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Makefile.deps
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Makefile.deps
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panel_h=$(INC)/panel.h $(INC)/mytypes.h $(INC)/game.h $(INC)/conpic.h
names2_h=$(INC)/names2.h $(INC)/names.h
game_h=$(INC)/game.h $(INC)/mytypes.h $(SRC)/jmact/keyboard.h $(INC)/sounds.h $(INC)/settings.h $(INC)/digi.h $(INC)/damage.h $(INC)/inv.h $(INC)/stag.h
tags_h=$(INC)/tags.h $(INC)/jtags.h
$(OBJ)/actor.$o: $(SRC)/actor.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/weapon.h $(INC)/sprite.h $(INC)/actor.h $(INC)/saveable.h
$(OBJ)/ai.$o: $(SRC)/ai.c $(INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(INC)/ninja.h $(INC)/ai.h $(INC)/sector.h $(INC)/sprite.h $(INC)/net.h $(INC)/saveable.h
$(OBJ)/anim.$o: $(SRC)/anim.c $(INC)/keys.h $(INC)/mytypes.h $(SRC)/jmact/develop.h $(SRC)/jaudiolib/fx_man.h $(SRC)/jaudiolib/music.h $(SRC)/jmact/scriplib.h $(SRC)/jmact/file_lib.h $(INC)/gamedefs.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/util_lib.h $(SRC)/jmact/control.h $(INC)/config.h $(INC)/sounds.h $(INC)/function.h $(SRC)/jmact/animlib.h $(INC)/anim.h $(game_h) $(INC)/colormap.h $(INC)/net.h
$(OBJ)/border.$o: $(SRC)/border.c $(INC)/keys.h $(names2_h) $(panel_h) $(INC)/lists.h $(game_h) $(SRC)/jmact/mathutil.h $(INC)/net.h $(INC)/text.h
$(OBJ)/break.$o: $(SRC)/break.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/break.h $(INC)/sprite.h $(INC)/sector.h $(INC)/light.h $(INC)/weapon.h
$(OBJ)/bunny.$o: $(SRC)/bunny.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/pal.h $(INC)/sprite.h $(INC)/actor.h $(INC)/weapon.h $(INC)/track.h $(INC)/saveable.h
$(OBJ)/cache.$o: $(SRC)/cache.c $(names2_h) $(game_h) $(tags_h) $(SRC)/jmact/mathutil.h $(INC)/break.h $(INC)/quake.h $(INC)/pal.h $(INC)/cache.h $(INC)/sounds.h $(INC)/net.h
$(OBJ)/cd.$o: $(SRC)/cd.c $(INC)/mytypes.h $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/player.h $(INC)/lists.h $(INC)/warp.h $(INC)/quake.h $(SRC)/jmact/mathutil.h $(INC)/function.h $(SRC)/jmact/control.h $(INC)/trigger.h $(INC)/savedef.h $(INC)/menus.h $(INC)/net.h $(INC)/pal.h
$(OBJ)/cheats.$o: $(SRC)/cheats.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(INC)/mytypes.h $(SRC)/jmact/control.h $(INC)/function.h $(INC)/text.h
$(OBJ)/colormap.$o: $(SRC)/colormap.c $(INC)/keys.h $(INC)/pal.h $(game_h)
$(OBJ)/config.$o: $(SRC)/config.c $(INC)/settings.h $(INC)/mytypes.h $(SRC)/jmact/develop.h $(SRC)/jmact/scriplib.h $(SRC)/jmact/file_lib.h $(INC)/gamedefs.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/util_lib.h $(INC)/function.h $(SRC)/jmact/control.h $(SRC)/jaudiolib/fx_man.h $(INC)/sounds.h $(INC)/config.h $(INC)/common.h $(INC)/_functio.h $(INC)/_config.h
$(OBJ)/console.$o: $(SRC)/console.c $(INC)/mytypes.h $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/player.h $(INC)/lists.h $(INC)/warp.h $(INC)/quake.h $(SRC)/jmact/mathutil.h $(INC)/function.h $(SRC)/jmact/control.h $(INC)/trigger.h $(INC)/savedef.h $(INC)/menus.h $(INC)/net.h $(INC)/pal.h $(INC)/weapon.h $(INC)/text.h $(INC)/jsector.h
$(OBJ)/coolg.$o: $(SRC)/coolg.c $(INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/sprite.h $(INC)/actor.h $(INC)/weapon.h $(INC)/track.h $(INC)/saveable.h
$(OBJ)/coolie.$o: $(SRC)/coolie.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/sprite.h $(INC)/actor.h $(INC)/track.h $(INC)/weapon.h $(INC)/saveable.h
$(OBJ)/copysect.$o: $(SRC)/copysect.c $(names2_h) $(game_h) $(tags_h) $(INC)/weapon.h $(INC)/sprite.h $(INC)/track.h
$(OBJ)/demo.$o: $(SRC)/demo.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(INC)/net.h $(INC)/mytypes.h $(SRC)/jmact/control.h $(INC)/function.h $(INC)/demo.h $(INC)/player.h $(INC)/menus.h
$(OBJ)/draw.$o: $(SRC)/draw.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(INC)/quake.h $(INC)/vis.h $(INC)/jsector.h $(INC)/reserve.h $(INC)/mytypes.h $(SRC)/jmact/control.h $(INC)/function.h $(INC)/net.h $(INC)/pal.h $(INC)/player.h $(INC)/jtags.h $(INC)/parent.h $(INC)/cache.h $(INC)/text.h $(INC)/menus.h $(INC)/interp.h $(INC)/sector.h
$(OBJ)/eel.$o: $(SRC)/eel.c $(INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/actor.h $(INC)/weapon.h $(INC)/track.h $(INC)/saveable.h
$(OBJ)/game.$o: $(SRC)/game.c $(SRC)/gamep.h $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/sector.h $(INC)/sprite.h $(INC)/weapon.h $(INC)/player.h $(INC)/lists.h $(INC)/net.h $(INC)/pal.h $(SRC)/jaudiolib/fx_man.h $(INC)/mytypes.h $(INC)/menus.h $(SRC)/jmact/control.h $(INC)/function.h $(INC)/demo.h $(INC)/cache.h $(INC)/anim.h $(INC)/colormap.h $(INC)/break.h $(INC)/ninja.h $(INC)/light.h $(INC)/track.h $(INC)/jsector.h $(SRC)/jmact/keyboard.h $(INC)/text.h $(SRC)/jaudiolib/music.h $(INC)/saveable.h
$(OBJ)/girlninj.$o: $(SRC)/girlninj.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/pal.h $(INC)/player.h $(INC)/net.h $(INC)/actor.h $(INC)/track.h $(INC)/saveable.h
$(OBJ)/goro.$o: $(SRC)/goro.c $(INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/actor.h $(INC)/track.h $(INC)/saveable.h
$(OBJ)/hornet.$o: $(SRC)/hornet.c $(INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/actor.h $(INC)/weapon.h $(INC)/track.h $(INC)/saveable.h
$(OBJ)/interp.$o: $(SRC)/interp.c $(INC)/interp.h
$(OBJ)/interpsh.$o: $(SRC)/interpsh.c $(INC)/interp.h
$(OBJ)/inv.$o: $(SRC)/inv.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(INC)/pal.h $(INC)/text.h $(INC)/colormap.h $(INC)/player.h
$(OBJ)/jplayer.$o: $(SRC)/jplayer.c $(INC)/mytypes.h $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/player.h $(INC)/lists.h $(INC)/warp.h $(INC)/quake.h $(SRC)/jmact/mathutil.h $(INC)/function.h $(SRC)/jmact/control.h $(INC)/trigger.h $(INC)/savedef.h $(INC)/menus.h $(INC)/net.h $(INC)/pal.h $(INC)/bots.h
$(OBJ)/jsector.$o: $(SRC)/jsector.c $(INC)/keys.h $(names2_h) $(INC)/jnames.h $(panel_h) $(game_h) $(tags_h) $(INC)/sector.h $(INC)/player.h $(INC)/sprite.h $(INC)/reserve.h $(INC)/jsector.h $(INC)/jtags.h $(INC)/lists.h $(INC)/pal.h $(INC)/parent.h
