)"},
{show = "titles", left = "#c1,1,1##TITLE=Effizienz:#"},
{show = "mana", left = "Echte Mana Kosten: $manacost,1$"},
{show = "dpm", left = "DPM: $dpm,2$#IF, $withdotdpm,2$IF#"},
{show = "dpsmana", left = "DPS/Mana: $dpsmana,3$"},
{show = "hpm", left = "HPM: $hpm,2$#IF, $withhothpm,2$IF#"},
{show = "lifetap", left = "Aderlass DPH: $lifetapdpm,1$"},
{show = "lifetap", left = "Aderlass HPH: $lifetaphpm,1$"},
{show = "lifetap", left = "Aderlass DPS: $lifetapdps,1$"},
{show = "lifetap", left = "Aderlass HPS: $lifetaphps,1$"},
{show = "showregenheal", left = "10 Sek Regeneration: +$regenheal$ Heilung"},
{show = "showregenheal", left = "10 Sek Regeneration beim Zaubern: +$icregenheal$ Heilung"},
{show = "showregendam", left = "10 Sek Regeneration: +$regendam$ Schaden"},
{show = "showregendam", left = "10 Sek Regeneration beim Zaubern: +$icregendam$ Schaden"},
{show = "max", left = "Max Heilung: $maxoomheal$ ($maxoomhealtime$ secs)"},
{show = "max", left = "Max Schaden: $maxoomdam$ ($maxoomdamtime$ secs)"},
{show = "maxevoc", left = "Max Schaden mit evoc+gem: $maxevocoomdam$ ($maxevocoomdamtime$ secs)"},
}
TheoryCraft_MeleeComboEnergyConverter = "in (.-) zusätzlichen"
TheoryCraft_MeleeComboReader = "(%d+) Punkt(.-): (%d+)%-(%d+) Schadenspunkte"
TheoryCraft_MeleeComboReplaceWith = "$points$ Punkt%1: %2%-%3 Schadenspunkte"
TheoryCraft_MeleeMinMaxReader = {
{ pattern = "der (%d+)%% Eurer Angriffskraft entspricht", -- Blutdurst
type={"bloodthirstmult"} },
{ pattern = " zusätzlich (%d+) Punkt%(e%) Schaden", -- Klaue
type={"addeddamage"} },
{ pattern = "(%d+)%%", -- Schreddern/Verheeren/Hinterhalt/Meucheln
type={"backstabmult"} },
{ pattern = "plus (%d+)", -- Schreddern/Verheeren/Hinterhalt/Maucheln
type={"addeddamage"} },
{ pattern = " um (%d+)", -- Maul/Zermalmen/Gezielter Schuß/Heldenhafter Stoß/Raptorstoß
type={"addeddamage"} },
{ pattern = "fügt Ihnen (%d+) Punkt", -- Donnerknall
type={"addeddamage"} },
{ pattern = "(%d+) Schaden zusätzlich", -- Sinister Strike
type={"addeddamage"} },
{ pattern = "verursacht (%d+) bis (%d+) Schaden", -- Prankenhieb/Schildschlag
type={"mindamage", "maxdamage"} },
{ pattern = "der (%d+) Schaden", -- Spöttischer Schlag
type={"addeddamage"} },
{ pattern = " um zusätzlich (%d+) ", -- Mehrfach Schuß
type={"addeddamage"} },
}
TheoryCraft_MeleeMinMaxReplacer = {
{ search = "Schild und verursacht (%d+) bis (%d+) Schaden", -- Schildschlag
replacewith = "Schild und verursacht $damage$ Schaden" },
{ search = " der den Distanzschaden um (%d+) erhöht", -- Gezielter Schuss
replacewith = " der beim Ziel $damage$ Distanzschaden verursacht" },
{ search = "Nahkampfschaden um (%d+) Punkt", -- Heldenhafter Stoß, Raptorstoß
replacewith = "Nahkampfschaden auf $damage$ Punkt" },
{ search = "zusätzlich (%d+) Punkt%(e%)", -- Klaue
replacewith = "ingesamt $damage$ Punkte" },
{ search = "Ziel (%d+)%% Schaden plus (%d+) zugefügt wird", -- Schredden/Verheeren
replacewith = "Ziel $damage$ Punkte Schaden zugefügt werden" },
{ search = "Druiden um %d+", -- Zermalmen
replacewith = "Druiden auf $damage$ Punkte Schaden" },
{ search = " (%d+)%% Waffenschaden plus %d+", -- Hinterhalt/Meucheln
replacewith = " $damage$ Waffenschaden" },
{ search = " fügt (%d+)%% Waffenschaden hinzu und ", -- Scattershot/Ghostly Strike
replacewith = " fügt $damage$ Schaden zu und " },
{ search = " verursacht Schaden gleich bis (%d+)%% von Eurer Angriffskraft", -- Bloodthirst
replacewith = " verursacht $damage$ Schaden." },
{ search = " verursacht (%d+)%% Schaden plus %d+ beim Ziel", -- Shred/Ravage
replacewith = " verursacht $damage$ Schaden" },
{ search = " verursacht (%d+) zusätzlichen Schaden zu Eurem normalen Waffenschaden", -- Sinister Strike
replacewith = " verursacht $damage$ Schaden" },
{ search = " erhöht Nahkampfschaden um (%d+)", -- Gezielter Schuß
replacewith = " bringt $damage$ Schaden beim Ziel" },
{ search = " erhöht Distanzschaden um (%d+)", -- Gezielter Schuß
replacewith = " verursacht $damage$ Schaden beim Ziel" },
{ search = " für zusätzlich (%d+) Schaden", -- Mehrfach Schuß
replacewith = " für $damage$ Schaden" },
{ search = " bringt Waffenschaden plus (%d+) und ", -- Mortal Strike
replacewith = " bringt $damage$ Schaden und " },
{ search = " Euer Waffenschaden plus (%d+) bis ", -- Cleave
replacewith = " bringt $damage$ Schaden bis " },
{ search = " verursacht Waffenschaden plus (%d+)", -- Overpower
replacewith = " verursacht $damage$ Schaden" },
{ search = " zum Blocken feindlicher Nahkampf und Distanzangriffe%.", -- Block
replacewith = " zum Blocken feindlicher Nahkampf und Distanzangriffe, Schadensreduzierung von $blockvalue$." },
{ search = "Diser Angriff fügt (%d+)%% Waffenschaden hinzu ", -- Riposte
replacewith = "Diser Angriff fügt $damage$ Schaden hinzu" },
{ search = "verursacht (%d+) bis (%d+) Schaden", -- Prankenhieb
replacewith = "verursacht $damage$ Schaden" },
{ search = "der (%d+) Schaden", -- Spöttischer Schlag
replacewith = "der $damage$ Schaden" },
{ search = "fügt Ihnen (%d+) Punkt", -- Donnerschlag
replacewith = "fügt Ihnen $damage$ Punkt" },
}
TheoryCraft_SpellMinMaxReader = {
{ pattern = "(%d+) bis (%d+)(.+)(%d+) bis (%d+)", -- Generic Hybrid spell
type={"mindamage", "maxdamage", "tmptext", "dotmindamage", "dotmaxdamage"} },
-- priest patch 1.12
{ pattern = "das 18 Sek%. lang (%d+) Punkt", -- Schattenwort: Schmerz
type={"bothdamage"} }, -- dotbothdamage (so better display)
-- druid
{ pattern = "(%d+) bis (%d+)(.+) lang (%d+)", -- Mondfeuer
type={"mindamage", "maxdamage", "tmptext", "dotbothdamage"} },
{ pattern = "(.+) lang um (%d+)", -- Erneuerung
type={"tmptext", "bothdamage"} },
{ pattern = "(%d+) bis (%d+)(.+) weitere (%d+)", -- Nachwachsen
type={"mindamage", "maxdamage", "tmptext", "dotbothdamage"} },
{ pattern = "Heilt beim Ziel (.+) lang (%d+)", -- Verjüngung
type={"tmptext", "dotbothdamage"} },
{ pattern = "festwurzeln (.+) lang (%d+)", -- Wucherwurzeln
type={"tmptext", "dotbothdamage"} },
{ pattern = "(.+) 2 Sekunden (%d+)", -- Gelassenheit
type={"tmptext", "bothdamage"} },
{ pattern = "Sek%. (%d+) Naturschaden", -- Hurrikan
type={"bothdamage"} },
-- pala
{ pattern = "(%d+) bis (%d+)(.+) zusätzlich (%d+)", -- Heiliges Feuer
type={"mindamage", "maxdamage", "tmptext", "dotbothdamage"} },
{ pattern = "(%d+) Punkt%(e%) Heiligschaden", -- Weihe
type={"bothdamage"} },
-- warlock
{ pattern = "Verbrennt den Feind und fügt (%d+) bis (%d+)(.+) lang (%d+)", -- Feuerbrand
type={"mindamage", "maxdamage", "tmptext", "dotbothdamage"} },
{ pattern = "Verdirbt das Ziel und verursacht (.+) Sek%. lang (%d+)", -- Verderbnis
type={"tmptext", "dotbothdamage"} },
{ pattern = "(.+) Minute (%d+)", -- Fluch der Verdammnis
type={"tmptext", "bothdamage"} },
{ pattern = "(%d+) Feuerschaden und nahen Gegner (%d+)", -- Höllenfeuer
type={"bothdamage", "bothdamage"} },
{ pattern = "Sek%. lang (%d+) Punkt%(e%) Schattenschaden", -- Seelendieb
type={"dotbothdamage"} },
{ pattern = "fügt (.+) Sek%. lang (%d+) Punkt", -- Fluch der Pein
type={"tmptext", "dotbothdamage"} },
{ pattern = "Überträgt pro Sekunde (%d+)", -- Blutsauger
