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Implement binary tree for pavings #3

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dpsanders opened this issue Jun 4, 2016 · 4 comments
Open

Implement binary tree for pavings #3

dpsanders opened this issue Jun 4, 2016 · 4 comments

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@dpsanders
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@dpsanders
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https://en.wikipedia.org/wiki/K-d_tree

Ray tracing uses this and has a way to find the neighbouring box. (Thanks to @c42f)

@c42f
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c42f commented Jun 25, 2016

Yes, to me it looks like you're implicitly creating a kdtree during your splitting process. Whether that's actually useful is something I don't know - ray tracing traversal is a somewhat different use case :-)

@dpsanders
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The splitting process actually creates a binary tree, since each interval is bisected only once (currently the side of maximum length is split).

@dpsanders
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In progress in the paving_as_tree branch.

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