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In order to make pbr materials look amazing, we should look into these improvements
btw WebGPU HDR support is coming to threejs 170: mrdoob/three.js#29573
wont work on linux yet by default tho
The text was updated successfully, but these errors were encountered:
const hdr = new RGBELoader().load("./hdr/studio_small_09_2k.hdr", (hdr_) => { hdr_.mapping = THREE.EquirectangularReflectionMapping; scene.environment = hdr_; scene.background = hdr_; })
can patch this into sceneinitializer (thx @Benjythebee!)
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In order to make pbr materials look amazing, we should look into these improvements
btw WebGPU HDR support is coming to threejs 170: mrdoob/three.js#29573
wont work on linux yet by default tho
The text was updated successfully, but these errors were encountered: