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Audio Temp SandBox #25

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Maximegau opened this issue Apr 8, 2018 · 0 comments
Open

Audio Temp SandBox #25

Maximegau opened this issue Apr 8, 2018 · 0 comments
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@Maximegau
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Need to have access to velocity of the object

Need to know if book is opened by player or not

Need to get paper is falling

Need to get fireplace intensity (If applicable)

Need to do the following: Add a hardness to each component on the scene, the behaviour wanted is the following:
If there is a collision between 2 objects, check both hardnesses. Play audio of the softer one. If hardness are equal get the faster one play it, the one with lower velocity will player at softer volume and low passed

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