You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am using Blender 4.2.1.0, and I want to import a glTF file into Unreal Engine 5.4.3, but I'm encountering errors when combining both armature and shape keys.
Case 1:
Step 1: Select the armature and mesh.
Step 2: Export to glTF 2.0 with the "Apply Modifiers" option enabled.
Step 3: Import back into Blender, but the shape keys are missing.
Case 2:
Step 1: Select the armature and mesh.
Step 2: Export to glTF 2.0 without applying the "Apply Modifiers" option.
Step 3: Import into Unreal Engine 5.4, but the mesh and shape keys are not displayed.
Case 3:
Step 1: Select only the mesh.
Step 2: Export to glTF 2.0.
Step 3: Import into Unreal Engine 5.4, and the shape keys are present, but the armature is missing.
I'm not sure if this is a bug in Blender. Could you please help me with this?
Thank you very much!
The text was updated successfully, but these errors were encountered:
Case 1:
This is a limitation of Blender. As described in tooltip, you can't export shapekeys if you apply modifiers.
Case 2:
I can't be sure without a .blend test case, but this is maybe a duplicate of #2321
Case 3:
If you select only the mesh (and enable option "selection only"), this is the correct behavior to not export the armature, as you didn't select it
I am using Blender 4.2.1.0, and I want to import a glTF file into Unreal Engine 5.4.3, but I'm encountering errors when combining both armature and shape keys.
Case 1:
Step 1: Select the armature and mesh.
Step 2: Export to glTF 2.0 with the "Apply Modifiers" option enabled.
Step 3: Import back into Blender, but the shape keys are missing.
Case 2:
Step 1: Select the armature and mesh.
Step 2: Export to glTF 2.0 without applying the "Apply Modifiers" option.
Step 3: Import into Unreal Engine 5.4, but the mesh and shape keys are not displayed.
Case 3:
Step 1: Select only the mesh.
Step 2: Export to glTF 2.0.
Step 3: Import into Unreal Engine 5.4, and the shape keys are present, but the armature is missing.
I'm not sure if this is a bug in Blender. Could you please help me with this?
Thank you very much!
The text was updated successfully, but these errors were encountered: