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jeopardyApp4_archive.js
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jeopardyApp4_archive.js
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/**
DONE: When the user clicks the “Restart” button at the bottom of the page, it should load new categories and questions but not refresh the page so it is modular for theZoomGames project.
DONE: try-catch block in case can't connect.
DEVELOPMENT OPTIONS FOR LATER
- add cool animation and graphics
- Make multi-player
- Add scoring - keeping the $$ in a database or local storage
- Other player(s) have to give you the point or no -- one buzzes in first the other
judges whether their answers were right or not. One yes gives it.
- make a small space for ads (unobtrusive but fundable)
- switch to CSS and gradients to match other game
*/
/* ----------------------------- ideas for later ----------------------------------*/
//OPTIONAL OOP STRUCTURE IF DEVELOPED BEYOND PROTOTYPE/ONLINE MULTI-PLAYER
//Class Game {} and do all within that class
//format objects as game_date&time
//property: id
//property: date&time
//array: playerList
//method: CreatePlayer
//player inherits game id
//method: createGameArray
// class Round{
// //later child of Game inherits date
// //adds time?
// //method: getquestion()
// //method: verifyQuestionsValid
// //method: createGameArray
// constructor(date,...players){
// this.date = date;
// this.players = players; //how many? how to handle?
// }
//create class: player
//property: gamesWon (int)
//property: moneyWon (int)
//property: categoryIdsAsked (array) opt.
//method set and get Winnings
//method set and get GamesPlayed
//
/* --------------------------------------------------------------------------------------------------------*/
/*
STRUCTURE from API: STRUCTURE I am making: 6 x [{category: [
{data: {title: foo, {q:foo,
id: foo, a:foo,
clues_count:foo, v:foo}]},
clues: {category: [
[ {q:foo,
{id:foo, a:foo,
answer:foo, v:foo}]}
question:foo, ...
value:foo, ]
airdate:foo}
]
}
}
*/
//----------------------------------------------------------------------------------------------------------------------------------------
let RND;
let apiResponse;
let categories = {};
let qArray = [];
let getRND = () => Math.floor(Math.random()*18430);
alert("jeopardyApp4 connected");
getQuestions();
// FUNCTION TO START ANOTHER GAME
$("#reload").on("click", ()=> {
clearBoard();
// setTimeout(()=>{
// },500);
getQuestions()
.then(()=>{fillBoard(categories)})
.then(()=>{gameLoop(categories)})
});
$(`#cat0`).html('<img src="images/Spinner-1s-200px.gif" id="spinner">');
$(`#cat1`).text("GETTING QUESTIONS");
async function getQuestions() {
let v, a, q; //value answer questions
let validCategories = 0;
let failureFlag = false;
do{
try {
apiResponse = await axios.get(`http://jservice.io/api/category?id=${getRND()}`);
} catch(e) {
console.log(`ERROR THROWN at apiResponse e= ${e}`);
}
//category = the key to each array-object
let category = apiResponse.data.title;
//array of clues (q's, a's and v's) are the VALUES to the key [category]
// array[key] : [{values}. {}...{}]
categories[category] = apiResponse.data.clues;
//DEBUGGING
// console.log(`CATEGORY: ${category.toUpperCase()}`);
for (let row = 0; row<5; row++){
//adding scores as an upgrade
// and using my own since theirs are inconsistent
categories[category][row].value = (row+1)*200;
//DEBUGGING
// vAbbrev = categories[category][i].value;
// qAbbrev = `Q: ${categories[category][i].question}`.slice(0,7);
// aAbbrev = `A: ${categories[category][i].answer}`.slice(0,7);
// console.log(`I: ${i} q:${qAbbrev}, a:${aAbbrev}, v: ${vAbbrev}`);
q = categories[category][row].question;
a = categories[category][row].answer;
v = categories[category][row].value;
//check for incomplete columns
if (!q || !a || !v || !category || category === undefined || v===undefined || a===undefined || q===undefined) {
failureFlag = true;
// console.log(`***FALSY HERE ****`);
}
}
if (!failureFlag){
validCategories++
} else {
//reset counter/start over until we get 6 complete columns
validCategories = 0;
categories = {};
failureFlag = 0;
}
} while (validCategories < 6)
console.log(categories);
fillBoard(categories);
gameLoop();
// playAgain(); //removing at Bhavya's recommendation as it was redundant
}
function fillBoard(categories){
let scr;
//for each column fill in category at the top
////console.log('OBJECT KEYS')
const catArr = Object.keys(categories);
//for each cell fill in the values
catArr.forEach((cat, idx) =>{
//cat0 - cat5 are the header cells
$(`#cat${idx}`).text(cat);
for (let i=0; i< 6;i++){
//check value
// try{
// $(`#${idx}${i}`).text(categories[element][idx]["value"]);
// } catch {
// ////console.log("ERROR IN fillBoard at 177")
// return false;
// }
scr = (idx+1)*200;
// console.log(`categories[cat][idx].value = ${categories[cat][idx].value}`)
try {
// console.log(`cat-${i}: ${cat}`)
if (idx < 5) {
categories[cat][idx].value = scr;
}
} catch(e) {
console.log(categories[cat][idx]);
console.log("cat:", cat);
console.log("idx:", idx);
console.log(`**** ERROR **** = ${e}`)
// location.reload();
}
$(`#${idx}${i}`).text(scr);
}
});
}
function clearBoard(){
//THIS SAVES A LOT OF PAIN!!!
categories = {};
$(`#cat0`).html('<img src="images/Spinner-1s-200px.gif" id="spinner">');
$(`#cat1`).text("GETTING QUESTIONS");
for (let k=2; k<6; k++){
//cat0 - cat5 are the header cells
// console.log(`#cat${i}`)
$(`#cat${k}`).text("");
// console.log(document.getElementById(`cat${i}`).innerText) // = "";
}
for (let j = 0; j <5; j ++){
for (let k=0; k< 6;k++){
$(`#${j}${k}`).text("")
.removeClass("bg-warning bg-danger bg-success bg-info")
}
}
}; //end of clearBoard()
function gameLoop(){
let $id, colId, colText, $rowId, cell, cellText, q, a, v;
let [p1Score, p2Score, p3Score, p4Score] = [0,0,0,0];
let boardCellCount = 0;
//put event listeners on all the td's
$(".table").on("click", (evt) => {
let targetName = evt.target.nodeName;
//don't react to table headings
if (targetName != "TH"){
console.log(`$evt ${$(evt.target).attr('id')}`)
$id = $(evt.target).attr('id');
colId = `cat${$id.slice(1)}`;
colText = document.getElementById(colId).innerText;
$rowId = parseInt($id.slice(0,1));
cell = document.getElementById($id);
cellText = cell.innerText;
q = categories[colText][$rowId]["question"];
a = categories[colText][$rowId]["answer"];
v = parseInt(categories[colText][$rowId]["value"]);
//TODO: check a for <i> and </i> and remove them
//is the board cell == v?
////console.log(`cellText: ${cellText} v: ${v} \nq: ${q}\na: ${a}`);
if (parseInt(cellText) == v){
// cell.innerHTML = q;
document.getElementById("qDisplay").innerText = q;
document.getElementById("aDisplay").innerText = a;
$('#qModal').modal('show');
$('#aModal').modal('show');
setTimeout(()=>{
cell.style.fontSize = "xx-small;"
cell.innerHTML = a;
}, 1000);
// cell.classList.add("text-primary");
}
//else if (cellText == q){
// cell.innerHTML = a;
// }
$('#qModal').on('hidden.bs.modal', function (e) {
document.getElementById("qDisplay").innerText = "";
})
}
});
// $("#getAnswer").on("click", (cell, a) => {
// console.log(`cell: ${cell}, a: ${a}`);
// cell.innerHTML = a;
// // document.getElementById("qDisplay").innerText = q;
// // $('#qModal').modal('show');
// });
//is board full (boardCellcount = 30)? yes -> alert GAME OVER
//new game button clicked? -> refresh screen
//DONE: set up interactive score cards
$("#player1").on("click", () =>{
console.log(`player1 clicked: earned ${v}`);
p1Score += v;
$("#p1-score").text(p1Score);
v=0
cell.classList.add("bg-success");
cell.classList.add("text-light");
});
$("#player2").on("click", () =>{
console.log(`player2 clicked: earned ${v}`);
p2Score += v;
$("#p2-score").text(p2Score);
v=0
cell.classList.add("bg-warning");
cell.classList.add("text-dark");
});
$("#player3").on("click", () =>{
console.log(`player3 clicked: earned ${v}`);
p3Score += v;
$("#p3-score").text(p3Score);
v=0
cell.classList.add("bg-danger");
cell.classList.add("text-light");
});
$("#player4").on("click", () =>{
console.log(`player4 clicked: earned ${v}`);
p4Score += v;
$("#p4-score").text(p4Score);
v=0
cell.classList.add("bg-info");
cell.classList.add("text-light");
});
}
function isGameOver(){
//Check to see if all questions are answered
}
//functionality taken out of a function at Bhavya's suggestion
// function playAgain(){
// // $("#reload").on("click", ()=> location.reload())
// $("#reload").on("click", ()=> {
// clearBoard();
// // setTimeout(()=>{
// // },500);
// getQuestions()
// .then(()=>{fillBoard(categories)})
// .then(()=>{gameLoop(categories)})
// });
// }