type={"bothdamage"} },
-- mage
{ pattern = "(.+) pro Sekunde (%d+) bis (%d+)", -- Arkane Geschosse
type={"tmptext", "dotmindamage", "dotmaxdamage"} },
{ pattern = "(.+) pro Sekunde (%d+)", -- Arkane Geschosse
type={"tmptext", "dotbothdamage"} },
{ pattern = "(%d+) bis (%d+) Punkt%(e%) Feuerschaden (.+) Sek%. lang (%d+)", -- Feuerball, Flammenstoß, Feuerbrand (WL)
type={"mindamage", "maxdamage", "tmptext", "dotbothdamage"} },
{ pattern = "(%d+) bis (%d+) Punkt%(en%) Feuerschaden%.", -- Feuerschlag
type={"mindamage", "maxdamage"} },
{ pattern = "der (%d+) bis (%d+) Frostschaden", -- Frostblitz
type={"mindamage", "maxdamage"} },
-- hunter
{ pattern = "sofortiger Schuss, der (%d+)", -- Arkaner Schuss
type={"bothdamage"} },
{ pattern = "Sek%. lang (%d+) Naturschaden%. Es kann immer nur", -- Schlangenbiss
type={"bothdamage"} },
-- priest
{ pattern = "(%d+) bis (%d+) Punkt%(e%) Heiligschaden (.+) zusätzlich (%d+)", -- Heiliges Feuer
type={"mindamage", "maxdamage", "tmptext", "dotbothdamage"} },
{ pattern = "(%d+) bis (%d+) Punkt Heiligschaden", -- Göttliche Pein
type={"mindamage", "maxdamage"} },
-- more
{ pattern = "verursacht (%d+) Feuerschaden bei sich selbst und (%d+) Feuerschaden", -- Hellfire
type={"bothdamage", "bothdamage"} },
{ pattern = "wird getroffen für (%d+) Naturschaden", -- Lightning Shield
type={"bothdamage"} },
{ pattern = "und verursacht (%d+) Naturschaden", -- Insect Swarm
type={"bothdamage"} },
{ pattern = "Furcht für 3 Sek%. und verursacht (%d+) Schattenschaden", -- Death Coil
type={"bothdamage"} },
{ pattern = "(%d+) bis (%d+)(.+)und weitere(%d+)", -- Generic Hybrid spell
type={"mindamage", "maxdamage", "tmptext", "dotbothdamage"} },
{ pattern = "(%d+) bis (%d+)(.+)zusätzlich (%d+)", -- Generic Hybrid spell
type={"mindamage", "maxdamage", "tmptext", "dotbothdamage"} },
{ pattern = "(%d+) bis (%d+)(.+) und (%d+)", -- Generic Hybrid spell
type={"mindamage", "maxdamage", "tmptext", "dotbothdamage"} },
{ pattern = "verursacht (%d+)(.+) und (%d+) bis (%d+)", -- Generic Hybrid spell
type={"bothdamage", "tmptext", "dotmindamage", "dotmaxdamage"} },
{ pattern = "verursacht (%d+)(.+) und (%d+)", -- Generic Hybrid spell
type={"bothdamage", "tmptext", "dotbothdamage"} },
{ pattern = "(%d+) bis (%d+) Feuer Schaden.", -- Magma totem
type={"mindamage", "maxdamage"} },
{ pattern = "(%d+) Feuer Schaden.", -- Magma totem
type={"bothdamage"} },
{ pattern = "Meter für (%d+) bis (%d+) alle", -- Healing Stream totem
type={"mindamage", "maxdamage"} },
{ pattern = "Meter für (%d+) alle", -- Healing Stream totem
type={"bothdamage"} },
{ pattern = "(%d+) bis (%d+)", -- Generic Normal spell
type={"mindamage", "maxdamage"} },
{ pattern = "(%d+)", -- Generic no damage range spell
type={"bothdamage"} },
}
TheoryCraft_Dequips = {
{ type = "all", text="All Stats %+(%d+)" },
{ type = "formattackpower", text="%+(%d+) Angriffskraft in Katze, Bär" },
{ type = "attackpower", text="%+(%d+) Angriffskraft" },
{ type = "rangedattackpower", text="%+(%d+) Distanzangriffskraft" },
{ type = "rangedattackpower", text="Distanzangriffskraft %+(%d+)%/" },
{ type = "strength", text="%+(%d+) Stärke" },
{ type = "strength", text="Stärke %+(%d+)" },
{ type = "agility", text="%+(%d+) Beweglichkeit" },
{ type = "agility", text="Beweglichkeit %+(%d+)" },
{ type = "stamina", text="%+(%d+) Ausdauer" },
{ type = "stamina", text="Ausdauer %+(%d+)" },
{ type = "intellect", text="%+(%d+) Intelligenz" },
{ type = "intellect", text="Intelligenz %+(%d+)" },
{ type = "spirit", text="%+(%d+) Willenskraft" },
{ type = "spirit", text="Willenskraft %+(%d+)" },
{ type = "totalhealth", text="Gesundheit %+(%d+)" },
{ type = "totalhealth", text="HP %+(%d+)" },
{ type = "meleecritchance", text="Erhöht Eure Chance, einen kritischen Schlag zu erzielen, um (%d+)%%%." },
}
TheoryCraft_Locale = {
HitMessage = "Dein (.+) trift (.+) für (%d+)%.",
CritMessage = "Dein (.+) krits (.+) für (%d+)%.",
Absorbed = "(%+) absorbiert",
ID_Beast = "Bestie",
ID_Humanoid = "Humanoid",
ID_Giant = "Riese",
ID_Dragonkin = "Drache",
ID_Equip = "Anlegen: ",
ID_Set = "Set: ",
ID_Use = "Benutzen: ",
to = " bis ",
Attack = "Angreifen",
InstantCast = "Spontanzauber",
SecCast = " Sek Zauber",
Mana = " Mana",
Cooldown = " Sek. Abklingzeit",
CooldownRem = "Verbleibende Abklingzeit: ",
Set = "%(%d+/%d+%)",
LoadText = "TheoryCraft "..TheoryCraft_Version.." by Aelian. Type /tc for ui interface. Type /tc more for hidden features.",
lifetap = "Aderlass",
MinMax = {
autoshotbefore = "Beschiesst das Ziel für ",
autoshotafter = ".",
shooterror = "Kein Zauberstab angelegt.",
crusader = "granting %d+ Angriffskraft",
},
SpellTranslator = {
["Frostbolt"] = "Frostblitz",
["Frost Nova"] = "Frostnova",
["Cone of Cold"] = "Kältekegel",
["Blizzard"] = "Blizzard",
["Arcane Explosion"] = "Arkane Explosion",
["Arcane Missiles"] = "Arkane Geschosse",
["Fire Blast"] = "Feuerschlag",
["Fireball"] = "Feuerball",
["Pyroblast"] = "Pyroschlag",
["Scorch"] = "Versengen",
["Blast Wave"] = "Druckwelle",
["Flamestrike"] = "Flammenstoß",
["Ice Barrier"] = "Eis-Barriere",
["Evocation"] = "Hervorrufung",
["Shadow Bolt"] = "Schattenblitz",
["Soul Fire"] = "Seelenfeuer",
["Searing Pain"] = "Sengender Schmerz",
["Immolate"] = "Feuerbrand",
["Firebolt"] = "Feuerblitz",
["Lash of Pain"] = "Schmezenspeitsche",
["Conflagrate"] = "Feuersbrunst",
["Rain of Fire"] = "Feuerregen",
["Hellfire"] = "Höllenfeuer",
["Corruption"] = "Verderbnis",
["Curse of Agony"] = "Fluch der Pein",
["Curse of Doom"] = "Fluch der Verdammnis",
["Drain Soul"] = "Seelendieb",
["Siphon Life"] = "Lebensentzug",
["Drain Life"] = "Blutsauger",
["Death Coil"] = "Todesmantel",
["Shadowburn"] = "Schattenbrand",
["Life Tap"] = "Life Tap",
["Prayer of Healing"] = "Gebet der Heilung",
["Shadow Word: Pain"] = "Schattenwort: Schmerz",
["Mind Flay"] = "Gedankenschinden",
["Mind Blast"] = "Gedankenschlag",
["Smite"] = "Göttliche Pein",
["Holy Fire"] = "Heiliges Feuer",
["Holy Nova"] = "Heilige Nova",
["Power Word: Shield"] = "Machtwort: Schild",
["Desperate Prayer"] = "Verzweifeltes Gebet",
["Lesser Heal"] = "Geringes Heilen",
["Heal"] = "Heilen",
["Flash Heal"] = "Blitzheilung",
["Greater Heal"] = "Große Heilung",
["Devouring Plague"] = "Verschlingende Seuche",
["Renew"] = "Erneuerung",
["Starshards"] = "Sternensplitter",
["Healing Touch"] = "Heilende Berührung",
["Tranquility"] = "Gelassenheit",
["Rejuvenation"] = "Verjüngung",
["Regrowth"] = "Nachwachsen",
["Starfire"] = "Sternenfeuer",
["Wrath"] = "Zorn",
["Insect Swarm"] = "Insektenschwarm",
["Entangling Roots"] = "Wucherwurzeln",
["Moonfire"] = "Mondfeuer",
["Hurricane"] = "Hurrikan",
["Ravage"] = "Verheeren",
["Shred"] = "Schreddern",
["Claw"] = "Klaue",
["Maul"] = "Zermalmen",
["Ferocious Bite"] = "Wilder Biss",
["Swipe"] = "Prankenhieb",
["Bloodthirst"] = "Blutdurst",
["Mortal Strike"] = "Tödlicher Stoß",
["Overpower"] = "Überwältigen",
["Whirlwind"] = "Wirbelwind",
["Heroic Strike"] = "Heldenhafter Stoß",
["Cleave"] = "Spalten",
["Block"] = "Blocken",
["Thunder Clap"] = "Donnerknall",
["Mocking Blow"] = "Spöttischer Schlag",
["Shield Slam"] = "Schildhieb",
["Sinister Strike"] = "Finsterer Stoß",
["Hemorrhage"] = "Blutsturz",
["Backstab"] = "Meucheln",
["Ghostly Strike"] = "Geisterhafter Stoß",
["Ambush"] = "Hinterhalt",
["Riposte"] = "Riposte",
["Eviscerate"] = "Ausweiden",
["Flash of Light"] = "Lichtblitz",
["Holy Light"] = "Heiliges Licht",
["Exorcism"] = "Exorzismus",
["Holy Wrath"] = "Heiliger Zorn",
["Consecration"] = "Weihe",
["Hammer of Wrath"] = "Hammer des Zorns",
["Seal of the Crusader"] = "Siegel des Kreuzfahrers",
["Seal of Command"] = "Siegel des Befehls",
["Seal of Righteousness"] = "Siegel der Rechtschaffenheit",
["Holy Shock"] = "Heiliger Schock",
["Chain Lightning"] = "Kettenblitzschlag",
["Lightning Bolt"] = "Blitzschlag",
["Lightning Shield"] = "Blitzschlagschild",
["Lesser Healing Wave"] = "Geringe Welle der Heilung",
["Healing Wave"] = "Welle der Heilung",
["Chain Heal"] = "Kettenheilung",
["Earth Shock"] = "Erdschock",
["Flame Shock"] = "Flammenschock",
["Frost Shock"] = "Frostschock",
["Magma Totem"] = "Totem der glühenden Magma",
["Searing Totem"] = "Totem der Verbrennung",
["Healing Stream Totem"] = "Totem des heilenden Flusses",
["Arcane Shot"] = "Arkaner Schuss",
["Serpent Sting"] = "Schlangenbiss",
["Mend Pet"] = "Tier heilen",
["Multi-Shot"] = "Mehrfachschuss",
["Volley"] = "Salve",
["Aimed Shot"] = "Gezielter Schuss",
["Scatter Shot"] = "Streuschuss",
["Raptor Strike"] = "Raptorstoß",
["Auto Shot"] = "Automatischer Schuss",
["Attack"] = "Angreifen",
["Shoot"] = "Schießen",
},
-- Appears on the advanced tab, left side matches spell data (do not translate), right side equals display text
-- Talent Namen Stark gekürtzt, DIENT NUR ZUR ANZEIGE
TalentTranslator = {
-- Warlock
{ id="suppression", translated="Unterdrück." },
{ id="impcorrupt", translated="Verderbniss" },
{ id="impdrainlife", translated="Seelendieb" },
{ id="impcoa", translated="Fluch der Pein" },
{ id="shadowmastery", translated="Schattenbeh." },
{ id="demonicembrace", translated="Umarmung" },
{ id="impsearing", translated="Schmerz" },
{ id="impimmolate", translated="Feuerbrand" },
{ id="emberstorm", translated="Glutsturm" },
{ id="devastation", translated="Verwüstung" },
{ id="ruin", translated="Verderben" },
-- Mage
{ id="subtlety", translated="Feingefühl" },
{ id="focus", translated="Arkaner Fokus" },
{ id="clearcast", translated="Konzentration" },
{ id="meditation", translated="Meditation" },
{ id="arcanemind", translated="Arkaner Geist" },
{ id="instab", translated="Instabilität" },
{ id="impfire", translated="Feuerball" },
{ id="ignite", translated="Entzünden" },
{ id="incinerate", translated="Verbrennen" },
{ id="impflame", translated="Flammenstoß" },
{ id="critmass", translated="Krit. Masse" },
{ id="firepower", translated="Feuermacht" },
{ id="impfrost", translated="Frostblitz" },
{ id="shards", translated="Eissplitter" },
{ id="piercice", translated="Stechend.Eis" },
{ id="chanelling", translated="Frost-Kanal." },
{ id="shatter", translated="Zertrümmern" },
{ id="impcoc", translated="Kältekegel" },
-- Mage2
{ id="subtlety", translated="Feingefühl" },
{ id="focus", translated="Arkaner Fokus" },
{ id="clearcast", translated="Konzentration" },
{ id="impae", translated="IAE" },
{ id="meditation", translated="Meditation" },
{ id="arcanemind", translated="Arkaner Geist" },
{ id="instab", translated="Instabilität" },
{ id="impfire", translated="Feuerball" },
{ id="ignite", translated="Entzünden" },
{ id="incinerate", translated="Verbrennen" },
{ id="impflame", translated="Flammenstoß" },
{ id="burnsoul", translated="Brennende Seele" },
{ id="masterofelements", translated="MeisterElem." },
{ id="critmass", translated="Krit. Masse" },
{ id="firepower", translated="Feuermacht" },
{ id="impfrost", translated="Frostblitz" },
{ id="elemprec", translated="Elementarfokus" },
{ id="shards", translated="Eissplitter" },
{ id="piercice", translated="Stechend.Eis" },
{ id="chanelling", translated="Frost-Kanal." },
{ id="shatter", translated="Zertrümmern" },
{ id="impcoc", translated="Kältekegel" },
-- Hunter
{ id="lethalshots", translated="Tödl. Schüsse" },
{ id="mortalshots", translated="Todbr. Schüsse" },
{ id="rws", translated="Distanzwaffen" },
{ id="barrage", translated="Sperrfeuer" },
{ id="humanoidslaying", translated="Humanoidentöten" },
{ id="monsterslaying", translated="Monstertöten" },
{ id="savagestrikes", translated="Wilde Schläge" },
{ id="survivalist", translated="Überlebens." },
{ id="killerinstinct", translated="Tötungstrieb" },
{ id="reflexes", translated="Blitz. Reflexe" },
-- Priest
{ id="imppwrword", translated="Schild" },
{ id="pmeditation", translated="Meditation" },
{ id="mentalagility", translated="Ment. Beweg." },
{ id="mentalstrength", translated="Ment.Stärke" },
{ id="forceofwill", translated="Willensmacht" },
{ id="imprenew", translated="Erneuerung" },
{ id="holyspec", translated="Glauben" },
{ id="divinefury", translated="Göttlicher Furor" },
{ id="imphealing", translated="Heilung" },
{ id="searinglight", translated="Seng. Licht" },
{ id="guidance", translated="Geist. Führung" },
{ id="imppoh", translated="Gebet Heilung" },
{ id="spiritual", translated="Heilung" },
{ id="shadowfocus", translated="Schatten Fokus" },
{ id="darkness", translated="Dunkelheit" },
-- Warrior
{ id="impoverpower", translated="Überwältigen" },
{ id="impale", translated="Durchbohren" },
{ id="twohandspec", translated="Zweihand" },
{ id="axespec", translated="Axt" },
{ id="polearmspec", translated="Stangenwaffe" },
{ id="cruelty", translated="Grausamkeit" },
{ id="onehandspec", translated="Einhand" },
-- Shaman
{ id="lightningmast", translated="Lightning" },
{ id="elemfocus", translated="Elem Focus" },
{ id="convection", translated="Convection" },
{ id="concussion", translated="Erschütterung" },
{ id="callofthunder", translated="Donnerruf" },
{ id="fury", translated="Elementarfuror" },
{ id="impcl", translated="Kettenschlag" },
{ id="ancestral", translated="Ahnen Wissen" },
{ id="thundering", translated="Donnernde Stöße" },
{ id="impls", translated="Blitz Schild" },
{ id="imphealingwave", translated="Heilung" },
{ id="tidalfocus", translated="Gezeiten-Fokus" },
{ id="tidalmastery", translated="Beherrschung" },
{ id="purification", translated="Läuterung" },
{ id="natguid", translated="Natures Guid" },
{ id="weaponmast", translated="Weapon" },
-- Druid
{ id="impwrath", translated="Zorn" },
{ id="impmoon", translated="Mondfeuer" },
{ id="vengeance", translated="Rache" },
{ id="impstarfire", translated="Sternenfeuer" },
{ id="grace", translated="Natur Anmut" },
{ id="moonfury", translated="Mondfuror" },
{ id="natweapons", translated="Wildheit" },
{ id="claws", translated="Klauen" },
{ id="strikes", translated="Raubtier" },
{ id="savagefury", translated="Ungez.Wut" },
{ id="hotw", translated="HerzWildness" },
{ id="imptouch", translated="Berührung" },
{ id="reflection", translated="Reflexion" },
{ id="tranquil", translated="Gelassenheit" },
{ id="imprejuve", translated="Verjüngung" },
{ id="giftofnat", translated="GeschenkNatur" },
{ id="impregrowth", translated="Nachwachsen" },
-- Paladin
{ id="divineint", translated="Weisheit" },
{ id="divinestrength", translated="Stärke" },
{ id="illumination", translated="Illumination" },
{ id="holypower", translated="Heilige Macht" },
{ id="conviction", translated="Überzeugung" },
-- Rogue
{ id="malice", translated="Tücke" },
{ id="lethality", translated="Tödlichkeit" },
{ id="impbs", translated="Meucheln" },
{ id="daggerspec", translated="Dolch" },
{ id="fistspec", translated="Faustwaffen" },
{ id="aggression", translated="Aggression" },
{ id="opportunity", translated="Gelegenheit" },
{ id="impambush", translated="Hinterhalt" },
},
-- Needs translating for the predefined sets to have set bonuses
SetTranslator = {
{ id="Magisters", translated="Ornat des Magister" },
{ id="Sorcerers", translated="Ornat der Zauberkünste" },
{ id="Arcanist", translated="Ornat des Arkanisten" },
{ id="Netherwind", translated="Ornat der Unterwelt" },
{ id="Dreadmist", translated="Nebel der Furcht" },
{ id="Deathmist", translated="Roben des Todesnebels" },
{ id="Felheart", translated="Teufelsherzroben" },
{ id="Nemesis", translated="Roben der Nemesis" },
{ id="Devout", translated="Gewänder des Gläubigen" },
{ id="Virtuous", translated="Gewänder des Tugendhaften" },
{ id="Prophecy", translated="Gewänder der Prophezeiung" },
{ id="Transcendence", translated="Gewänder der Erhabenheit" },
{ id="Wildheart", translated="Herz der Wildnis" },
{ id="Feralheart", translated="Ungezähmtes Herz" },
{ id="Cenarion", translated="Gewänder des Cenarius" },
{ id="Stormrage", translated="Gewänder des Stormrage" },
{ id="Elements", translated="Die Elemente" },
{ id="Five Thunders", translated="Die fünf Donner" },
{ id="Earthfury", translated="Die Wut der Erde" },
{ id="Ten Storms", translated="Die Zehn Stürme" },
{ id="Lightforge", translated="Esse des Lichts" },
{ id="Soulforge", translated="Rüstung der Seelenschmiede" },
{ id="Lawbringer", translated="Rüstung der Gerechtigkeit" },
{ id="Judgement", translated="Rüstung des Richturteils" },
{ id="Valor", translated="Schlachtrüstung der Ehre" },
{ id="Heroism", translated="Schlachtrüstung des Heldentums" },
{ id="Might", translated="Schlachtrüstung der Macht" },
{ id="Wrath", translated="Schlachtrüstung des Zorns" },
{ id="Shadowcraft", translated="Rüstung des Schattens" },
{ id="Darkmantle", translated="Rüstung der Finsternis" },
{ id="Nightslayer", translated="Der Nachtmeuchler" },
{ id="Bloodfang", translated="Blutfangrüstung" },
{ id="Beaststalker", translated="Rüstung des Bestienjägers" },
{ id="Beastmaster", translated="Rüstung der Tierherrschaft" },
{ id="Giantstalker", translated="Rüstung des Riesenjägers" },
{ id="Dragonstalker", translated="Rüstung des Drachenjägers" },
},
}
TheoryCraft_CheckButtons = {
["embedstyle1"] = { short = "DPS | Crit", description = "Adds an extra line in the middle of the tooltip,\nwith DPS/HPS on the left and Crit chance on the right.", descriptionmelee="For melee, will only show your crit chance above\nthe description of each ability." },
["embedstyle2"] = { hide = {"ROGUE", "WARRIOR"}, short = "DPM | Crit", description = "Adds an extra line in the middle of the tooltip,\nwith DPM/HPM on the left and Crit chance on the right." },
["embedstyle3"] = { hide = {"ROGUE", "WARRIOR"}, short = "DPS/HPM | Crit", description = "Adds an extra line in the middle of the tooltip,\nwith DPS/HPM on the left and Crit chance on the right." },
["titles"] = { hide = {"ROGUE", "WARRIOR"}, short = "Titel", description = "Zeit Kategorien für die erweiterten Tooltip Infos an." },
["embed"] = { short = "Einbinden", description = "Verändert die Beschreibung deiner Zauber um die Effekte deiner Ausrüstung einzubinden.", descriptionmelee = "Verändert die Beschreibung deiner Fähigkeiten um 'Schaden plus X' durch Gesamtschaden zu ersetzen." },
["crit"] = { short = "Krit", description = "Fügt deine Krit Rate zur Zauber Beschreibung hinzu.\nEnthählt Talente, Ausrüstung und Grund Krit Rate (Int/$cr).", descriptionmelee = "Fügt deinen Krit Schaden und deine Krit Chance zum Fähigkeiten Tooltip." },
["critdam"] = { hide = {"ROGUE", "WARRIOR"}, short = "Krit Schaden", description = "Zeigt den Schadens Bereich deiner kritischen Schläge." },
["rollignites"]={ hide = {"ROGUE", "WARRIOR", "WARLOCK", "PRIEST", "DRUID", "PALADIN", "SHAMAN", "HUNTER" }, short = "Rolling Ignites", description = "All calculations that include critical strikes\nwill factor in rolling ignites. That is where\nignite procs whilst ignite is already on the target,\nresetting the timer but adding to the damage." },
["sepignite"] = { hide = {"ROGUE", "WARRIOR", "WARLOCK", "PRIEST", "DRUID", "PALADIN", "SHAMAN", "HUNTER" }, short = "Seperate Ignite", description = "Seperates the ignite component from your crit damage." },
["dps"] = { hide = {"ROGUE", "WARRIOR"}, short = "DPS", description = "Fügt Schaden pro Sekunde Zauberzeit zum Tooltip.\nFür Spontanzauber gilt die allgemeine Abklingzeit von 1.5 Sekunden.", descriptionmelee = "Zeigt an, um wieviel sich dein DPS erhöht, wenn die Fähigkeit jedes mal benutzt wird, wenn die Abklingzeit verstrichen ist." },
["combinedot"]= { hide = {"ROGUE", "WARRIOR"}, short = "Kombiniere DoT", description = "If enabled, spells that have both a \ndirect component and an over time component will have\nthe DoT DPS expressed as (DPS+DoT)/Casttime\n rather then DoT/Duration." },
["dotoverct"] = { hide = {"ROGUE", "WARRIOR"}, short = "DoT/Zauberzeit", description = "DoTs will have their DPS as Total Damage / Cast time, \nrather then Total Damage / DoT Duration" },
["hps"] = { hide = {"ROGUE", "WARRIOR"}, short = "HPS", description = "Is calculated the same way as DPS,\nwith the same extended options." },
["dpsdam"] = { hide = {"ROGUE", "WARRIOR"}, short = "DPS von +Schaden", description = "How much of your DPS/HPS is from your +damage gear." },
["averagedam"] ={short = "Ø Treffer", description = "Adds the spells average hit to your tooltips.", descriptionmelee = "Adds your average damage to your ability tooltips." },
["procs"] = { hide = {"ROGUE", "WARRIOR"}, short = "Include Procs", description = "All Proc based effects (Wrath of Cenarius, Darkmoon Trinket, Netherwind)\neffects are averaged instead of only being applied while the buff is active." },
["mitigation"] = { hide = {"STRIPPED"}, short = "Enable Mitigation", description = "If enabled your targets armor will be included in TC's calculations.\nYou can view a mobs armor by typing in /tc armor 'mob name', or\njust leaving it blank to list all known mobs." },
["resists"] = { hide = {"ROGUE", "WARRIOR"}, short = "Resists", description = "Adds a resists category to the tooltip.\nThis includes the resist rate of your *target* and\nyour dps after level-based resists are accounted for.\nIf you have any Spell Penetration gear it'll also\ntell you how much dps your penetration gear adds.\nNote that unless your target has a resist score equal to\nor higher then your penetration score, this dps\npenetrated won't be achieved." },
