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Releases: KevinDaGame/VoxelSniper-Reimagined

Version 8.6.0

24 Mar 11:16
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What's changed?

  • Fixed a bug were being in click range of a block would fire the brush twice
  • Fixed the /performer command for the new brush logic
  • The info message of many brushes has been improved
  • there is a new update checker that alerts admins of new voxelsniper updates. See more here

For the technical snipers

Full Changelog: v8.5.0...v8.6.0

v8.5.0

17 Mar 22:18
a04c736
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What's changed

  • We now officially support 1.19.4
  • We've updated the drain brush to now drain waterloggable blocks such as stairs, slabs, leaves and more!
  • Rotation brushes have been fixed!
  • A generic polybrush has been added to further improve the brush coverage, with this change we can fill in missing brush combinations easily. (Think of a biomeVoxelBrush or a BiomeDiscBrush)
  • We've fixed multiple issues regarding the GenerateTreeBrush. See here for more info

If you find any bugs

Because of the extensive refactoring for this update, there is a change that bugs or unexpected behaviours have popped up. If you notice something not working, please make an issue, or report it on our discord if you're not sure
Please report them in the Issues or our Discord

For the technical snipers

Full Changelog: v8.4.2...v8.5.0

Fixed two bugs

21 Jan 23:17
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What's Changed

  • #114: Fixed EcoEnchant not loading with VoxelSniper 8.4.0 and above by @Lennart99 in #115
  • #112: Fixed NPE when joining server without voxelsniper permissions by @Lennart99 in #113

If you find any bugs

Because of the extensive refactoring for this update, there is a change that bugs or unexpected behaviours have popped up. If you notice something not working, please make an issue, or report it on our discord if you're not sure
Please report them in the Issues or our Discord

Full Changelog: v8.4.2...v8.4.3

Fixed a bug where old brush operations are being repeated on each brush use

14 Jan 10:15
32f0769
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What's Changed

Full Changelog: v8.4.1...v8.4.2

Fixed breaking bug with brush selection

13 Jan 14:00
64ec7f7
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🚨WARNING🚨

This release is NOT compatible anymore with Minecraft 1.16. In Addition, we will not actively support Minecraft 1.17 anymore

What's Changed

A breaking bug has been fixed that made brushes not change in some cases

If you find any bugs

Because of the extensive refactoring for this update, there is a change that bugs or unexpected behaviours have popped up. If you notice something not working, please make an issue, or report it on our discord if you're not sure
Please report them in the Issues or our Discord

Full Changelog: v8.4.0...v8.4.1

T.R.B.P Update - Totally Reliable Build Protection Update

08 Jan 20:00
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🚨WARNING🚨

DUE TO A BREAKING BUG WE STRONGLY DISCOURAGE USING THIS RELEASE. PLEASE USE THE PREVIOUS RELEASE WHILE WE WORK ON A FIX
This release is NOT compatible anymore with Minecraft 1.16. In Addition, we will not actively support Minecraft 1.17 anymore

What's Changed

  • Multi-platform event API by @Lennart99 in #81
  • All brushes have been refactored to work with the event API
  • A WorldGuard integration has been added! More about this here
  • A PlotSquared integration has been added! More about this here
  • Temporarily disabled rotation brushes
  • Updated documentation & wiki
  • Confirmed support for 1.19.3
  • A few new BStats metrics have been added. These are:
    total_brush_users: the amount of players that have actually used VoxelSniper Reimagined in the past 30 minutes
    plotsquared_integration: The amount of servers with the plotsquared integration enabled
    worldguard_integration: The amount of servers with the plotsquared integration enabled
    As always, you can opt out of these by editing the config in the bstats folder

If you find any bugs

Because of the extensive refactoring for this update, there is a change that bugs or unexpected behaviours have popped up. If you notice something not working, please make an issue, or report it on our discord if you're not sure
Please report them in the Issues or our Discord

For the technical snipers

New Contributors

Full Changelog: v8.3.0...v8.4.0

🚨 BETA 🚨 T.R.B.P Update - Totally Reliable Build Protection Update

25 Dec 22:58
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If you find any bugs

Please report them in the Issues or our Discord

What's Changed

  • Multi-platform event API by @Lennart99 in #81
  • All brushes refactored - May contain bugs!
  • Temporarily disabled rotation brushes
  • Updated documentation & wiki
  • Confirmed support for 1.19.3

For the technical snipers

Full Changelog: v8.3.0...v8.4.0-BETA-1

The better balls update

31 Oct 17:36
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What's Changed

This release brings a number of improvements.

  • We've added logging of brush uses through bstats. This is an anonymous metric you can opt out of through the ./plugins/bstats/config.yml file.
  • We've added a brand new brush! The BiomeBallBrush allows you to change the shape of a biome in the shape of a ball, where previously it was only possible to do so for the whole worldheight.
    More information about the BiomeBallBrush can be found here.
  • Both BiomeBall and Ball brush have gotten an improvement that should make them a little faster.

For the technical snipers

Full Changelog: v8.2.1...v8.3.0

v8.2.1

09 Oct 16:46
67f9549
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What's Changed

  • Fix vector and location cloning performance (#66)
  • Fix the raytracing not working above or below world height

Full Changelog: 8.2...v8.2.1

Version 8.2.0

08 Oct 15:03
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What's Changed

Full Changelog: v8.1.3...8.2.0