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This is more complicated than I originally thought. P3D and FSX both require the x86 version of SimConnect. I believe this means we'd need to build both an x86 and x64 version of Mobilfight. It is definitely possible to conditionally include the right architecture dll at build time using MSBuild conditionals. We would also need to:
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In order to take adavantage of the new InputEvent APIs for MSFS2020 we need to build Mobiflight as x64.
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