$(OBJ)/jweapon.$o: $(SRC)/jweapon.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SRC)/jmact/mathutil.h $(INC)/break.h $(INC)/quake.h $(INC)/net.h $(INC)/pal.h $(INC)/ai.h $(INC)/weapon.h $(INC)/sprite.h $(INC)/sector.h $(INC)/actor.h $(INC)/saveable.h
$(OBJ)/lava.$o: $(SRC)/lava.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/actor.h $(INC)/track.h
$(OBJ)/light.$o: $(SRC)/light.c $(names2_h) $(game_h) $(INC)/light.h
$(OBJ)/mclip.$o: $(SRC)/mclip.c $(INC)/mytypes.h $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/player.h $(INC)/mclip.h
$(OBJ)/mdastr.$o: $(SRC)/mdastr.c $(INC)/mytypes.h $(INC)/keys.h $(names2_h) $(game_h)
$(OBJ)/menus.$o: $(SRC)/menus.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/sector.h $(INC)/sprite.h $(INC)/weapon.h $(INC)/player.h $(INC)/jsector.h $(INC)/reserve.h $(SRC)/jmact/control.h $(INC)/menus.h $(INC)/sw_strs.h $(INC)/pal.h $(INC)/function.h $(INC)/net.h $(SRC)/jaudiolib/fx_man.h $(SRC)/jaudiolib/music.h $(INC)/text.h $(INC)/colormap.h
$(OBJ)/miscactr.$o: $(SRC)/miscactr.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/quake.h $(SRC)/jaudiolib/fx_man.h $(INC)/actor.h $(INC)/sector.h $(INC)/sprite.h $(INC)/saveable.h
$(OBJ)/morph.$o: $(SRC)/morph.c $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/sector.h $(INC)/ai.h $(INC)/player.h $(INC)/saveable.h
$(OBJ)/net.$o: $(SRC)/net.c $(INC)/keys.h $(names2_h) $(tags_h) $(game_h) $(INC)/net.h $(INC)/pal.h $(INC)/weapon.h $(INC)/text.h $(INC)/menus.h
$(OBJ)/ninja.$o: $(SRC)/ninja.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/pal.h $(INC)/player.h $(INC)/net.h $(INC)/weapon.h $(INC)/track.h $(INC)/actor.h $(INC)/ninja.h $(INC)/sprite.h $(INC)/saveable.h
$(OBJ)/panel.$o: $(SRC)/panel.c $(INC)/keys.h $(names2_h) $(panel_h) $(INC)/lists.h $(game_h) $(SRC)/jmact/mathutil.h $(INC)/net.h $(INC)/pal.h $(INC)/vis.h $(INC)/weapon.h $(SRC)/jaudiolib/fx_man.h $(INC)/text.h $(INC)/player.h $(INC)/saveable.h
$(OBJ)/player.$o: $(SRC)/player.c $(INC)/mytypes.h $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/player.h $(INC)/lists.h $(INC)/warp.h $(INC)/quake.h $(INC)/text.h $(SRC)/jmact/mathutil.h $(INC)/function.h $(SRC)/jmact/control.h $(INC)/trigger.h $(INC)/savedef.h $(INC)/menus.h $(INC)/net.h $(INC)/pal.h $(INC)/demo.h $(INC)/mclip.h $(SRC)/jaudiolib/fx_man.h $(INC)/sprite.h $(INC)/weapon.h $(INC)/ninja.h $(INC)/break.h $(INC)/jsector.h $(INC)/sector.h $(INC)/actor.h $(INC)/colormap.h $(SRC)/jaudiolib/music.h $(INC)/vis.h $(INC)/track.h $(INC)/interp.h $(INC)/saveable.h
$(OBJ)/predict.$o: $(SRC)/predict.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(INC)/net.h
$(OBJ)/quake.$o: $(SRC)/quake.c $(names2_h) $(game_h) $(tags_h) $(SRC)/jmact/mathutil.h $(INC)/break.h $(INC)/quake.h $(INC)/sprite.h $(INC)/saveable.h
$(OBJ)/ripper.$o: $(SRC)/ripper.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/pal.h $(INC)/actor.h $(INC)/sprite.h $(INC)/track.h $(INC)/saveable.h
$(OBJ)/ripper2.$o: $(SRC)/ripper2.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/pal.h $(INC)/actor.h $(INC)/sprite.h $(INC)/track.h $(SRC)/jaudiolib/fx_man.h $(INC)/saveable.h
$(OBJ)/rooms.$o: $(SRC)/rooms.c $(names2_h) $(panel_h) $(game_h) $(INC)/warp.h
$(OBJ)/rotator.$o: $(SRC)/rotator.c $(names2_h) $(panel_h) $(game_h) $(INC)/net.h $(tags_h) $(INC)/sector.h $(INC)/text.h $(INC)/interp.h $(INC)/sprite.h $(INC)/saveable.h
$(OBJ)/rts.$o: $(SRC)/rts.c $(INC)/mytypes.h $(SRC)/jmact/develop.h $(SRC)/jmact/util_lib.h $(SRC)/jmact/file_lib.h $(INC)/_rts.h $(INC)/rts.h $(INC)/cache.h
$(OBJ)/save.$o: $(SRC)/save.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/lists.h $(INC)/interp.h $(INC)/net.h $(INC)/savedef.h $(INC)/jsector.h $(INC)/parent.h $(INC)/reserve.h $(INC)/mfile.h $(INC)/weapon.h $(INC)/cache.h $(INC)/colormap.h $(INC)/player.h $(SRC)/jaudiolib/fx_man.h $(SRC)/jaudiolib/music.h $(INC)/saveable.h
$(OBJ)/scrip2.$o: $(SRC)/scrip2.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(INC)/parse.h $(INC)/jsector.h $(INC)/parent.h
$(OBJ)/sector.$o: $(SRC)/sector.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/sector.h $(INC)/player.h $(INC)/quake.h $(INC)/weapon.h $(INC)/jtags.h $(INC)/net.h $(INC)/break.h $(INC)/track.h $(INC)/sprite.h $(SRC)/jmact/mathutil.h $(INC)/light.h $(INC)/text.h
$(OBJ)/serp.$o: $(SRC)/serp.c $(INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/actor.h $(INC)/track.h $(INC)/sector.h
$(OBJ)/setup.$o: $(SRC)/setup.c $(INC)/keys.h $(game_h) $(INC)/mytypes.h $(SRC)/jmact/develop.h $(SRC)/jaudiolib/fx_man.h $(SRC)/jaudiolib/music.h $(SRC)/jmact/scriplib.h $(SRC)/jmact/file_lib.h $(INC)/gamedefs.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/util_lib.h $(SRC)/jmact/control.h $(INC)/config.h $(INC)/sounds.h $(INC)/function.h $(INC)/rts.h
$(OBJ)/skel.$o: $(SRC)/skel.c $(INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/actor.h $(INC)/track.h
$(OBJ)/skull.$o: $(SRC)/skull.c $(INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/weapon.h $(INC)/actor.h
$(OBJ)/slidor.$o: $(SRC)/slidor.c $(names2_h) $(panel_h) $(game_h) $(INC)/net.h $(tags_h) $(INC)/slidor.h $(INC)/slidor.h $(INC)/sector.h $(INC)/interp.h $(INC)/text.h $(INC)/sprite.h $(INC)/saveable.h
$(OBJ)/sounds.$o: $(SRC)/sounds.c $(INC)/keys.h $(names2_h) $(INC)/mytypes.h $(SRC)/jaudiolib/fx_man.h $(SRC)/jaudiolib/music.h $(SRC)/jmact/util_lib.h $(INC)/gamedefs.h $(INC)/config.h $(panel_h) $(game_h) $(INC)/sounds.h $(INC)/ai.h $(INC)/net.h $(INC)/cache.h $(INC)/text.h $(INC)/rts.h $(INC)/menus.h
$(OBJ)/spike.$o: $(SRC)/spike.c $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/sector.h $(INC)/sprite.h $(INC)/saveable.h
$(OBJ)/sprite.$o: $(SRC)/sprite.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/warp.h $(INC)/light.h $(INC)/break.h $(INC)/net.h $(INC)/pal.h $(INC)/sounds.h $(INC)/interp.h $(INC)/sprite.h $(INC)/weapon.h $(INC)/jsector.h $(INC)/text.h $(INC)/slidor.h $(INC)/player.h $(INC)/saveable.h
