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using SDG.Unturned;
using Steamworks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEngine;
using uScript.API.Attributes;
using uScript.Core;
using uScript.Module.Main.Classes;
using uScript.Unturned;
using Logger = Rocket.Core.Logging.Logger;
namespace JHuScript
{
public class JHuScriptModul : ScriptModuleBase
{
protected override void OnModuleLoaded()
{
Logger.Log("JHuScriptModul loaded", ConsoleColor.White);
Logger.Log("VehicleMan.GetGuid(vehicleInstanceId); VehicleMan.Spawn(Guid, pos, angle); VehicleMan.SpawnLocked(Guid, pos, angle, playerOwnerId); VehicleMan.SpawnLocked(vehicle, pos, angle, player); VehicleMan.SpawnLocked(instanceId, pos, angle, player); VehicleMan.SpawnLockedByInstance(instanceId, pos, angle, playerOwnerId); VehicleMan.SetColor(vehicle, hexColor); VehicleMan.SetColor(instanceId, hexColor); VehicleMan.SetRandomColor(vehicle); VehicleMan.SetRandomColor(instanceId); VehicleMan.CopyColor(copyFrom, copyTo);");
Logger.Log("VehicleMan.AddPlayer(vehicle, player); VehicleMan.AddPlayer(instanceId, playerId); VehicleMan.AddPlayer(instanceId, playerId, seat);");
Logger.Log("VehicleMan.Teleport(vehicle, Pos, Rot); VehicleMan.Teleport(instanceId, Pos, Rot); VehicleMan.Teleport(vehicle, player);");
}
}
[ScriptModule("VehicleMan")]
public class VehicleMan
{
[ScriptFunction("lookAt")]
public static VehicleClass lookAt(PlayerClass Player, float dist = 5)
{
Transform aim = Player.Player.look.aim;
RaycastHit hit;
if (!Physics.Raycast(aim.position, aim.forward, out hit, dist, RayMasks.VEHICLE))
return null;
var transform = hit.collider?.transform ?? hit.transform;
if (transform == null)
return null;
if (transform.CompareTag("Vehicle"))
{
var root = transform.root;
var vehicle = root.GetComponent<InteractableVehicle>();
var vehicleRef = root.GetComponent<VehicleRef>();
if (vehicle != null)
{
return new VehicleClass(vehicle);
}
if (vehicleRef != null)
{
return new VehicleClass(vehicleRef.vehicle);
}
}
return null;
}
[ScriptFunction("Spawn")]
public static VehicleClass Spawn(string text, Vector3Class position, float angle = 0)
{
Asset asset = ResolveVehicle(text);
if (asset == null)
{
return null;
}
InteractableVehicle intVeh = VehicleManager.spawnVehicleV2(asset, position.Vector3, UnityEngine.Quaternion.Euler(0f, angle, 0f));
if (intVeh == null)
{
return null;
}
return new VehicleClass(intVeh);
}
[ScriptFunction("SpawnLocked")]
public static VehicleClass SpawnLocked(string text, Vector3Class position, float angle = 0, string playerId = "")
{
Asset asset = ResolveVehicle(text);
if (asset == null)
{
return null;
}
InteractableVehicle intVeh = VehicleManager.spawnVehicleV2(asset, position.Vector3, UnityEngine.Quaternion.Euler(0f, angle, 0f));
if (intVeh == null)
{
return null;
}
intVeh.tellLocked(new Steamworks.CSteamID(ulong.Parse(playerId)), Steamworks.CSteamID.Nil, true);
return new VehicleClass(intVeh);
}
[ScriptFunction("SpawnLocked")]
public static VehicleClass SpawnLocked(VehicleClass veh, Vector3Class position, float angle, PlayerClass player)
{
if (veh == null || veh.Vehicle == null || veh.Vehicle.asset == null)
return null;
InteractableVehicle intVeh = VehicleManager.spawnVehicleV2(
veh.Vehicle.asset,
position.Vector3,
UnityEngine.Quaternion.Euler(0f, angle, 0f)
);
if (intVeh == null)
return null;
if (ulong.TryParse(player.Id, out ulong steamId))
{
if (ulong.TryParse(player.SteamGroup, out ulong groupId))
{
intVeh.tellLocked(new CSteamID(steamId), new CSteamID(groupId), true);
}
else
{
intVeh.tellLocked(new CSteamID(steamId), CSteamID.Nil, true);
}
}
VehicleClass b = new VehicleClass(intVeh);
CopyColor(veh, b);
return b;
}
[ScriptFunction("SpawnLocked")]
public static VehicleClass SpawnLocked(uint instanceId, Vector3Class position, float angle, PlayerClass player)
{
InteractableVehicle veh = VehicleManager.getVehicle(instanceId);
if (veh == null || veh.asset == null)
return null;
InteractableVehicle intVeh = VehicleManager.spawnVehicleV2(
veh.asset,
position.Vector3,
UnityEngine.Quaternion.Euler(0f, angle, 0f)
);
if (intVeh == null)
return null;
if (ulong.TryParse(player.Id, out ulong steamId))
{
if (ulong.TryParse(player.SteamGroup, out ulong groupId))
{
intVeh.tellLocked(new CSteamID(steamId), new CSteamID(groupId), true);
}
else
{
intVeh.tellLocked(new CSteamID(steamId), CSteamID.Nil, true);
}
}
VehicleClass b = new VehicleClass(intVeh);
CopyColor(new VehicleClass(veh), b);
return b;
}
[ScriptFunction("SpawnLockedByInstance")]
public static VehicleClass SpawnLockedByInstance(uint instanceId, Vector3Class position, float angle, string playerId)
{
var veh = VehicleManager.getVehicle(instanceId);
if (veh == null || veh.asset == null)
return null;
InteractableVehicle intVeh = VehicleManager.spawnVehicleV2(
veh.asset,
position.Vector3,
UnityEngine.Quaternion.Euler(0f, angle, 0f)
);
if (intVeh == null)
return null;
if (ulong.TryParse(playerId, out ulong steamId))
intVeh.tellLocked(new CSteamID(steamId), CSteamID.Nil, true);
return new VehicleClass(intVeh);
}
[ScriptFunction("SpawnLockedByInstance")]
public static VehicleClass SpawnLockedByInstance(uint instanceId, Vector3Class position, float angle, PlayerClass player)
{
var veh = VehicleManager.getVehicle(instanceId);
if (veh == null || veh.asset == null)
return null;
InteractableVehicle intVeh = VehicleManager.spawnVehicleV2(
veh.asset,
position.Vector3,
UnityEngine.Quaternion.Euler(0f, angle, 0f)
);
if (intVeh == null)
return null;
if (ulong.TryParse(player.Id, out ulong steamId))
{
if(ulong.TryParse(player.SteamGroup, out ulong groupId))
{
intVeh.tellLocked(new CSteamID(steamId), new CSteamID(groupId), true);
}
else
{
intVeh.tellLocked(new CSteamID(steamId), CSteamID.Nil, true);
}
}
return new VehicleClass(intVeh);
}
[ScriptFunction("CopyColor")]
public static void CopyColor(VehicleClass a, VehicleClass b)
{
if (!a.Vehicle.asset.SupportsPaintColor || !b.Vehicle.asset.SupportsPaintColor) return;
b.Vehicle.ServerSetPaintColor(a.Vehicle.PaintColor);
}
[ScriptFunction("GetGuid")]
public static string GetGuid(uint instanceId)
{
InteractableVehicle veh = VehicleManager.getVehicle(instanceId);
if (veh == null) return "";
if (veh.asset.GUID == null) return veh.asset.id.ToString();
return veh.asset.GUID.ToString();
}
[ScriptFunction("SetColor")]
public static bool SetColor(VehicleClass veh, string color)
{
if (!veh.Vehicle.asset.SupportsPaintColor) return false;
veh.Vehicle.ServerSetPaintColor((UnityEngine.Color)Rocket.Unturned.Chat.UnturnedChat.GetColorFromHex(color));
return true;
}
[ScriptFunction("SetColor")]
public static bool SetColor(uint instanceId, string color)
{
InteractableVehicle veh = VehicleManager.getVehicle(instanceId);
if (veh == null) return false;
if (!veh.asset.SupportsPaintColor) return false;
veh.ServerSetPaintColor((UnityEngine.Color)Rocket.Unturned.Chat.UnturnedChat.GetColorFromHex(color));
return true;
}
[ScriptFunction("SetRandomColor")]
public static bool SetRandomColor(VehicleClass veh)
{
if (!veh.Vehicle.asset.SupportsPaintColor) return false;
veh.Vehicle.ServerSetPaintColor((UnityEngine.Color32)veh.Vehicle.asset.GetRandomDefaultPaintColor());
return true;
}
[ScriptFunction("SetRandomColor")]
public static bool SetRandomColor(uint instanceId)
{
InteractableVehicle veh = VehicleManager.getVehicle(instanceId);
if (veh == null) return false;
if (!veh.asset.SupportsPaintColor) return false;
veh.ServerSetPaintColor((UnityEngine.Color32)veh.asset.GetRandomDefaultPaintColor());
return true;
}
[ScriptFunction("AddPlayer")]
public static bool AddPlayer(VehicleClass veh, PlayerClass Pl)
{
return VehicleManager.ServerForcePassengerIntoVehicle(Pl.Player, veh.Vehicle);
}
[ScriptFunction("AddPlayer")]
public static bool AddPlayer(uint instanceId, string playerId)
{
InteractableVehicle veh = VehicleManager.getVehicle(instanceId);
if (veh == null) return false;
Rocket.Unturned.Player.UnturnedPlayer Pl = Rocket.Unturned.Player.UnturnedPlayer.FromCSteamID(new CSteamID(ulong.Parse(playerId)));
if (Pl == null) return false;
return VehicleManager.ServerForcePassengerIntoVehicle(Pl.Player, veh);
}
[ScriptFunction("AddPlayer")]
public static bool AddPlayer(uint instanceId, string playerId, byte seat)
{
InteractableVehicle veh = VehicleManager.getVehicle(instanceId);
if (veh == null) return false;
Rocket.Unturned.Player.UnturnedPlayer Pl = Rocket.Unturned.Player.UnturnedPlayer.FromCSteamID(new CSteamID(ulong.Parse(playerId)));
if (Pl == null) return false;
if (!VehicleManager.ServerForcePassengerIntoVehicle(Pl.Player, veh)) return false;
if(veh.trySwapPlayer(Pl.Player, seat, out byte _seat) && _seat != seat)
{
VehicleManager.ReceiveSwapVehicleSeats(instanceId, _seat, seat);
}
return true;
}
[ScriptFunction("Teleport")]
public static bool Teleport(uint instanceId, Vector3Class Pos, Vector3Class Rot)
{
InteractableVehicle veh = VehicleManager.getVehicle(instanceId);
if (veh == null) return false;
UnityEngine.Quaternion rotat = new UnityEngine.Quaternion(Rot.X, Rot.Y, Rot.Z, Rot.Vector3.magnitude);
veh.transform.SetPositionAndRotation(Pos.Vector3, rotat);
return true;
}
[ScriptFunction("Teleport")]
public static void Teleport(VehicleClass Veh, Vector3Class Pos, Vector3Class Rot)
{
Veh.Vehicle.transform.SetPositionAndRotation(Pos.Vector3, new UnityEngine.Quaternion(Rot.X, Rot.Y, Rot.Z, Rot.Vector3.magnitude));
}
[ScriptFunction("Teleport")]
public static void Teleport(VehicleClass Veh, Vector3Class Pos, byte angle)
{
Veh.Vehicle.transform.SetPositionAndRotation(Pos.Vector3, UnityEngine.Quaternion.Euler(0, angle, 0));
}
[ScriptFunction("Teleport")]
public static void Teleport(VehicleClass Veh, PlayerClass Player)
{
Veh.Vehicle.transform.SetPositionAndRotation(Player.Position.Vector3, Player.Player.look.transform.rotation);
}
private static VehicleAsset ResolveVehicle(string text)
{
if (string.IsNullOrWhiteSpace(text))
return null;
if (Guid.TryParse(text, out var guid))
