diff --git a/addons/io_scene_gltf2/__init__.py b/addons/io_scene_gltf2/__init__.py index 4397dcae6..4d03a0de0 100644 --- a/addons/io_scene_gltf2/__init__.py +++ b/addons/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (4, 4, 5), + "version": (4, 4, 6), 'blender': (4, 3, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/addons/io_scene_gltf2/blender/exp/material/search_node_tree.py b/addons/io_scene_gltf2/blender/exp/material/search_node_tree.py index 020b07b6b..a03fd5880 100644 --- a/addons/io_scene_gltf2/blender/exp/material/search_node_tree.py +++ b/addons/io_scene_gltf2/blender/exp/material/search_node_tree.py @@ -73,7 +73,7 @@ def __init__(self, # TODO: cache these searches def from_socket(start_socket: NodeTreeSearchResult, - shader_node_filter: typing.Union[Filter, typing.Callable]) -> typing.List[NodeTreeSearchResult]: + shader_node_filter): """ Find shader nodes where the filter expression is true.