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Boats stop randomly #194
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It sounds like a bug, probably doesn't flag the node as visited for some reason. Nevertheless, you generally don't need that many nodes as the tugs are pretty good at navigating the rivers. Does it get stuck right by the node and just wait randomly? Does reinserting the route help? Unfortunately these kinds of issues are very hard to debug, any chance you could share a world download? Does it seem to happen randomly or does it fail at a specific spot? If it's a specific spot then few screenshots would be helpful too |
It does get stuck right by the node. Ive tried reinserting the route, but it remains stuck and the progress gets reset. Generally, I placed the nodes about 5-10 blocks apart. I am playing with some heavy mods so the texture might be different, however, the terraforged world that I have already rendered should still be there as is. I dont know of the Xaero's minimap waypoints will show for you; but there is a village far north and down stream, along the way you should find a dock with the boat, going down stream and to the left there is another checkpoint dock on the sand, then finally one by the village (I had the boat go a little past it so it can make a u-turn). P.S. I also noticed that when going through waterfalls, the tug will go a bit to the side to line up with the next node. As some of the nodes on the return trip are close to the edge of the water fall, I feel that could be one of the reasons for this bug. |
Another AI issue, this time the boat just started going straight into the shore. https://photos.app.goo.gl/zR45g29hPjMGsB9s7 https://drive.google.com/file/d/1p0Nnf-JgBit-fqzBkd2IDVLafUJS_EYY/view?usp=sharing |
Looks like tug AI breaks for you for some reason. Do you have any optimisation mods installed that could be affecting mob AI? Do you have optifine installed? |
I have Optifine, entityculling, and AI improvements. These are the ones I have that affect entities. |
I wouldn't be surprised if that was the root cause. Could you please remove these mods and confirm whether it happens again. If that's the case please report it to the respective mod. Please let me know if you find the mod that caused this. My guess it's not EntityCulling. As an alternative to optifine, I recommend using Rubidium. Also, if you insist on using optifine, you should follow the instructions in the pinned issue to make sure the chunkloader works. |
I replaced Optifine with rubidium and it is working now. The other mods don't really seem to change anything. There is still the issue of the boat sometimes going to the side to avoid waterfalls, and then stopping for a moment after going down one, but that isn't really an issue. |
Nvm, it started happening again. After a bit of experimenting I can say that the problem seems to happen after using a lead on the boats. Maybe something about forcing it to move breaks the AI? |
You've mentioned earlier that it happened independently though when you just set off the tug on a path. Could you confirm if that still happens? I could certainly investigate the lead issue |
Yes, the previous times it happened I used leads to pull the tugs out of the shore. The bug only occurred shortly after using the leads, it did not show up immediately. As for it happening independently, that was after the initial bug appearance. As the bug forms in the tug by either moving in a direction or staying still. |
I have the same issue, i go out of chunks with my tug boat and then when i come back it stands still for no reason. The only way I can make it move again is by either going out of chunks then coming back, or destroying the boat. I also have Optifine, EntityCulling and AI Improvements, I'll think of removing them first. |
It’s probably Optifine, the others don’t seem to do anything to the boats. |
I have had a similar problem with boats stopping/halting for uncertain reasons
Things I did today, prior to noticing things breaking which MAY have been part of the problem
I'm running LL in a medium/large pack (about 180 mods) and it's been working consistently fine for weeks IRL time so this problem cropping up has been a recent issue. |
Here's a video of what It's doing, although with some surprising developments |
Interesting, this looks like a seperate issue to me |
Is there any update on what the issue was? |
Forge 1.18.2
I have terraforged installed so there are large rivers going all over the place.
I set up a loop for my electric tugboats, a starting dock, checkpoint dock, and end dock.
They carried a chunk loader, a seat, 3 chests, and 2 fishers.
It completed half of a loop, but 3-4 nodes before entering the checkpoint dock a second time it stopped working.
The battery was nearly full, the tag/map thing has about 130 nodes, but it stopped at the 90th.
After making a new steam boat with the same carriers and a smaller map with of about 30 nodes, I continued.
It ended up stopping again, 3 nodes before the starting dock again.
I don't know If this is a user error since there were a lot of nodes but I made sure they were in the correct order and that there were no overlaps.
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