["averagethreat"] = { hide = {"ROGUE", "WARRIOR", "SHAMAN", "HUNTER", "DRUID", "WARLOCK", "PRIEST", "MAGE"}, short = "Average Threat", description = "The average threat caused by the attack." },
["plusdam"] = { hide = {"ROGUE", "WARRIOR"}, short = "+Schaden", description = "+Damage for that spell, before the +dam coefficient." },
["damcoef"] = { hide = {"ROGUE", "WARRIOR"}, short = "+Schaden Koeffizient", description = "+Damage coefficient for that spell.\nWill be modified by applicable talents." },
["dameff"] = { hide = {"ROGUE", "WARRIOR"}, short = "+Schaden Effizienz", description = "The +damage system is based on 3.5 +damage = +1dps, before crits.\nIf the spell gets this, then the efficiency will be 100%." },
["damfinal"] = { hide = {"ROGUE", "WARRIOR"}, short = "Gesamt +Schaden", description = "+Damage added to the spell after the +dam coefficient." },
["healanddamage"] = { hide = {"ROGUE", "WARRIOR", "MAGE", "SHAMAN", "HUNTER", "DRUID"}, short = "Zeige Heil Anteil", description = "If enabled spells that both damage and heal will\nhave both components listed seperately.\nNormally only the damage component will be shown." },
["nextagi"] = { hide = {"MAGE", "WARLOCK", "PRIEST", "PALADIN", "SHAMAN" }, short = "+10 Beweglichkeit", description = "Zeigt um wieviel der Nahkampfschaden erhöht wird.", descriptionmelee = "Shows how much 10 agility will add to your average damage,\nalong with how much attack power would provide an equivelant boost." },
["nextstr"] = { hide = {"MAGE", "WARLOCK", "PRIEST", "PALADIN", "SHAMAN" }, short = "+10 Stärke", description = "Zeigt um wieviel der Nahkampfschaden erhöht wird.", descriptionmelee = "Shows how much 10 strenght will add to your average damage,\nalong with how much attack power would provide an equivelant boost." },
["nextcrit"] = { short = "+1% Krit", description = "Shows how much another 1% chance to crit will add to your *average damage*\nalong with how much +damage gear would be equivelant", descriptionmelee = "Shows how much +1% to crit will add to your average damage,\nalong with how much attack power would provide an equivelant boost." },
["nexthit"] = { short = "+1% Treffer", description = "Shows how much another 1% chance to hit will add to your *average damage*\nalong with how much +damage gear would be equivelant.", descriptionmelee = "Shows how much +1% to hit will add to your average damage,\nalong with how much attack power would provide an equivelant boost." },
["nextpen"] = { hide = {"ROGUE", "WARRIOR"}, short = "Next 10 Penetration", description = "If the target has a higher resistance score then your\npenetration score, your average damage will be\nlower then what TC says. Having an extra 10 penetration\nwill increase your actual average damage closer to TC's\ncalculated value, by the amount shown.\nTC will also tell you how much extra +damage\nwould increase your actual damage by the same amount." },
["mana"] = { hide = {"ROGUE", "WARRIOR"}, short = "Echte Mana Kosten", description = "Adds the true mana cost of your spell to the tooltip.\nIf a spell costs 30 mana, and you regenerate 40 mana\nwhilst casting it then this will be negative.\nIt is effected by things like mana regen whilst casting,\nshaman earthfury bonus, paladin's illumination talent, etc.\nAll internal calculations go off this value." },
["dpm"] = { hide = {"ROGUE", "WARRIOR"}, short = "DPM", description = "Average Damage divided by True Mana Cost" },
["hpm"] = { hide = {"ROGUE", "WARRIOR"}, short = "HPM", description = "Average Heal divided by True Mana Cost" },
["max"] = { hide = {"ROGUE", "WARRIOR"}, short = "Max bis oom", description = "Shows how much damage/healing you can do before going oom,\nchaincasting the spell including all normal forms of regen." },
["maxevoc"] = { hide = {"ROGUE", "WARRIOR", "WARLOCK", "PRIEST", "DRUID", "PALADIN", "SHAMAN", "HUNTER" }, short = "Max bis oom (gem+evoc)", description = "Same as 'Max til oom', but includes two mage abilities to regen mana." },
["lifetap"] = { hide = {"ROGUE", "WARRIOR", "MAGE", "SHAMAN", "HUNTER", "DRUID", "PRIEST", "PALADIN"}, short = "Aderlass Werte", description = "DPS, DPM, HPS, HPM if enabled will have\nadditional info for if you're using Lifetap.\nTakes in to account the global cooldown." },
["buttontext"] = { short = "Button Text einschalten", description = "TheoryCraft can show values on your Action Buttons.\nThis option will enable the feature.\n\nNote: Only supports the default Blizzard, Discord, Nurfed and Flex Action Bars, along with the Spellbook." },
["tryfirst"] = { short = "Standard Button Text", description = "The default value to show on your Action Buttons." },
["trysecond"] = { short = "Alternativer Button Text", description = "If the default value is nil, TheoryCraft will\ntry to show this value." },
["tryfirstsfg"] = { short = "Default Significant Figures", description = "How much the text value should be rounded by.\nA value of 100 will show the number 353 as 400." },
["trysecondsfg"]= { short = "Alt Significant Figures", description = "How much the text value should be rounded by.\nA value of 100 will show the number 353 as 400." },
["framebyframe"]= { short = "Frame für Frame", tooltiptitle = "Force Frame by Frame", description = "Forces button text to be generated one button per frame, instead of all at once.\nNormally this is only done only in combat, as each button is virtually instant to\ngenerate. On very slow computers you may wish to force TC to always generate\nbuttons this way, by ticking this checkbox." },
["outfit"] = { short = " ", tooltiptitle = "Outfit", description = "TheoryCraft allows you to test different sets of gear.\nAny of the 8-9 piece class sets can be tested (with\nyour gear making up the other slots), or you can\nmix and match gear of your choice by selecting\nthe 'Custom' set." },
["showsimult"] = { short = "Vergleichs Modus", description = "If checked, your current stats and your outfits/talents stats\nwill be shown simulatenously on the tooltip." },
["dontcrit"] = { hide = {"ROGUE", "WARRIOR"}, short = "Ohne Krits", description = "If checked crits won't be included in calculated values (eg: dpm/hpm/dps).\nThis will also disable illumination, master of elements and natures grace bonuses." },
["dontresist"] = { hide = {"ROGUE", "WARRIOR"}, short = "Factor resists", description = "If checked, level-based and resistance-based resists will be factored\nfor all calculated values (eg: dpm/hpm/dps).\nResists can be set below." },
["useglock"] = { hide = {"ROGUE", "WARRIOR"}, short = "Use GLOCK", description = "GLOCK is an external addon that calculates Mob's resistances from combat.\nIf checked, and GLOCK is enabled, these values can be used by TheoryCraft\nto provide the most accurate statistics available for your target.\n\nWith this option enabled, the edit boxes below are regularly overwritten." },
}
-- Used for schoolname in the buffs/equips. Wherever schoolname appears, it'll try each "text" value,
-- and the amount will be added to the "name" value. "text" should be localised, "name" should not.
TheoryCraft_PrimarySchools = {
{ name = "Frost", text = "Frost" },
{ name = "Nature", text = "Natur" },
{ name = "Fire", text = "Feuer" },
{ name = "Arcane", text = "Arkan" },
{ name = "Shadow", text = "Schatten" },
{ name = "Holy", text = "Heilig" },
}
-- All buffs and equip effects are read from here
-- Variable Name: Description:
-- text The text that the buff description or equip line says. If it contains the word schoolname then it tries each
-- school name in that position, eg Frost, and adds it to the appropriate variable. Can not be used for the rare
-- cases of items that only increase crit to one school, as it will only add to the damage component
-- type The variable to modify when it sees this label, from the following:
-- All/Damage/Frost Increases damage/healing of all spells in that school
-- Allcritchance/Frostcrithit Any of their subcategories can be modified too
-- manaperfive Increases mana per 5 second regen
-- ICPercent The value that your mana regen is multiplied by to get in-5-second-rule regen
-- amount The amount to increase the value by. Valid values are:
-- "n/100" 100th of tooltip value
-- "totem" 5/2 of tooltip value (used for totem mana regen)
-- "hl" for blessing of light, holy light +heal (read from tooltip)
-- "fol" for blessing of light, flash of light +heal (read from tooltip)
-- any other value will add that amount to the data value
-- me Mutually exclusive, if this tag is on an increaser then after this line has been found, no other increaser
-- with the me tag will read this line, good for things like Wizard Oil and Lesser Wizard Oil, where you don't want
-- Wizard Oil being picked up in Lesser Wizard Oil. The tag highest up gets spotted first.
-- Checks every buff for these
TheoryCraft_Buffs = {
-- working
{ text="Von Euch zugefügter Schattenschaden um (%d+)%% erhöht%.", type="Shadowbaseincrease", amount="n/100" }, -- Shadowform
{ text="Stellt (%d+) Mana alle 5 Sek%. wieder her%.", type="manaperfive" }, -- Blessing of Wisdom/Nightfin soup
-- checking needed
{ text="Erhöht die kritische Trefferchance von Zaubern um (%d+)%%%.", type="Allcritchance" }, -- Moonkin Aura
{ text="Verursachter Magieschaden und Heilung um (%d+) Punkt%(e%) erhöht%.", type="All" }, -- ToEP
{ text="Heilung um bis zu (%d+) erhöht%.", type="Healing" }, -- ZHC Healing
{ text="Zauberschaden um bis zu (%d+) erhöht%.", type="Damage" }, -- Flask of Supreme Power / ZHC Damage
{ text="Erhöhter Schaden und erhöhte Manakosten für Eure Zauber%.", type="Damagemodifier", amount=0.35 }, -- Arcane Power
{ text="Um %d+ erhöhter Widerstand gegen alle Arten von Magie und jederzeit (%d+)%% der normalen Manaregeneration%.", type="ICPercent", amount="n/100" }, -- Mage Armor
{ text="Zaubertrefferchance um (%d+)%% erhöht%.", type="Allhitchance" }, -- Pagles kaputte Spule
{ text="Die Manakosten Eures nächsten Zaubers sind um 100%% verringert%.", type="Holycritchance", amount=25 }, -- Inner Focus
{ text="100%% der Manaregeneration", type="ICPercent", amount=4 }, -- Innervate
-- needs translation
{ text="Ignore (%d+) of enem.+armor", type="Sunder" }, -- Bonereaver's Edge
{ text="Increases Healing Wave's effect by up to (%d+)%%.", type="Healing Wavetalentmod", amount="n/100" }, -- Healing Way
{ text="Restores (%d+)%% of total Mana every 4 sec%.", type="FelEnergy", amount="n/100" }, -- Fel Energy
{ text="Magical damage dealt.-increase.-(%d+)", type="All" }, -- Very Berry/Eye of Moam
{ text="Magical resistances of your spell targets reduced by (%d+)", type="Allpenetration" }, -- Eye of Moam
{ text="Increases damage and healing done by magical spells and effects by up to (%d+)%.", type="All" }, -- Elements/Five Thunders
{ text="Melee attack power increased by (%d+)%. Melee attacks are %d+%% faster, but deal less damage%.", type="AttackPowerCrusader" }, -- Seal of the crusader
{ text="(%d+) mana regen per tick%.", type="manaperfive" }, -- Warchief's blessing
{ text="Gain (%d+) mana every 2 seconds%.", type="manaperfive", amount="totem" }, -- Totems
{ text="Receives up to (%d+) extra healing from Holy Light spells", type="Holy Light", amount="hl", target = "target"}, -- Blessing of light
{ text="(%d+) extra healing from Flash of Light spells%.", type="Flash of Light", amount="fol", target = "target" }, -- Blessing of light
{ text="Holy Shock spell increased by 100%%", type="Holycritchance", amount=100 }, -- Divine Favour
{ text="Holy Shock spell increased by 100%%", type="Holy Shockcritchance", amount=100 }, -- Divine Favour
{ text="Increases critical strike chance from Fire damage spells by (%d+)%%", type="Firecritchance" }, -- Combustion in 1.11
{ text="Spell effects increased by (%d+)%.", type="All" }, -- Spell Blasting
{ text="Increases healing done by spells and effects by up to (%d+) for %d+ sec%.", type="Healing" }, -- Blessed Prayer
{ text="Increases damage by (%d+)%%%.", type="Allbaseincrease", amount=0.05 }, -- Sayge's fortune
{ text="Increases damage by (%d+)%%%.", type="Meleebaseincrease", amount=0.05 }, -- Sayge's fortune
{ text="Fire damage increased by (%d+)%%%.", type="Firebaseincrease", amount="n/100" }, -- Burning Wish Demonic Sacrifice Imp
{ text="Increases damage caused by (%d+)%%%.", type="Allbaseincrease", amount="n/100" }, -- Master Demonologist Succubus
{ text="Shadow damage increased by (%d+)%%%.", type="Shadowbaseincrease", amount="n/100" }, -- Touch of Shadow Demonic Sacrifice Succubus
{ text="Melee damage increased by (%d+)%%%.", type="Meleebaseincrease", amount="n/100" }, -- Enrage
{ text="schoolname spell damage increased by up to (%d+)%." }, -- Elixir of frost power
{ text="Increases spell fire damage by up to (%d+)%.", type="Fire" }, -- Elixir of greater firepower
{ text="Spell damage and healing done increased by (%d+)%%%.", type="Allbaseincrease", amount="n/100" }, -- Power Infusion
{ text="Mana Regeneration increased by (%d+) every 5 seconds%.", type="manaperfive" }, -- Safefish Well Fed
{ text="In addition, both the demon and master will inflict (%d+)%% more damage%.", type="Allbaseincrease", amount="n/100" }, -- Soul Link
}
TheoryCraft_Debuffs = {
-- working
{ text="Distanzangriffskraft aller Angreifer gegen dieses Ziel um (%d+)%.", type="huntersmark" }, -- Hunter's Mark
{ text="Erhöht erlittenen Schattenschaden um (%d+)%%%.", type="Shadowbaseincrease", amount="n/100" }, -- Shadow Weaving
-- needs translation
{ text="Armor decreased by (%d+)%.", type="Sunder" }, -- Sunder Armor
{ text="Armor decreased%.", type="DontMitigate", amount=1 }, -- Expose Armor
{ text="Frost spells have a (%d+)%% additional chance to critically", type="Frostcritchance" }, -- Winter's Chill
{ text="Reduces Fire and Frost resistances by (%d+)%.", type="Firepenetration" }, -- Curse of the Elements
{ text="Reduces Fire and Frost resistances by (%d+)%.", type="Frostpenetration" }, -- Curse of the Elements
{ text="Increases Fire and Frost damage taken by (%d+)%%%.", type="Firebaseincrease", amount="n/100" }, -- Curse of the Elements
{ text="Increases Fire and Frost damage taken by (%d+)%%%.", type="Frostbaseincrease", amount="n/100" }, -- Curse of the Elements
{ text="Shadow and Arcane damage taken increased by (%d+)%%%.", type="Shadowbaseincrease", amount="n/100" }, -- Curse of shadows
{ text="Shadow and Arcane damage taken increased by (%d+)%%%.", type="Arcanebaseincrease", amount="n/100" }, -- Curse of shadows
{ text="Reduces Shadow and Arcane resistances by (%d+)%.", type="Shadowpenetration" }, -- Curse of Shadows
{ text="Reduces Shadow and Arcane resistances by (%d+)%.", type="Arcanepenetration" }, -- Curse of Shadows
{ text="Increases Holy damage taken by up to (%d+)%%.", type="Holy" }, -- Judgement of Crusader
{ text="Frozen in place%.", type="doshatter", amount=1 }, -- Frost Nova
{ text="Frozen%.", type="doshatter", amount=1 }, -- Freezing Band?
{ text="Increases Fire damage taken by (%d+)%%%.", type="Firebaseincrease", amount="n/100" }, -- Improved Scorch
}
-- Dot Duration is read from here
TheoryCraft_DotDurations = {
{ text=" hält (%d+) Sek%.", amount="n" }, -- Hurrikan (alle 2 Sekunden)
{ text=" (%d+) Sek%.", amount="n" }, -- Einer für alle (One for all)
{ text=" nach 1 Minute%.", amount="60"} -- Fluch der Verdammnis (Curse of Doom)
}
-- Checks every line for these
TheoryCraft_EquipEveryRight = {
{ text="^Geschwindikkeit (%d+%.?%d+)", type="OffhandSpeed", slot="SecondaryHand" }, -- Weapon Damage
{ text="^Geschwindigkeit (%d+%.?%d+)", type="MainSpeed", slot="MainHand" }, -- Weapon Damage
{ text="^Geschwindigkeit (%d+%.?%d+)", type="RangedSpeed", slot="Ranged" }, -- Weapon Damage
{ text="^Dolch", type="MeleeAPMult", amount=-0.7, slot="MainHand" }, -- Weapon Damage
{ text="^Dolch", type="DaggerEquipped", amount=1, slot="MainHand" } , -- Used for dagger spec
{ text="^Faustwaffe", type="FistEquipped", amount=1, slot="MainHand" }, -- Used for fist spec
{ text="^Axt", type="AxeEquipped", amount=1, slot="MainHand" }, -- Used for Axe Spec
{ text="^Stangenwaffe", type="PolearmEquipped", amount=1, slot="MainHand" }, -- Used for Polearm Spec
{ text="^Schild", type="ShieldEquipped", amount=1, slot="SecondaryHand" }, -- Used for Block
}
TheoryCraft_EquipEveryLine = {
-- patch 1.12
{ text="%+(%d+) Heilzauber", type="Healing" }, -- of healing items
{ text="Heilzauber %+(%d+)", type="Healing" }, -- zg priest and healing enchant
--working
{ text="^(%d+) Blocken", type="BlockValueReport" }, -- Blocken (Schild)
{ text="Zaubertrefferchance %+(%d+)%%", type="Allhitchance" }, -- Trefferchance
{ text="schoolnameschaden +(+%d+)" }, -- AQ Glove enchants
{ text="%+(%d+) Zauberschaden", type="Damage", me=1 }, -- Spell Damage +30 enchant
{ text="Heilung und Zauberschaden %+(%d+)", type="All", me=1 }, -- zg enchant
{ text="%+(%d+) Schadens%- und Heilzauber", type="All" }, -- of sorcery items
--checking needed
{ text="Ranged Attack Power %+(%d+)", type="RangedAttackPowerReport" }, -- Hunter Leg/Helm enchant
{ text="%+(%d+) Angriffskraft", type="AttackPowerReport" }, -- Angriffsgraft
{ text="Verursacht (%d+%.?%d+) zusätzlichen Schaden pro Sekunden", type="AmmoDPS", slot="Ammo" }, -- Pfeile
{ text="Waffenhand", type="MeleeAPMult", amount="2.4", slot="MainHand" }, -- Weapon Damage
{ text="Einhändig", type="MeleeAPMult", amount="2.4", slot="MainHand" }, -- Weapon Damage
{ text="Zweihändig", type="MeleeAPMult", amount="3.3", slot="MainHand" }, -- Weapon Damage
{ text="(%d+) %- %d+", type="RangedMin", slot="Ranged" }, -- Weapon Ranged Damage Min
{ text="%d+ %- (%d+)", type="RangedMax", slot="Ranged" }, -- Weapon Ranged Damage Max
{ text="Scope %(%+(%d+) Damage%)", type="RangedMin", slot="Ranged" }, -- Weapon Damage enchant
{ text="Scope %(%+(%d+) Damage%)", type="RangedMax", slot="Ranged" }, -- Weapon Damage enchant
{ text="(%d+) %- %d+", type="MeleeMin", slot="MainHand" }, -- Weapon Damage
{ text="%d+ %- (%d+)", type="MeleeMax", slot="MainHand" }, -- Weapon Damage
{ text="Waffenschaden %+(%d+)", type="MeleeMin", slot="MainHand" }, -- Weapon Damage enchant
{ text="Waffenschaden %+(%d+)", type="MeleeMax", slot="MainHand" }, -- Weapon Damage enchant
{ text="(%d+) %- %d+", type="OffhandMin", slot="SecondaryHand" }, -- Weapon Damage
{ text="%d+ %- (%d+)", type="OffhandMax", slot="SecondaryHand" }, -- Weapon Damage
{ text="Waffenschaden %+(%d+)", type="OffhandMin", slot="SecondaryHand" }, -- Weapon Damage enchant
{ text="Waffenschaden %+(%d+)", type="OffhandMax", slot="SecondaryHand" }, -- Weapon Damage enchant
{ text="%+(%d+) schoolname Zauberschaden" }, -- of wrath items
{ text="%+(%d+) Heilung", type="Healing" }, -- of healing items
{ text="schoolname Zauberschaden %+(%d+)", me=1 }, -- Winter's Might
{ text="Heilungszauber %+(%d+)", type="Healing" }, -- zg priest and healing enchant
{ text="%+(%d+) Zauberschaden und Heilung", type="All" }, -- not sure
{ text="Stellt 375 bis 625 Punkt%(e%) Mana wieder her%.", type="manarestore", amount="500" }, -- Robe of the Archmage
{ text="Zaubertreffer %+(%d+)%%", type="Allhitchance" }, -- zg enchant
{ text="%/Treffer %+(%d+)%%", type="Meleehitchance" }, -- Hunter Leg/Helm enchant
{ text="Stellt alle 5 Sek%. (%d+) Punkt%(e%) Mana", type="manaperfive" }, -- Mana Regeneration
{ text="Manaregeneration %+(%d+)/", type="manaperfive" }, -- zg enchant
{ text="Manaregeneration (%d+) per 5 Sek%.", type="manaperfive" }, -- bracers healing enchant
{ text="Zandalarianisches Siegel der Macht", type="AttackPowerReport", value = 30 },
{ text="Zandalarianisches Siegel des Mojo", type="All", value = 18 },
{ text="Zandalarianisches Siegel der Inneren Ruhe", type="Heal", value = 33 },
{ text="^Hervorragendes Manaöl", type="manaperfive", amount="12" }, -- Enchanting oils
{ text="^Hervorragendes Manaöl", type="Healing", amount="25" }, -- Enchanting oils
{ text="^Hervorragendes Zauberöl", type="Allcritchance", amount="1" }, -- Enchanting oils
{ text="^Hervorragendes Zauberöl", type="Damage", amount="36" }, -- Enchanting oils
{ text="^Schwaches Manaöl", type="manaperfive", amount="4" }, -- Enchanting oils
{ text="^Geringes Manaöl", type="manaperfive", amount="8" }, -- Enchanting oils
{ text="^Schwaches Zauberöl", type="Damage", amount="8" }, -- Enchanting oils
{ text="^Geringes Zauberöl", type="Damage", amount="16" }, -- Enchanting oils
{ text="^Zauberöl", type="Damage", amount="24" }, -- Enchanting oils
}
-- Won't check any lines containing the following words (for speed)
TheoryCraft_IgnoreLines = {
"^Haltbarkeit", "^Seelengebunden", "^Klassen", "^Benötigt", "^%d+ Rüstung", "^Kopf", "^Hals", "^Schulter",
"^Rücken", "^Brust", "^Handgelenke", "^Hände", "^Taille", "^Beine", "^Füße", "^Finger", "^Schmuck",
"^Zauberstab", "^In Schildhand geführt", "^Widerstand", "^%+%d+ Ausdauer", "^%+%d+ Intelligenz",
"^%+%d+ Willenskraft", "^%+%d+ Beweglichkeit", "^%+%d+ Stärke"
}
-- These are handled specially
TheoryCraft_SetsDequipOnly= {
{ text="Manakosten von Schattenzaubern um %d+%%% verringert%.", type="Shadowmanacost", amount=-0.15 }, -- Teufelsherz
}
-- Checks every line beginning Set: for these