$(OBJ)/sumo.$o: $(SRC)/sumo.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/quake.h $(INC)/actor.h $(INC)/track.h $(INC)/weapon.h $(INC)/sector.h
$(OBJ)/swconfig.$o: $(SRC)/swconfig.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(INC)/mytypes.h $(SRC)/jmact/develop.h $(SRC)/jmact/scriplib.h $(SRC)/jaudiolib/fx_man.h $(INC)/gamedefs.h $(INC)/common.h $(INC)/config.h $(INC)/function.h $(INC)/rts.h
$(OBJ)/sync.$o: $(SRC)/sync.c $(INC)/keys.h $(game_h) $(tags_h) $(names2_h) $(INC)/net.h $(INC)/menus.h
$(OBJ)/text.$o: $(SRC)/text.c $(INC)/keys.h $(names2_h) $(panel_h) $(INC)/lists.h $(game_h) $(SRC)/jmact/mathutil.h $(INC)/pal.h $(INC)/text.h $(INC)/net.h
$(OBJ)/timer.$o: $(SRC)/timer.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/sector.h $(INC)/sprite.h $(INC)/weapon.h $(SRC)/jaudiolib/fx_man.h $(SRC)/jaudiolib/music.h $(INC)/audiofx.h
$(OBJ)/track.$o: $(SRC)/track.c $(names2_h) $(panel_h) $(tags_h) $(INC)/sector.h $(INC)/ai.h $(INC)/player.h $(game_h) $(INC)/net.h $(INC)/sprite.h $(INC)/track.h $(INC)/weapon.h $(INC)/saveable.h
$(OBJ)/usrhooks.$o: $(SRC)/usrhooks.c $(INC)/keys.h $(game_h) $(SRC)/jaudiolib/usrhooks.h
$(OBJ)/vator.$o: $(SRC)/vator.c $(names2_h) $(panel_h) $(game_h) $(INC)/net.h $(tags_h) $(INC)/sector.h $(INC)/interp.h $(INC)/text.h $(INC)/sprite.h $(INC)/weapon.h $(INC)/saveable.h
$(OBJ)/vis.$o: $(SRC)/vis.c $(names2_h) $(game_h) $(tags_h) $(SRC)/jmact/mathutil.h $(INC)/break.h $(INC)/quake.h $(INC)/pal.h $(INC)/sprite.h
$(OBJ)/wallmove.$o: $(SRC)/wallmove.c $(names2_h) $(game_h) $(tags_h) $(SRC)/jmact/mathutil.h $(INC)/weapon.h $(INC)/sprite.h
$(OBJ)/warp.$o: $(SRC)/warp.c $(names2_h) $(panel_h) $(game_h) $(INC)/warp.h
$(OBJ)/weapon.$o: $(SRC)/weapon.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SRC)/jmact/mathutil.h $(INC)/break.h $(INC)/quake.h $(INC)/net.h $(INC)/pal.h $(INC)/vis.h $(INC)/ai.h $(INC)/weapon.h $(INC)/anim.h $(INC)/damage.h $(INC)/sector.h $(INC)/sprite.h $(INC)/actor.h $(INC)/track.h $(INC)/player.h
$(OBJ)/zilla.$o: $(SRC)/zilla.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/quake.h $(INC)/actor.h $(INC)/track.h $(SRC)/jaudiolib/fx_man.h
$(OBJ)/zombie.$o: $(SRC)/zombie.c $(INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(INC)/ai.h $(INC)/pal.h $(INC)/player.h $(INC)/net.h $(INC)/sprite.h $(INC)/weapon.h $(INC)/actor.h $(INC)/track.h
$(OBJ)/saveable.$o: $(SRC)/saveable.c $(INC)/saveable.h
$(OBJ)/jnstub.$o: $(SRC)/jnstub.c $(INC)/stag.h $(INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(INC)/pal.h $(EINC)/build.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/editor.h $(EINC)/cache1d.h
$(OBJ)/brooms.$o: $(SRC)/brooms.c $(INC)/keys.h $(names2_h) $(game_h) $(EINC)/build.h $(EINC)/compat.h $(EINC)/editor.h
$(OBJ)/bldscript.$o: $(SRC)/bldscript.c $(names2_h) $(game_h) $(INC)/parse.h $(EINC)/build.h $(EINC)/compat.h $(EINC)/editor.h $(EINC)/cache1d.h
$(OBJ)/jbhlp.$o: $(SRC)/jbhlp.c $(INC)/keys.h $(names2_h) $(game_h) $(EINC)/build.h $(EINC)/compat.h $(EINC)/editor.h $(EINC)/cache1d.h