return Assets.find(guid) as VehicleAsset;
if (ushort.TryParse(text, out var id))
return Assets.find(EAssetType.VEHICLE, id) as VehicleAsset;
return (VehicleAsset)FindByString(text);
}
public static Asset FindByString(string input)
{
input = input.Trim();
if (string.IsNullOrEmpty(input))
{
return null;
}
var list = new List<VehicleAsset>();
Assets.find(list);
foreach (VehicleAsset item in list)
{
if (string.Equals(input, item.name, StringComparison.InvariantCultureIgnoreCase) ||
string.Equals(input, item.vehicleName, StringComparison.InvariantCultureIgnoreCase) ||
item.name.IndexOf(input, StringComparison.OrdinalIgnoreCase) >= 0 ||
item.vehicleName.IndexOf(input, StringComparison.OrdinalIgnoreCase) >= 0)
{
return item;
}
}
return null;
}
}
[ScriptModule("BarrMan")]
public class BarrMan
{
[ScriptFunction("lookAt")]
public static BarricadeClass lookAt(PlayerClass Player, float dist = 5)
{
Transform aim = Player.Player.look.aim;
RaycastHit hit;
if (!Physics.Raycast(aim.position, aim.forward, out hit, dist, RayMasks.BARRICADE))
return null;
var transform = hit.collider?.transform ?? hit.transform;
if (transform == null)
return null;
if (transform.root.CompareTag("Barricade"))
{
return new BarricadeClass(transform.root);
}
return null;
}
[ScriptFunction("CopyOwnerToClosest")]
public static void CopyOwnerToClosest(BarricadeClass barr, float radius = 5f, uint ignoreId = 0)
{
CopyOwnerToClosest(barr.BarricadeTransform, radius, ignoreId);
//List<Transform> res = new List<Transform>();
//BarricadeManager.getBarricadesInRadius(barr.BarricadeTransform.position, radius, res);
//BarricadeDrop drop = res.FirstOrDefault()?.parent as BarricadeDrop;
}
public static void CopyOwnerToClosest(Transform barr, float radius, uint ignoreId = 0)
{
List<BarricadeDrop> res = getBarricadesInRadius(barr, radius, ignoreId); // List<Transform> res = new List<Transform>();
if (res.Count == 0)
{
res = getAbsoluteBarricadesInRadius(barr, radius, ignoreId);
}
// BarricadeManager.getBarricadesInRadius(barr.position, radius, res);
// IEnumerable<Transform> g2 = res.OrderBy(tran => Vector3.Distance(tran.position, barr.position));
BarricadeDrop barrB = res.FirstOrDefault(gg=>gg.instanceID!=barr.GetInstanceID());
/*foreach(BarricadeDrop gg in res)
{
barrB = gg; // BarricadeManager.FindBarricadeByRootTransform(gg);
if (barrB.instanceID != barr.GetInstanceID()) break;
}*/
if (barrB == null) return;
BarricadeDrop barrA = BarricadeManager.FindBarricadeByRootTransform(barr);
BarricadeData g = barrB.GetServersideData();
BarricadeData b = barrA.GetServersideData();
barrA.ReceiveOwnerAndGroup(g.owner, g.group);
b.owner = g.owner;
b.group = g.group;
BarricadeManager.changeOwnerAndGroup(barrA.model, g.owner, g.group);
}
[ScriptFunction("SetOwner")]
public static void SetOwner(BarricadeClass ba, string owner, string group = "")
{
BarricadeDrop barr = BarricadeManager.FindBarricadeByRootTransform(ba.BarricadeTransform);
barr.ReceiveOwnerAndGroup(ulong.Parse(owner), ulong.Parse(group));
}
[ScriptFunction("GetOwnerFromClosest")]
public static string GetOwnerFromClosest(BarricadeClass barr, float radius, uint ignoreId = 0)
{
return GetOwnerFromClosest(barr.BarricadeTransform, radius, ignoreId);
}
public static string GetOwnerFromClosest(Transform barr, float radius, uint ignoreId = 0)
{
List<BarricadeDrop> res = getBarricadesInRadius(barr, radius, ignoreId);
if (res.Count == 0)
{
res = getAbsoluteBarricadesInRadius(barr, radius, ignoreId);
}
List<Transform> res2 = new List<Transform>();
List<RegionCoordinate> search = new List<RegionCoordinate>();
// BarricadeManager.getBarricadesInRadius(barr.position, radius, res);
StructureManager.getStructuresInRadius(barr.position, radius, search, res2);
#if DEBUG
Logger.Log("Found " + res.Count.ToString() + " barricade Transforms near that barricade.");
Logger.Log("Found " + res2.Count.ToString() + " structure Transforms near that barricade.");
if(res.Count == 0)
{
res = getAbsoluteBarricadesInRadius(barr, radius, ignoreId);
Logger.Log("Absolute find: " + res.Count.ToString());
}
#endif
BarricadeDrop barrB = res.FirstOrDefault(gg=>gg.instanceID!=barr.GetInstanceID());
#if DEBUG
//Logger.Log("Found "+g2.Count().ToString()+" barricade Transforms near that barricade. (Enumerable)");
#endif
/*foreach (BarricadeDrop gg in res)
{
barrB = gg;
#if DEBUG
Logger.Log("Checking: " + barrB.instanceID.ToString() + ", compare with: "+barr.GetInstanceID());
#endif
if (barrB.instanceID != barr.GetInstanceID()) break;
}*/
if (barrB == null) return "";
BarricadeData g = barrB.GetServersideData();
return g.owner.ToString();
}
[ScriptFunction("CopyOwner")]
public static void CopyOwner(uint instanceId, uint toInstanceId)
{
}
[ScriptFunction("CopyOwnerFromClosestAll")]
public static void CopyOwnerFromClosestAll(ushort id, float radius = 5f)
{
List<BarricadeDrop> gg = FindAll(id);
foreach(BarricadeDrop g in gg)
{
CopyOwnerToClosest(g.model, radius, id);
}
}
[ScriptFunction("FindAllId")]
public static ExpressionValue FindAllId(ushort id)
{
List<BarricadeDrop> _list = FindAll(id);
IList<ExpressionValue> list2 = new List<ExpressionValue>();
foreach(var gg in _list)
{
var barr = ExpressionValue.CreateObject(new BarricadeClass(gg.model));
list2.Add(barr);
}
return ExpressionValue.Array(list2);
}
[ScriptFunction("FindAllId")]
public static ExpressionValue FindAllId(ushort id, string ownerId)
{
List<BarricadeDrop> _list = FindAll(id).Where(gg=>gg.GetServersideData().owner.ToString()==ownerId).ToList();
IList<ExpressionValue> list2 = new List<ExpressionValue>();
foreach (var gg in _list)
{
var barr = ExpressionValue.CreateObject(new BarricadeClass(gg.model));
list2.Add(barr);
}
return ExpressionValue.Array(list2);
}
[ScriptFunction("FindAllIdInRegion")]
public static ExpressionValue FindAllIdInRegion(BarricadeClass b, ushort id, string ownerId)
{
List<BarricadeDrop> _list = FindAllInRegion(b.BarricadeTransform,id).Where(gg => gg.GetServersideData().owner.ToString() == ownerId).ToList();
IList<ExpressionValue> list2 = new List<ExpressionValue>();
foreach (var gg in _list)
{
var barr = ExpressionValue.CreateObject(new BarricadeClass(gg.model));
list2.Add(barr);
}
return ExpressionValue.Array(list2);
}
public static List<BarricadeDrop> FindAll(ushort id)
{
var buildables = BarricadeManager.regions.Cast<BarricadeRegion>().Concat(BarricadeManager.vehicleRegions)
.SelectMany(k => k.drops)
.Where(k => k.asset.id == id).ToList();
return buildables;
}
public static List<BarricadeDrop> FindAllInRegion(Transform barr, ushort id)
{
List<BarricadeDrop> drops = new List<BarricadeDrop>();
if (BarricadeManager.tryGetRegion(barr, out byte x, out byte y, out ushort plant, out BarricadeRegion reg))
{
drops = reg.drops.Where(tran => tran.asset.id == id).ToList();
}
return drops;
}
public static List<BarricadeDrop> getBarricadesInRadius(Transform barr, float rad, uint ignoreId)
{
List<BarricadeDrop> drops = new List<BarricadeDrop>();
if (BarricadeManager.tryGetRegion(barr, out byte x, out byte y, out ushort plant, out BarricadeRegion reg))
{
drops = reg.drops.Where(tran => tran.asset.id != ignoreId && Vector3.Distance(tran.model.position, barr.position) < rad).OrderBy(tran => Vector3.Distance(tran.model.position, barr.position)).ToList();
}
return drops;
}
public static List<BarricadeDrop> getAbsoluteBarricadesInRadius(Transform barr, float rad, uint ignoreId)
{
List<BarricadeDrop> drops = BarricadeManager.regions.Cast<BarricadeRegion>().Concat(BarricadeManager.vehicleRegions)
.SelectMany(k => k.drops)
.Where(tran => tran.asset.id != ignoreId && Vector3.Distance(tran.model.position, barr.position) < rad)
.OrderBy(tran => Vector3.Distance(tran.model.position, barr.position)).ToList();
return drops;
}
[ScriptFunction("GetTown")]
public static string GetClosestLocation(Vector3Class position)
{
return GetClosestLocation(position.Vector3).locationName;
}
public static LocationDevkitNode GetClosestLocation(Vector3 position)
{
return LevelNodes.nodes
.OfType<LocationDevkitNode>()
.OrderBy(l => (l.transform.position - position).sqrMagnitude)
.FirstOrDefault();
}
}
[ScriptModule("PermissionMan")]
public class PermissionMan
{
[ScriptFunction("Exists")]
public static bool Exists(string name)
{
return Rocket.Core.R.Permissions.GetGroup(name) != null;
}
[ScriptFunction("Create")]
public static bool Create(string id, string playerId = "")
{
if (Exists(id)) return false;
List<string> _members = new List<string>();
if (playerId != "") _members.Add(playerId);
Rocket.API.Serialisation.RocketPermissionsGroup newGroup = new Rocket.API.Serialisation.RocketPermissionsGroup(id, id, "", _members, new List<Rocket.API.Serialisation.Permission>());
Rocket.API.RocketPermissionsProviderResult res = Rocket.Core.R.Permissions.AddGroup(newGroup);
return res == Rocket.API.RocketPermissionsProviderResult.Success;
}
[ScriptFunction("HasMember")]
public static bool HasMember(string id, string playerId)
{
Rocket.API.Serialisation.RocketPermissionsGroup group = Rocket.Core.R.Permissions.GetGroup(id);
return group._Members.Contains(playerId);
}
[ScriptFunction("MemberIndex")]
public static int MemberIndex(string id, string playerId)
{
Rocket.API.Serialisation.RocketPermissionsGroup group = Rocket.Core.R.Permissions.GetGroup(id);
return group.Members.IndexOf(playerId);
}
[ScriptFunction("AddMember")]
public static bool AddMember(string id, string playerId)
{
Rocket.API.RocketPlayer gg = new Rocket.API.RocketPlayer(playerId);
Rocket.API.RocketPermissionsProviderResult res = Rocket.Core.R.Permissions.AddPlayerToGroup(id, gg);
return res == Rocket.API.RocketPermissionsProviderResult.Success;
}
[ScriptFunction("RemoveMember")]
public static bool RemoveMember(string id, string playerId)
{
Rocket.API.RocketPlayer gg = new Rocket.API.RocketPlayer(playerId);
Rocket.API.RocketPermissionsProviderResult res = Rocket.Core.R.Permissions.RemovePlayerFromGroup(id, gg);
return res == Rocket.API.RocketPermissionsProviderResult.Success;
}
}
}