TheoryCraft_Sets = {
-- working (hope so)
{ text="Ermöglicht, dass (%d+)%% Eurer Manaregeneration während des Zauberwirkens weiterläuft%.", type="ICPercent", amount="n/100" }, -- Erhabenheit
{ text="Beim Ausführen eines normalen Distanzangriffs besteht eine Chance von 4%%, dass Ihr 200 Mana wiederherstellt%.", type="Beastmanarestore", amount=200 }, -- Bestienjäger
{ text="Erhöht durch Euren Zauber %'Blutsauger%' abgezogene Gesundheit und durch Euren Zauber %'Mana abziehen%' abgezogenes Mana um 15%% %.", type="Drain Lifeillum", amount=0.15 }, -- Teufelsherz
{ text="Wenn die Zauber Arkane Geschosse, Feuerball oder Frostblitz gewirkt werden, besteht eine 10%% Chance, dass der nächste Zauber mit einer Spruchdauer unter 10 Sek%. sofort gewirkt wird%.", type="FrostboltNetherwind", amount=1 }, -- Netherwind
{ text="Wenn die Zauber Arkane Geschosse, Feuerball oder Frostblitz gewirkt werden, besteht eine 10%% Chance, dass der nächste Zauber mit einer Spruchdauer unter 10 Sek%. sofort gewirkt wird%.", type="FireballNetherwind", amount=1 }, -- Netherwind
{ text="Erhöht die Chance auf einen kritischen Treffer mit Euren Zaubern %'Gebet der Heilung%' um 25%%%.", type="Prayer of Healingcritchance" }, -- Prophezeiung
{ text="Erhöht Eure Chance, einen kritischen Effekt durch Heiligzauber zu erzielen, um (%d+)%%%.", type="Holycritchance" }, -- Prophezeiung
{ text="Erhöht den Schaden von %'Mehrfachschuss%' und %'Salve%' um (%d+)%%%.", type="Barragemodifier", amount="n/100"}, -- Riesenjägers
-- checking
{ text="Improves your chance to get a critical strike with all Shock spells by (%d+)%%%.", type="Shockcritchance" }, -- Shaman Legionnaire set bonus
{ text="Improves your chance to get a critical strike with Nature spells by (%d+)%%%.", type="Naturecritchance" }, -- ten storms set bonus
{ text="After casting your Healing Wave or Lesser Healing Wave spell, gives you a 25%% chance to gain Mana equal to 35%% of the base cost of the spell%.", type="EarthfuryBonusmanacost", amount=-0.0875 }, -- earth fury set bonus
{ text="Chance on spell cast to increase your damage and healing by up to 95 for 10 sec%.", type="All", amount=95, duration=9.9, proc=0.04, exact=1 }, -- Elements
}
-- Checks every line beginning with Equip: or Set: for these
TheoryCraft_Equips = {
-- working (hope so)
-- schaden/heilung erhöhen
{ text="Erhöht durch Zauber und magische Effekte zugefügten Schaden und Heilung um bis zu (%d+)%.", type="All" }, -- Zauber und Heilung
{ text="Erhöht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", type="Healing" }, -- Heilung
{ text="Erhöht durch schoolnamezauber und schoolnameeffekte zugefügten Schaden um bis zu (%d+)%." }, -- Arkan bis Schatten
{ text="Reduziert die Magiewiderstände der Ziele Eurer Zauber um (%d+)%.", type="Allpenetration" }, -- Penetration
-- mana
{ text="Stellt alle 5 Sek%. (%d+) Punkt%(e%) Mana wieder her%.", type="manaperfive" }, -- mana per five
{ text="Wenn ein Zauber erfolgreich gewirkt wurde, besteht eine Chance von 2%%, dass 100%% Eurer Manaregeneration während des Zauberwirkens weiterläuft%. Dauer: 15 Sek%.", type="ICPercent", amount=1, duration=15, proc=0.02, exact=0 }, -- Darkmoon Trinket
{ text="Stellt 10 Sek%. lang alle 1 Sek%. 30 Punkt%(e%) Mana wieder her%.", type="manarestore", amount="300" }, -- Zweiter Wind
-- krit/hit
{ text="Erhöht Eure Chance, einen kritischen Treffer durch Zauber zu erzielen, um (%d+)%%%.", type="Allcritchance" }, -- Zauber Krit
{ text="Erhöht Eure Chance, einen kritischen Treffer zu erzielen, um (%d+)%%%.", type="CritReport" }, -- Allgemein Krit
{ text="Erhöht Eure Chance mit Zaubern zu treffen um (%d+)%%%.", type="Allhitchance" }, -- Treffer
-- blocken
{ text="Erhöht den Blockwert Eures Schildes um (%d+)%.", type="BlockValueReport" }, -- Block Wert
{ text="^(%d+) Blocken", type="BlockValueReport" }, -- auch bei EquipEveryLine ... warum?
-- kraft
{ text="%+(%d+) Angriffskraft%.", type="AttackPowerReport" }, -- Angriffskraft
{ text="%+(%d+) Distanzangriffskraft%.", type="RangedAttackPowerReport" }, -- Distanzangriffskraft
-- checking needed
-- krit/hit
{ text="Erhöht Eure Chance, einen kritischen Treffer durch Heiligzauber zu erzielen, um (%d+)%%%..", type="Holycritchance" }, -- Heilig Krit
{ text="Erhöht Eure Chance, mit Geschosswaffen einen kritischen Schlag zu erzielen, um (%d+)%.", type="Rangedcritchance" }, -- Distanz Krit
{ text="Verbessert Eure Trefferchance um (%d+)%%%.", type="Meleehitchance" }, -- Nahkampftreffer
-- translation needed
{ text="Undead by magical spells and effects by up to (%d+)%.", type="Undead" }, -- Rune of the Dawn
{ text="Increases healing done by Lesser Healing Wave by up to (%d+)%.", type="Lesser Healing Wave" }, -- Totem of Life
{ text="Stellt (%d+) Mana alle 5 Sek%.", type="manaperfive" }, -- mana per five
{ text="Gives a chance when your harmful spells land to increase the damage of your spells and effects by 132 for 10 sec%.", type="All", amount=132, duration=9.9, proc=0.05, exact=1 }, -- Wrath of Cenarius
}
TheoryCraft_WeaponSkillOther = "Unbewaffnet"
-- Used for calcuting real crit chance, off attack skill of your current weapon.
-- English must not be translated. ltext is the text that will be to the left of the weapon type
-- Skill is what skill it matches. (eg Two-Handed Axes)
TheoryCraft_WeaponSkills = {
{ english="Axe", text="Axt", ltext="Zweihändig", skill="Zweihandäxte" },
{ english="Sword", text="Schwert", ltext="Zweihändig", skill="Zweihandschwerter" },
{ english="Mace", text="Streitkolben", ltext="Zweihändig", skill="Zweihandsteitkolben" },
{ english="Staff", text="Stab", skill="Stäbe" },
{ english="Axe", text="Axt", skill="Äxte" },
{ english="Sword", text="Schwert", skill="Schwerter" },
{ english="Mace", text="Streitkolben", skill="Streitkolben" },
{ english="Polearm", text="Stangenwaffe", skill="Stangenwaffen" },
{ english="Dagger", text="Dolch", skill="Dolche" },
{ english="", text="Angel", skill="Fischen" },
}
-- Slot is the text that appears on the custom form, text needs to be translated. Realslot needs to stay as is.
TheoryCraft_SlotNames = {
{ realslot="Head", slot="Head", text="Kopf" },
{ realslot="Neck", slot="Neck", text="Hals" },