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Need to do the following: Add a hardness to each component on the scene, the behaviour wanted is the following:
If there is a collision between 2 objects, check both hardnesses. Play audio of the softer one. If hardness are equal get the faster one play it, the one with lower velocity will player at softer volume and low passed
The text was updated successfully, but these errors were encountered:
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Need to do the following: Add a hardness to each component on the scene, the behaviour wanted is the following:
If there is a collision between 2 objects, check both hardnesses. Play audio of the softer one. If hardness are equal get the faster one play it, the one with lower velocity will player at softer volume and low passed
The text was updated successfully, but these errors were encountered: