From bc253b66010c415088fb598a60120e1a549ebc29 Mon Sep 17 00:00:00 2001 From: MOARdV Date: Sun, 29 Jan 2023 12:38:24 -0600 Subject: [PATCH] Raise max light range to 150m Although that may still be short for landing lights. Issue #27 --- Source/AviationLights.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/AviationLights.cs b/Source/AviationLights.cs index 794699c..fc17e7c 100644 --- a/Source/AviationLights.cs +++ b/Source/AviationLights.cs @@ -87,7 +87,7 @@ public class TypePreset public float Intensity = 0.5f; [KSPField(isPersistant = true, guiActiveEditor = true, guiName = "#AL_LightRange", advancedTweakable = true)] - [UI_FloatRange(minValue = 1.0f, stepIncrement = 1.0f, maxValue = 50.0f, affectSymCounterparts = UI_Scene.None, scene = UI_Scene.Editor, suppressEditorShipModified = true)] + [UI_FloatRange(minValue = 1.0f, stepIncrement = 1.0f, maxValue = 150.0f, affectSymCounterparts = UI_Scene.None, scene = UI_Scene.Editor, suppressEditorShipModified = true)] public float Range = 10.0f; [KSPField(isPersistant = true, guiName = "#AL_LightType", advancedTweakable = true)]