#$(OBJ)/game_icon.$o: #$(RSRC)/game_icon.c
#$(OBJ)/build_icon.$o: #$(RSRC)/build_icon.c
$(OBJ)/startdlg.$o: $(SRC)/startdlg.c $(EINC)/compat.h $(EINC)/baselayer.h $(EINC)/scriptfile.h $(EINC)/cache1d.h $(EINC)/crc32.h $(INC)/startdlg.h
$(OBJ)/gameres.$o: $(SRC)/misc/gameres.rc $(SRC)/startwin.game.h $(RSRC)/game.bmp #$(RSRC)/game_icon.ico
$(OBJ)/buildres.$o: $(SRC)/misc/buildres.rc $(RSRC)/build.bmp $(RSRC)/build_icon.ico
$(OBJ)/startwin.game.$o: $(SRC)/startwin.game.c $(EINC)/build.h $(EINC)/winlayer.h $(EINC)/compat.h $(INC)/startdlg.h
$(OBJ)/startgtk.game.$o: $(SRC)/startgtk.game.c $(duke3d_h) $(EINC)/dynamicgtk.h $(EINC)/build.h $(EINC)/baselayer.h $(EINC)/compat.h
# jMACT objects
$(OBJ)/util_lib.$o: $(SRC)/jmact/util_lib.c $(SRC)/jmact/util_lib.h $(SRC)/jmact/types.h $(EINC)/compat.h
$(OBJ)/file_lib.$o: $(SRC)/jmact/file_lib.c $(SRC)/jmact/file_lib.h $(SRC)/jmact/types.h
$(OBJ)/control.$o: $(SRC)/jmact/control.c $(SRC)/jmact/types.h $(SRC)/jmact/control.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/mouse.h $(EINC)/baselayer.h
$(OBJ)/keyboard.$o: $(SRC)/jmact/keyboard.c $(SRC)/jmact/types.h $(SRC)/jmact/keyboard.h $(EINC)/compat.h $(EINC)/baselayer.h
$(OBJ)/mouse.$o: $(SRC)/jmact/mouse.c $(SRC)/jmact/types.h $(SRC)/jmact/mouse.h $(EINC)/baselayer.h
$(OBJ)/mathutil.$o: $(SRC)/jmact/mathutil.c $(SRC)/jmact/types.h
$(OBJ)/scriplib.$o: $(SRC)/jmact/scriplib.c $(SRC)/jmact/scriplib.h $(SRC)/jmact/util_lib.h $(SRC)/jmact/_scrplib.h $(SRC)/jmact/types.h $(EINC)/compat.h
$(OBJ)/animlib.$o: $(SRC)/jmact/animlib.c $(SRC)/jmact/types.h $(SRC)/jmact/develop.h $(SRC)/jmact/util_lib.h $(SRC)/jmact/animlib.h
# jAudioLib objects
$(OBJ)/audiolib_fxstub.$o: $(SRC)/jaudiolib/audiolib_fxstub.c $(SRC)/jaudiolib/fx_man.h
$(OBJ)/audiolib_musicstub.$o: $(SRC)/jaudiolib/audiolib_musicstub.c $(SRC)/jaudiolib/music.h
$(OBJ)/audiolib_fx_fmod.$o: $(SRC)/jaudiolib/audiolib_fx_fmod.c $(SRC)/jaudiolib/fx_man_fmod.h $(INC)/duke3d.h
$(OBJ)/mv_mix.$o: $(SRC)/jaudiolib/mv_mix.nasm
$(OBJ)/mv_mix16.$o: $(SRC)/jaudiolib/mv_mix16.nasm
$(OBJ)/mvreverb.$o: $(SRC)/jaudiolib/mvreverb.nasm
$(OBJ)/pitch.$o: $(SRC)/jaudiolib/pitch.c $(SRC)/jaudiolib/pitch.h
$(OBJ)/multivoc.$o: $(SRC)/jaudiolib/multivoc.c $(SRC)/jaudiolib/usrhooks.h $(SRC)/jaudiolib/linklist.h $(SRC)/jaudiolib/pitch.h $(SRC)/jaudiolib/multivoc.h $(SRC)/jaudiolib/_multivc.h
$(OBJ)/fx_man.$o: $(SRC)/jaudiolib/fx_man.c $(SRC)/jaudiolib/multivoc.h $(SRC)/jaudiolib/ll_man.h $(SRC)/jaudiolib/fx_man.h
$(OBJ)/dsoundout.$o: $(SRC)/jaudiolib/dsoundout.c $(SRC)/jaudiolib/dsoundout.h
$(OBJ)/midi.$o: $(SRC)/jaudiolib/midi.c $(SRC)/jaudiolib/standard.h $(SRC)/jaudiolib/usrhooks.h $(SRC)/jaudiolib/music.h $(SRC)/jaudiolib/_midi.h $(SRC)/jaudiolib/midi.h
$(OBJ)/mpu401.$o: $(SRC)/jaudiolib/mpu401.c $(SRC)/jaudiolib/mpu401.h
$(OBJ)/music.$o: $(SRC)/jaudiolib/music.c $(SRC)/jaudiolib/music.h $(SRC)/jaudiolib/midi.h $(SRC)/jaudiolib/mpu401.h
$(OBJ)/cda_win32.$o: $(SRC)/cda_win32.c $(INC)/cda.h